Ceiling Cat
Recruit
I have been playing this mod several times now and I really enjoy it, although I have to rebalanced and fix some weapons myself (the guns mostly ), but the mod is very stable and one of the few polished gunpowder mod with freelancer.
But I have never been able to create a sustainable kingdom because of how unprofitable some enterprises are. Especially the dye works. I have used Morgh to tweak the values of the Velvet and Raw Silk, but some how the Raw Silk needed to produce velvet still cost 2100!!! While the Velvet only sells for 2000!
I think you guys have fundementally changed how many batches of material needed to produce an item. But Im not sure, and Im not really familiar with Python outside of tools.
So what do you guys think? More importantly, how can I fix this? I tried using TweakMB but apparently the coding is way too different for the tool to regconize. Thanks in advance.
But I have never been able to create a sustainable kingdom because of how unprofitable some enterprises are. Especially the dye works. I have used Morgh to tweak the values of the Velvet and Raw Silk, but some how the Raw Silk needed to produce velvet still cost 2100!!! While the Velvet only sells for 2000!
I think you guys have fundementally changed how many batches of material needed to produce an item. But Im not sure, and Im not really familiar with Python outside of tools.
So what do you guys think? More importantly, how can I fix this? I tried using TweakMB but apparently the coding is way too different for the tool to regconize. Thanks in advance.