bm01
Sergeant
Yup, damage check comes first. Perks chance are checked in "CalculateDismountChanceBonus" that you can see further down. It's a little confusing but the damage requirement that you can see in the perks description actually have nothing to do with the perks, it's referring to that hardcoded damage check we're talking about.Great findings! Thanks for digging up. I'm not a programmer, so can you tell me if this means that dismount effect is bugged in every scenario including Knock Off and Hammer Bolts perks? I will update the OP accordingly to that.
Yeah, it only uses blow.BaseMagnitude in very specific cases, like horse charges for example... Can you even knockdown units by charging into them since 1.5.6? Looks like it always results in a knockback because of that. (edit: they do indeed always result in a knockback, but for a slightly different reason, topic here: https://forums.taleworlds.com/index...sult-in-a-knockback-never-a-knockdown.437337/).Hard Knock perk from polearm tree is working fine for me.
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