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I think I agree. An arrow to the head won't pierce, but it will make your ears ring. A slashed sword won't cut through steel, but it will still hurt. Isn't that what the Armoured Combat League is all about?Probably lot of mistakes here but this is what I think.
All weapons should deal blunt damage depending on weapon speed, weight and balancing. If transfered energy is not fully absorbed by armor it should do damage to the body.
Besides, those weapons that penetrate armor should do cut damage on top of blunt damage. Just because it penetrated it doesn't mean it didn't transfer energy to the body.
Only high velocity projectiles could be piercing, but they would deal blunt damage and cut damage if penetrating.
The formula for penetration should be based on impact area, speed and resistance of material.
In short, the idea of different damage for different weapons is meh, but it works ok. However I really don't understand those damages and prices based on weapon tiers. And the differences based on weapon types doesn't make sense either. As someone pointed out, some polearms, 2H weapons, maces... are way too easy to handle.
So every weapon should have its pierce/cut damage plus blunt damage. Then the armour would soak it accordingly. Cloth would get full damage, a gambesson would absorb some blunt and some cut damage, whereas leather would absorb cut damage but not blunt.
And the rest of the armour will have to be figured out by someone smarter than me.