How can we update pre battle orders and deployment v92 to v96.3 ???
Hey Litdum, what was the name of the original creator of those faces? I'm trying to search for him but it's being impossible, the original post is deleted...First thanks so much for replying!
The renown gold xp honor changes were to speed up the early game thereby giving players a choice to say to themselves. "I like early game I will continue or time to get into politics be a vassal king etc.,". I like being able to give players the choice.
I'm glad you like the new faces. They are from here. https://forums.taleworlds.com/index.php/topic,348561.0.html. The original creator is gone but thankfully backups were made.
The female voice you included were good, just a little too high pitched and it hurt my ears. I did play with the female voices you included for several hours to test by having lots of female in my party and my ears were hurting me a little bit. If I knew how I would lower the pitch and slow down the voice by 6 or 7 percent. It was just easier for me to revert to native female voice.
Brainy bots is really interesting. When in a scene hit f5 for the configuration menu. It basically makes the bots very lethal and makes them fight like a real human. Giving them the ability to shield bash and kick. Here is the link with very detailed info on how everything works with video http://www.nexusmods.com/mbwarband/mods/6033/?
I understand completely about not releasing the modules. Just really excited about the direction of this mod!
About the mayors in the castles I always found it odd that there were mayors in villages and towns and by speaking with them you can affect them but not for castles. Its really great to add one to castles and have some influence over the castle.
Another idea I had was castle sabotage. Bribing the mayor to release a prisoner. Bribing the mayor to poison food and the garrison gets lower by a certain percentage.
I did not release this submod anywhere else besides this topic. I definitely understand to ask for permission to do so. It would be a different story if this were a dead mod and the mod author completely disappeared no where to be found but this mod is very much alive!
Care to share its source code with posterity?v1.0 has been released.
I don't think you have tried the new version.@litdum, remove the ships, as they break the balance and the economy, as well as accumulate where they cannot land and cause bugs
removed in the new version? if so, sorry, haven't played the new one yetI don't think you have tried the new version.
Not removed but fixed. Check this:removed in the new version? if so, sorry, haven't played the new one yet
This issue has also fixed. Just check the new version.I'm not talking about naval battles, but about all sorts of merchant ships that accumulate over time and swarm off the coast, without the ability to enter the city
AI doesn't know how to use them
I don't think it is tweakable, unfortunatly. But, probably your castle's market is a port town so, the town's economy affect the castle.Hi Litdum,
I love this mod. However, I feel I get too much income from castles. It there I tweak I can make somewhere to lessen the amount I get.
Cheers