Summary: DELETE, Other threads already posted this issue.
Same as title implies, which confuses me. I thought it was numbers, so I went from 1k to 800, then to 700, it just buys me time, but sieges work.. However, any open battle is a gamble. Most of the time they crash near the end...after the load on the game is lowest. No ragdolls or corpses.
How to Reproduce:
Large battle field.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:Win10
GPU: NVIDIA GTX 980
GPU Driver Version: v457.30 Release date 11/09/2020
CPU: Intel i7-8086k
RAM:16ram
Motherboard: Gigabyte Z390SLI-CF
Storage Device (HDD/SSD): 1tb SSD
-=-=-=-=-=-
Starting new log file...
[23:00:03.454] 15 Nov 2020 Sunday 23:00 Eastern Standard Time
[23:00:03.454] Computer: DESKTOP-SABUUII User: John Shepard
[23:00:03.454] Build Version: 245057
[23:15:17.881]
<##########################################################################################>
[23:15:17.882] #Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:224267
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:225273
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:225411
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:260717
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:258876
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:253842
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:242866
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:241804
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:277985
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:1032536
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:453433
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4288205
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4287944
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4291255
#ucrtbase.pdb@{E2955775A9DDACFAD2742EB16FBCAA39} (1): 0:135346
#kernel32.pdb@{F0AE52559529DA200447BEC418DFE962} (1): 0:97316
#ntdll.pdb@{BB6DA4D5E1B4C65C0E5B855F1E9F9C39} (1): 0:447697
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0
[23:15:24.538]
[23:15:24.538] Working Memory: 4500 MB
[23:15:24.538] Commit Memory: 7665 MB
[23:15:24.538] Page Allocator Memory: 0 MB
[23:15:24.538] DumpSendPath: \\rgldumpserver.taleworlds.com\Crashes/2020-11-16_04.15.24
=-=-=-=-=-
The following repeats itslef from one of the files:
[23:36:53.629] set_next_mount_anim_system called for Human_anim_system -1374920704 and mount reference 0.
[23:36:54.034] Granite Error in Graphine::Granite::Internal::Transcoder::Tick: The transcoded bitstream was invalid, this may indicate a corupted file or incompatible transcoder version.
Same as title implies, which confuses me. I thought it was numbers, so I went from 1k to 800, then to 700, it just buys me time, but sieges work.. However, any open battle is a gamble. Most of the time they crash near the end...after the load on the game is lowest. No ragdolls or corpses.
How to Reproduce:
Large battle field.
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:Win10
GPU: NVIDIA GTX 980
GPU Driver Version: v457.30 Release date 11/09/2020
CPU: Intel i7-8086k
RAM:16ram
Motherboard: Gigabyte Z390SLI-CF
Storage Device (HDD/SSD): 1tb SSD
-=-=-=-=-=-
Starting new log file...
[23:00:03.454] 15 Nov 2020 Sunday 23:00 Eastern Standard Time
[23:00:03.454] Computer: DESKTOP-SABUUII User: John Shepard
[23:00:03.454] Build Version: 245057
[23:15:17.881]
<##########################################################################################>
[23:15:17.882] #Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:224267
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:225273
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:225411
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:260717
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:258876
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:253842
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:242866
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:241804
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:277985
#Game.pdb@{A4C54F1496484C3A901FBEB5CDDD9598} (1): 0:1032536
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:453433
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4288205
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4287944
#Rgl.pdb@{AB838CD634E9407E91A55F4ADC0FE9A8} (1): 0:4291255
#ucrtbase.pdb@{E2955775A9DDACFAD2742EB16FBCAA39} (1): 0:135346
#kernel32.pdb@{F0AE52559529DA200447BEC418DFE962} (1): 0:97316
#ntdll.pdb@{BB6DA4D5E1B4C65C0E5B855F1E9F9C39} (1): 0:447697
-----------------------------------------------
#TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0
[23:15:24.538]
[23:15:24.538] Working Memory: 4500 MB
[23:15:24.538] Commit Memory: 7665 MB
[23:15:24.538] Page Allocator Memory: 0 MB
[23:15:24.538] DumpSendPath: \\rgldumpserver.taleworlds.com\Crashes/2020-11-16_04.15.24
=-=-=-=-=-
The following repeats itslef from one of the files:
[23:36:53.629] set_next_mount_anim_system called for Human_anim_system -1374920704 and mount reference 0.
[23:36:54.034] Granite Error in Graphine::Granite::Internal::Transcoder::Tick: The transcoded bitstream was invalid, this may indicate a corupted file or incompatible transcoder version.
Last edited: