Guppy
Veteran
Instead of just objecting a guy who brings new input to this forum (especially other than lists or salt), let's add some more things that should be different in Bannerlord!
Javelins - i feel like they should be more efficient... maybe with less javs per package though. Like, the human shield arm in this game seems to be unaware about how heavy it's shield is. You got one of these huge Rhodok shields and some sarranid invaders put a dozen of javs and jarids into it... but whatever, still as functional as always. just stab the enemy with your hedgehog-shield. oh, you've got a javelin in your torso? nah, it's gonna be fine, just ignore it until the battle is over, it's just some 80cm long stick pointing out of your chest. noone cares tbh.
so yeah, i feel like they should be more realistic, and yes, i noticed that realism isnt the most valuable aspect of any game. but in my opinion javelins should really harm you way more, if you get hit by them. to keep them balanced you could reduce their accuracy or the amount of javs you can buy. i dont really think anyone would walk with 10 javelins on his back into battle.
and secondly bows - it's a bit silly that the most expensive bows are seen as the most useless ones. yes, realism again, but i think short bows and other smaller bows should be pretty useless against someone who is decently armoured. if your sword can bounce off your enemy's armour, an arrow fired by a weak bow should be able to do that as well unless you land a straight shot in his face. If you aim to actually damage your enemy (if they're more than some peasants or mountain bandits) you should be in need of a long bow or something similar. Why would these things exist and be feared if a short bow did a way better job anyway?
long story briefly: less efficient short bows, actually usefull long bows.
Javelins - i feel like they should be more efficient... maybe with less javs per package though. Like, the human shield arm in this game seems to be unaware about how heavy it's shield is. You got one of these huge Rhodok shields and some sarranid invaders put a dozen of javs and jarids into it... but whatever, still as functional as always. just stab the enemy with your hedgehog-shield. oh, you've got a javelin in your torso? nah, it's gonna be fine, just ignore it until the battle is over, it's just some 80cm long stick pointing out of your chest. noone cares tbh.
so yeah, i feel like they should be more realistic, and yes, i noticed that realism isnt the most valuable aspect of any game. but in my opinion javelins should really harm you way more, if you get hit by them. to keep them balanced you could reduce their accuracy or the amount of javs you can buy. i dont really think anyone would walk with 10 javelins on his back into battle.
and secondly bows - it's a bit silly that the most expensive bows are seen as the most useless ones. yes, realism again, but i think short bows and other smaller bows should be pretty useless against someone who is decently armoured. if your sword can bounce off your enemy's armour, an arrow fired by a weak bow should be able to do that as well unless you land a straight shot in his face. If you aim to actually damage your enemy (if they're more than some peasants or mountain bandits) you should be in need of a long bow or something similar. Why would these things exist and be feared if a short bow did a way better job anyway?
long story briefly: less efficient short bows, actually usefull long bows.