CHANGES in patch 1.121

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Tizz

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Thought i might make this thread for anyone wanting to know what has been changed/fixed in the new patch.
i realise it has no offically been released, but might been handy to know being as there is no change log.

you can get the patch here:
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1121.exe

And the full installer here:
http://download.taleworlds.com/mb_warband_setup_1121.exe

obviously i cant possibly know everything that has changed so would be cool if anyone could contribute.(especially with kingdom management)
I dont think the save games are compatible with 1.113

what i have noticed :

- You can now right click on friendly lords and caravans and select "accompany party"
- Some taverns have been revamped
- Nord troops have had a boost to their stats
- Different looking wingmace
- Morningstar has had a damage boost
- Im probably wrong but vaegir archers don't seem to hit as often in comparision to 1.113
- Possibly Kergs seem alot better
- Rhodok troops have a chance for kettle helms???
- Bandits now join in battles against you with other bandits
- Different pictures for silk and linen ect
- diffent looking bandit armour (who uses it anyway?)
- Lords who give you the "Bandit lair" quest now give a better description where to look.
- Kerg armour and Vaegir armour names has been swapped around

If you dont mind annoying messages like "The next villages will be fired = 0" then i reccomend d/l this patch.

This is all i have noticed so far, i havent started my own faction yet, but im hoping some of those bugs are fixed, can anyone enlighten me?
Let me know if any of the above changes/fixes are wrong and/or contribute some others.
 
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