Bumps are working great, and when they fail, now I know it's because I forgot to remove those pesky alpha channels
A random idear: it'd be awesome to have a bumpmap slider to adjust the DDS files to the right depth. Just a random idea, now that bumps work; I'm having to re-adjust a lot of third-party stuff to get the depth "deep" enough to get proper highlights on chainmail, etc.. Unity has a tool that will do this automagically, and you can do it in Photoshop with layers, but I thought it might be useful for tweaking, since a lot of newbies are scared to even try making normalmaps, let alone get them adjusted to look good.
Hmm. I wonder if that's one of the unknown flags. It's something that's in a lot of engines now, because the results in artists' suites are rarely quite the same as in-game. If there's a big float left, that may be what it's for.
A random idear: it'd be awesome to have a bumpmap slider to adjust the DDS files to the right depth. Just a random idea, now that bumps work; I'm having to re-adjust a lot of third-party stuff to get the depth "deep" enough to get proper highlights on chainmail, etc.. Unity has a tool that will do this automagically, and you can do it in Photoshop with layers, but I thought it might be useful for tweaking, since a lot of newbies are scared to even try making normalmaps, let alone get them adjusted to look good.
Hmm. I wonder if that's one of the unknown flags. It's something that's in a lot of engines now, because the results in artists' suites are rarely quite the same as in-game. If there's a big float left, that may be what it's for.