In third person games, buildings are often a little larger than they should be, to bother the camera a bit less. The Mount and blade series takes this really far. Too far.
Here's something from warband to illustrate some problems
The stairs are knee high.
The second floor has no support.
The ceiling is so high that you could comfortably divide each floor into two and you'd then have a lovely four story property.
Stones have got to be way easier to work with in calradia than the realworld
Land tax is way too lax. Lord could totaly milk this place for bigger armies. You could play a game of football in here.
Hanging meat is awesome, don't do it like that though.
This one here's something you can fight me about. Stairs are pretty severe once again, maybe within reasonable bounds.
So much wasted space once again. When you see awesomely high ceilings in a stone ruin, it's because there'd be several floors made by wood that decayed*. This here building could have three to five floors in it.
*certain buildings like those of a religious or state'd be an exception, but this doesn't look like an exception.
This one's a bit of fun.
Firstly; Who the hell can reach those plates? For that top shelve, you'll need a ladder, some tongs, or a well trained monkey. When you're near the end of the rope for sausages, you'll be needing to risk death-defying feats for those high strung meats, as even the bar you could use as a stage might not be able to give you that precious off-screen reach.
Now, the wall at the back's a good, modern wall height, and I don't think you need to bother with that. It varied with time period, but as we've got the right kind of roof anyway; Medieval people often didn't bother with making walls that high. The walls only need to be high enough that the roof isn't going to hit you. If this whole thing was smaller, not only would it make more historical and economic sense, the room would just look more cosy.
The illumination of the room doesn't make sense, and would be easier if the room was more compact.
There's a horse to give you an idea of scale here. Unless that horse is a week old, I... Here's a questionably relevant question for you all; If Talewords makes walls like this, how big would they model pyramids, and could you make limestone from the bones of all the dead slaves?
You could build walls this high, but it's a big case of diminishing returns. I think this is a city wall, rather than a castle wall, but I can't really be sure with the track record. It's crazy stuff.
(also I don't see farms or any suggestion of this place being a strategic point, so what's it's purpose?)
Here's something from warband to illustrate some problems
The stairs are knee high.
The second floor has no support.
The ceiling is so high that you could comfortably divide each floor into two and you'd then have a lovely four story property.
Stones have got to be way easier to work with in calradia than the realworld
Land tax is way too lax. Lord could totaly milk this place for bigger armies. You could play a game of football in here.
Hanging meat is awesome, don't do it like that though.
So much wasted space once again. When you see awesomely high ceilings in a stone ruin, it's because there'd be several floors made by wood that decayed*. This here building could have three to five floors in it.
*certain buildings like those of a religious or state'd be an exception, but this doesn't look like an exception.
Firstly; Who the hell can reach those plates? For that top shelve, you'll need a ladder, some tongs, or a well trained monkey. When you're near the end of the rope for sausages, you'll be needing to risk death-defying feats for those high strung meats, as even the bar you could use as a stage might not be able to give you that precious off-screen reach.
Now, the wall at the back's a good, modern wall height, and I don't think you need to bother with that. It varied with time period, but as we've got the right kind of roof anyway; Medieval people often didn't bother with making walls that high. The walls only need to be high enough that the roof isn't going to hit you. If this whole thing was smaller, not only would it make more historical and economic sense, the room would just look more cosy.
The illumination of the room doesn't make sense, and would be easier if the room was more compact.
There's a horse to give you an idea of scale here. Unless that horse is a week old, I... Here's a questionably relevant question for you all; If Talewords makes walls like this, how big would they model pyramids, and could you make limestone from the bones of all the dead slaves?
You could build walls this high, but it's a big case of diminishing returns. I think this is a city wall, rather than a castle wall, but I can't really be sure with the track record. It's crazy stuff.
(also I don't see farms or any suggestion of this place being a strategic point, so what's it's purpose?)