I have made a few posts about this, and I believe I am now able to confirm that there is some sort of memory leakage and that this is related to the infamous stutter. Will try to make this as brief as possible, here are my observations.
5 maps played in a row, NO RESTART of M&B, number of players were fairly consistent at between 28 +-5
the columns are as follows
MAPNAME / Free Video Memory / Free Texture Memory / System Memory Used (by M&B) / my observation of stutter
unknown(oops) / 73 / 285 / 658 / none
field by river / 69 / 272 / 621 / none
snowy village / 77 / 280 / 623 / slight, except when the barn was camped
snowy village / 75 / 278 / 616 / a lot of lag, very difficult to play
random med / 70 / 275 / 643 / near unplayable
here is the kicker! I then restarted M&B, nothing else was changed, server is reconnected by next round
random med / 85 / 295 / 632 / NO STUTTER at all
I apologize for my earlier post where I said that the AGP fast write/read option would remove the stutter completely, but I could not confirm memory leakage and my observations were flawed because of this. Before these options were enabled on my system I sometimes noticed the freezing at 640x480, but with the adjustment I could run 1024x786 without any stutter....of course only for one or two maps.
I hope this can help the developers find a permanent solution to this problem, I can provide any additional info upon request. GOOD LUCK
5 maps played in a row, NO RESTART of M&B, number of players were fairly consistent at between 28 +-5
the columns are as follows
MAPNAME / Free Video Memory / Free Texture Memory / System Memory Used (by M&B) / my observation of stutter
unknown(oops) / 73 / 285 / 658 / none
field by river / 69 / 272 / 621 / none
snowy village / 77 / 280 / 623 / slight, except when the barn was camped
snowy village / 75 / 278 / 616 / a lot of lag, very difficult to play
random med / 70 / 275 / 643 / near unplayable
here is the kicker! I then restarted M&B, nothing else was changed, server is reconnected by next round
random med / 85 / 295 / 632 / NO STUTTER at all
I apologize for my earlier post where I said that the AGP fast write/read option would remove the stutter completely, but I could not confirm memory leakage and my observations were flawed because of this. Before these options were enabled on my system I sometimes noticed the freezing at 640x480, but with the adjustment I could run 1024x786 without any stutter....of course only for one or two maps.
I hope this can help the developers find a permanent solution to this problem, I can provide any additional info upon request. GOOD LUCK