Thorgrim
Knight at Arms
Currently the map borders are raised, presumably to try and define the border of the map.
Although this is a nice idea to make the borders less noticeable, it has a number of annoying problems. The main one being that because reinforcements spawn at the edge of the map, you often find enemy archers etc at the top of a hill you cant get up, enemies also often get stuck up these mountains and you have to go find them. They also lead to horsemen un-mounting for no reason when they keep crashing into them. It also makes maps that should really be large plains look like little valleys. Wouldn't it be nice to have the edge of the map fade away into the distance?
I think a much nicer way to do borders would be something like this:
The map extends a little further than it currently does, with reduced level of detail beyond the current border. When the player reaches the map edge, they can continue moving for little way, but the camera stays at the map edge (as with the world map, and world map borders). When you are outside the map boundary you get the option to leave the battle as happens when you currently are at the edge. The map fades into the sky-box, perhaps with a number of sky-boxes to allow nicer fading out for snow, steppe and plains.
With this system, reinforcements would walk onto the map, and not end up at the top of a huge mountain where you cant get them. There would be no mountain borders to back opponents onto where there should be no mountains. And I think the terrain would generally look a lot more realistic.
Of course the added terrain area needed for the border might take a little from performance, but currently performance seems to be great, and so a little hit from extending the terrain would be worth it I believe.
What does anyone else think about the idea?
Although this is a nice idea to make the borders less noticeable, it has a number of annoying problems. The main one being that because reinforcements spawn at the edge of the map, you often find enemy archers etc at the top of a hill you cant get up, enemies also often get stuck up these mountains and you have to go find them. They also lead to horsemen un-mounting for no reason when they keep crashing into them. It also makes maps that should really be large plains look like little valleys. Wouldn't it be nice to have the edge of the map fade away into the distance?
I think a much nicer way to do borders would be something like this:
The map extends a little further than it currently does, with reduced level of detail beyond the current border. When the player reaches the map edge, they can continue moving for little way, but the camera stays at the map edge (as with the world map, and world map borders). When you are outside the map boundary you get the option to leave the battle as happens when you currently are at the edge. The map fades into the sky-box, perhaps with a number of sky-boxes to allow nicer fading out for snow, steppe and plains.
With this system, reinforcements would walk onto the map, and not end up at the top of a huge mountain where you cant get them. There would be no mountain borders to back opponents onto where there should be no mountains. And I think the terrain would generally look a lot more realistic.
Of course the added terrain area needed for the border might take a little from performance, but currently performance seems to be great, and so a little hit from extending the terrain would be worth it I believe.
What does anyone else think about the idea?