ogredpowell
Recruit
TLDR: Archer faction needs cheap armor option
fighting battania on 1.4.2. Its been easy on the field, and brutal in seiges- due to the lack of a non-noble archer, the Battania armies do not have many archers (maybe 10 or so in a 150-300 army) but their garrisions often have 50+fians.
On the field, this causes them to LOSE a lot of tactical flexibility, esp against the AI. given I can rain arrows on them, I can choose the engagement every time making it easy to wipe them.
This is problematic in sieges, as suddenly the AI has lots of fians available who are brutal behind walls.
Solution? Non-noble archer (just like even though Vlandia and Khuzhait have noble cav and horse archers as well as a peasant version). This will allow the AI to take defensive field positions, and staff their castles with NORMAL archers.
Off topic: seems to be no point in oathsworn, wildlings are just better. might be worth outfiting the oathsworn as the wildlings, make the wildings an archer unit (and maybe the vet skirmisher?).
also, get rid of the scout and make just one battania cav unit that has javelins and spear. they dont need two non-noble cav options, their cav just has to be anti cav
fighting battania on 1.4.2. Its been easy on the field, and brutal in seiges- due to the lack of a non-noble archer, the Battania armies do not have many archers (maybe 10 or so in a 150-300 army) but their garrisions often have 50+fians.
On the field, this causes them to LOSE a lot of tactical flexibility, esp against the AI. given I can rain arrows on them, I can choose the engagement every time making it easy to wipe them.
This is problematic in sieges, as suddenly the AI has lots of fians available who are brutal behind walls.
Solution? Non-noble archer (just like even though Vlandia and Khuzhait have noble cav and horse archers as well as a peasant version). This will allow the AI to take defensive field positions, and staff their castles with NORMAL archers.
Off topic: seems to be no point in oathsworn, wildlings are just better. might be worth outfiting the oathsworn as the wildlings, make the wildings an archer unit (and maybe the vet skirmisher?).
also, get rid of the scout and make just one battania cav unit that has javelins and spear. they dont need two non-noble cav options, their cav just has to be anti cav