...Elenco delle patches uscite su Steam:...
...Elenco ufficiale delle patches a partire dall'inizio dell' Early Access realizzato dal "Community Support" @MArdA TaleWorlds :...
Patch Note Archive
Last Update: 20/07/2023 Official Release Patch Patch Notes v1.0.1 Beta Patch Notes v1.0.2 Patch Notes v1.0.2 Beta Patch Notes v1.0.3 Patch Notes v1.0.3 Beta Patch Notes v1.1.0 Patch Notes v1.1.0 Patch Notes v1.1.1 Patch Notes v1.1.2 Patch Notes v1.1.3 Patch Notes v1.1.4 Patch...
forums.taleworlds.com
...Riguardo la divisione degli aggiornamenti in tre tipi Alpha, Main e Beta Branches, qui trovate uno schema (in inglese) su quali sono le ultime versioni uscite e una breve descrizione sulle distinzioni tra una versione e l'altra:...
ATTENZIONE:
...per problemi di impaginazione, visto che le patch escono molto frequentemente, la pagina rimarra' chiusa in sola modalita' di lettura......per qualsiasi domanda o chiarimento in merito alle nuove o vecchie versioni vi preghiamo per il momento di aprire una nuova discussione con il nome della versione di cui si vuole parlare...
...Qui di seguito terremo un elenco di tutte le versioni uscite per il nuovo titolo M&B2 BANNERLORD...
General Changes
Gameplay Changes
General Changes
User Interface Fixes
Gameplay Changes
- The turbulence of the crosshair is now less affected by randomness and more by the aiming accuracy (crossbows and throwing weapons will be more accurate when held steady).
- Increased throwing weapons missile damages (from 1.8 to 2.2) (Increases damages only when thrown but not in melee mode).
- Increased throwing axes missile speeds (2x faster).
- Increased "ReadySpeed" (1.75 to 1.85) (ready animations of weapons are faster now).
- Increased "ReleaseSpeed" (1.3 to 1.4) (attack animations of weapons are faster now).
- The steadiness of the couch lance is now affected by the riders “Polearm” skill (if the skill is low, the couch lance will shake more when engaged).
- The animation duration for when riders fall of their horses (forcefully dismounted) has been increased from a 1-2s duration to 2.2-2.9s duration (this will make it slower for riders to get up, leaving them vulnerable for a longer period).
- Reduced fall damage by 20% and reduced the amount of fall damage the rider of a mount takes if it receives fall damage by 10% (stacks with the overall fall damage reduction).
- Increased the inaccuracy of ranged weapons on horseback while riding (has no effect when your horse is standing still).
- Increased headshot damage multiplier for piercing damage (from 1.2 to 1.7).
- Horse drift now depends on the horses “Maneuver” value and riders “Riding” skill.
- Matchmaking now scales down the player limit while searching if the desirable player count is not met. 6v6 scales down to 5v5, 4v4 and 3v3 over time. When the players are in the game, the matchmaker will try to join searching players to the game in the warmup. In this state, the new warmup time is 5 minutes. Warmup will continue until 6v6 limit is met. If no new players are able to join the game, the game will commence as it is after 5 minutes.
- Lighting around the flag B area has increased (it is brighter now).
- Stair physics changes with many of the stairs in the map, this will improve movement speed and animation glitches related to stairs.
- Various out of bound issues fixed.
- Various small physics related problems fixed.
- Replaced some of the performance-heavy details in the background with more optimised versions (unfortunately, palms in the background had to be removed temporarily, but they’ll be back!).
- Improved various details and visuals on the map.
- More visual cues and landmarks added to improve communication and recognition.
- Faction names can be seen by mouse hover on the Armory screen.
- Game countdown is hidden during periods when it is unnecessary.
- Options screen can now be opened at the troop selection screen.
- Flag markers, which are shown at pressing ALT, now stay at the edge of the screen to show their direction, even when they are not in the viewing frustum.
- Text feedback at the end of the round is more informative.
- Factions that are not playable are disabled on the Armory screen.
- Armory customize character button reworked.
- Your previously selected troop is automatically selected for the following spawn/round. If you do not have enough money, the cheapest troop is automatically selected.
- Added troop descriptions to Armory screen.
- Visual improvements on spawning & fixed overlapping of troops.
- Added music to Multiplayer Lobby (WIP).
- Revised sounds for Shield Break and Chamber-blocking.
- Made cavalry sounds more directional.
General Changes
- Added Empire as a playable faction.
- Armor perks now change parts of the costume to better visualize the “Increased Armor Perk”.
- Minor costume changes to Aserai and Vlandia troops.
- Assigned unique names to many weapons and items.
- Changed the names of troops:
Levy Footman → Peasant Levy
Crossbowman → Arbelist
Man-at-Arms → Vanguard
Tribesman → Tribal Warrior
Marksman → Veteran
Mameluke → Mamluke
Legionnaire → Legionary - Armor changes:
Sergeant (36 to 45)
Voulgier (5 to 11)
Vanguard (16 to 21)
Tribal Warrior (16 to 21)
Skirmisher (2 to 5)
Archer (3 to 5)
Veteran (26 to 35)
Beduin (16 to 24)
Mamluke (26 to 35) - Fixed some typos in the perk descriptions.
- Changed the name and description of the "Light Javelins" perk for the Aserai Skirmisher to reflect the new changes to it (see below).
- Changed the "Light Javelins" perk for Aserai Skirmisher. It now grants the same type of javelins which are already part of the equipment (to avoid having 2 types of ammunition).
- Changed the "Awl Pike" perk for Vlandian Voulgier. It now adds the Pike to the Equipment instead of replacing the Voulge (you will have both weapons now).
- Removed the alternative outfits for all troops.
- Replaced Sharpshooter "Shield Perk" with a "Better Armor" perk.
- Sergeant now uses a better sword by default (Heavy Arming Sword instead of Arming Sword).
- Sergeant now uses a better bastard sword with the “Bastard Sword” perk (“Bastard Sword” instead of “Long Sword”).
- Removed Franceskas (throwing axes) from the default equipment of Sergeant.
- Veteran now gets a smaller shield with its "Shield" perk.
- Removed the shield from the default equipment of Veteran.
- Decreased the “Cut” damage factor of the "Noble Greatsword" (from 3.77 to 3.55). Impacts Voulgier with 2h Sword Perk - the weapon now does 5-10% less damage when swinging.
- Fixed "Throwing Axes" wrongly dealing "Blunt" instead of "Cut" damage (increases damage against light armor/decrease against heavy armor. Still gives bonus damage against shields).
- Increased individual bow release speeds by 8-10%.
- Decreased “Tabar” “DamageFactor” (3.92 to 2.9). Decreases damage by 25%.
- Decreased “Bardiche” “DamageFactor” (4.47 to 3.4) Decreases damage by 25%.
- Decreased “Bardiche” length (138cm to 133cm). Slightly impacts damage (2-5%) due to weight decrease.
- Increased “Sickle" weight and damage factor (weapon speed decreased from 101 to 99, damage increased by 15%).
- Increased horse barding armor for “Better Bardings” perk (by +9).
- Increased maximum movement speed for all troops by 13%.
- Reduced "Riding” skill of non-cavalry troops (from 200 to 75).
- Increased "Polearm” skill of cavalry troops to 250 (as compensation for the new couch lance mechanic).
- Increased arrow count for Veteran (from 17 to 22).
- Increased bolt count for Sharpshooter (from 15 to 20).
- Increased accuracy of all crossbows by 20%.
- Increased crossbow bolt release speed by 2%.
- Increased the price of Sharpshooter from 150 to 160.
- Decreased the Aserai Memluke troop cost from 180 to 170.
- Increased the Vlandia Knight troop cost from 180 to 190.
User Interface Fixes
- Boundary crossing warning popup always showing 0 as countdown fixed.
- Boundary crossing window always staying on the screen if it was open at a round change state fixed.
- The "Voulge" cannot be used in 1-hand mode or as a couchable lance anymore.
- The "Southern Long Spear" now uses its correct item pieces and is not couchable anymore (impacts Beduin).
- Fixed some crossbows displaying their loaded bolts at incorrect positions.
- Fixed a positioning error on mount footstep sounds.
- Changed overall sound distancing model to a more headphone-friendly one.
- Fixed camel groans volume inconsistency.
- Fixed a client-side bug during couched lance usage that causes clients unable to see the cancelling animation of couched lance after pressing alternate weapon switch key (default: x), and causing the couched lance animation to loop indefinitely.
- Fixed a crash when a client joins an ongoing match while another player is picking up a weapon from the ground.
- Client prediction on melee weapon ready animations is improved by slowing down the ready animation according to ping duration, thus removing the time gap between ready and release animations.
- Client prediction on bows is improved by hiding arrow entity on hand after shooting an arrow, even if the missile launch message from the server hasn’t been received yet.
- Client prediction on reloading ranged weapons is implemented, allowing the client to see their weapon being reloaded sooner.
- Some performance improvements are made.
- Client Prediction problems fixed.
- Fixed some beards poking through helmets.
- Timer is disappearing when the 30 second warmup starts.
General Changes
New Content
Trading Post:
General Changes
Aserai:
Aserai Perks:
Common Equipment:
Aserai Troops:
Gameplay Fixes
New Content
- Added Khuzait as a playable faction
- Added new Skirmish map - Town Outskirts
- Reverted changes for cavalry falling animations.
- Normalised horse "Speed" values (slower horses are now a bit faster and vice versa).
- Decreased horse "Maneuver" maximum values (very manoeuvrable horses are now a bit easier to control).
- Increased "Camel" "Speed" by 15% and decreased its "Maneuver" by 5%.
- Sigil positioning on allied troops is improved, and followed troops’ sigils are no longer shown when spectating.
- Lances now start shaking over time during couched lance (according to the polearm skill of the troop).
- Horses now have unique names.
- Damage multiplier for legs reduced from 1.0 to 0.8.
Trading Post:
- Various graphical issues are fixed.
- Various physics-related issues are fixed.
- Staircase between flag point A and flag point B have a higher ceiling now (it was unintentionally lowered) further fixes related to this area will come in following patches.
- Small changes to spawning directions to increase clarity and orientation after spawning.
- Palms are back in!
- Physics around flag A are improved, both in precision and performance.
- Overall asset improvements to help with performance.
- Lobby news is now opened via Steam overlay.
- Troop type headers at troop selection screen are no longer closable.
- Options screen categories are refined. Selected monitor and selected graphics adapter options are now available.
- GPU performance is increased.
General Changes
Aserai:
- The "Aserai Skirmisher" is now correctly listed under the "Ranged" category.
Aserai Perks:
- Replaced the "Throwing Axes" perk for "Guard" with a "Jereed" perk, granting throwing spears instead of throwing axes.
- Changed the "Additional Javelins" perk for Aserai "Skirmisher", granting 6 instead of 4 javelins.
- Changed the "Additional Javelins" perk for Empire "Recruit", granting only 6 instead of 7 javelins.
- Replaced "Courser" "Shield" perk with a "Lance" perk, granting the "Western Lance".
- Changed the "Pilum" Perk for "Legionary", the Pila now replace the existing spear.
Common Equipment:
- Increased "Crossbow" damage by 25% (Affects: "Sharpshooter", "Arbalest" with perk, "Archer Militia" with perk).
- Increased "Western Lance" length by 10% (Affects: "Courser" with perk, "Vanguard" with perk).
- Decreased "Southern Mace" damage by 10%.
- Decreased "Southern Mace" speed by 5%.
- Decreased "Southern Mace" length by 5%.
- Decreased "Scimitar" damage by 5%.
- Increased "Heavy Scimitar" damage by 10%.
- Decreased "Tabar" and "Bardiche" damage by 5%.
- Decreased "Tabar" and "Bardiche" speed by 5%.
- Decreased "Bardiche" length by 5%.
- "Menavlion" and "Heavy Menavlion" now correctly deal "Cut" instead of "Pierce" (making them better against low armoured opponents -> worse against better-armoured opponents).
- Increased the "Heavy Menalvion" swing speed by 10%.
- Increased "Imperial Mace" damage by 5-10%.
- Increased "Imperial Heavy Mace" damage by 10-15%.
- Increased "Imperial Cavalry Mace" damage by 10%.
- Decreased "Imperial Battle Axe" damage by 15%.
- Increased "Pila" damage by 5%.
- Increased "Kontos" length by 5%.
- Increased "Western Long Spear" damage by 5-10%.
- Reduced "Javelin" count for Empire "Recruit" by 3.
- Decreased "Western Short Spear" damage by 5%.
- Increased "Western Long Lance" length by 10%.
- Reduced "Franceska" stack (from 8 -> 5) (affects Vlandian Sergeant).
- Decreased "Franceska" damage by 10%.
- Decreased "Noble Great Sword" damage by 10%.
- Slightly decreased "Western Mace" speed and damage by 5%.
- Decreased "Peasant Sickle" speed by 10%.
- Increased "Peasant Sickle" damage by 10% to compensate for the speed change.
- Increased "Voulge" damage by 25%.
- Slightly increased "Western Cavalry Mace" damage by 15%.
- Decreased "Western Longsword" and "Western Bastard Sword" swing damages by 10%.
- Increased "Western Longsword" and "Western Bastard Sword" thrust damages by 10%.
- Increased "Light Crossbow" damage by 5%.
- Increased "Arbalest" damage by 25%.
Aserai Troops:
Decreased "Guard" speed by 10%.
- Increased "Menavlion Infantry" speed by 4%.
- Decreased "Arbelist" armour from 6 to 3.
- Made costume changes to "Arbelist" to represent changes (also affects the "Improved Armor" perk).
Gameplay Fixes
- Fixed a bug that sometimes crashes the client when a mount is mounted a short time after the old rider is killed.
- Fall damage bug fixed when the rider falls from a mount.
- Headshot damage values are fixed (for cut & blunt 1.2, for pierce 1.7).
- Scoreboard showing -1 for forfeited players has been fixed.
- Fixed some typos for weapons and perk descriptions (cavalry "Mace" Perk, "Recurve Bow", "Kaskara").
- “Flag X has been captured by other team” notification wording fixed to “Flag X has been captured by enemy team”.
- Fixed a bug that the "Heavy Menalvion" was usable as a 1h Polearm
- Overall graphics setting bugs are fixed.
- Runtime performance spikes are fixed.
- Animation synchronisation problems improved between client and server (not fully fixed).
- Bug on spawned item flags for client fixed.
- Out of bounds alert will kill the player in 4 seconds, not 10. Beware!
General Changes
New Content
General Changes
Khuzait:
Reinforced Oaken Kite Shield’s durability value changed from 250 to 150.
Eastern Cavalry Shield’s durability value changed from 160 to 94.
Reinforced Wicker Square’s durability value changed from 190 to 77.
Decorated Eastern Shield’s durability value changed from 200 to 153.
Vlandia:
Troop Balance Changes
Khuzait:
Gameplay Fixes
New Content
- Added Sturgia as a playable faction
- New ambient sound point sources.
- Changes in ambient and combat sound distancing models (no occlusion yet).
- Jumping no longer gives additional speed unless the current speed is too low.
- Landing now slows down characters and mounts (with different ratios).
- Increased attacker stun when a swing is blocked (from 0.2 to 0.3).
- Decreased deceleration when blending into combat speed (from 0.5 to 0.2).
- Increased shield bash cooldown to 1.7 (same as kick cooldown).
- Increased and normalized weapon bash stuns to 1.5.
- Various visual fixes.
- Various physics fixes.
- Various out of bound fixes.
- Performance improvements.
- Global illumination remade for town center to fix lighting issues.
- Added more ambient sounds and reverb areas to improve the soundscape.
- Changed outer landmarks in “ Town Outskirts” to improve orientation.
- Implemented new HUD for Multiplayer (still a work in progress).
General Changes
- Equipment slots now consist over classes (for weapons/items).
- Factions now use a shared pool of bows instead their individual ones (7 bows instead of 17).
- Increased the acceleration of all classes (after deceleration fixes and opened values are in).
Khuzait:
- Changed the order of perks for the Lancer (to not start with glaive).
- Changed mounted archer accuracy while moving.
- Tweaked some shields’ durability values:
Reinforced Oaken Kite Shield’s durability value changed from 250 to 150.
Eastern Cavalry Shield’s durability value changed from 160 to 94.
Reinforced Wicker Square’s durability value changed from 190 to 77.
Decorated Eastern Shield’s durability value changed from 200 to 153.
Vlandia:
- Changed Sickle Damage type from pierce to cut (now performs better against lightly armored opponents).
- Increased Sickle Damage by 5-15% (depending on the armor).
- Crossbow damage decreased from 100 to 85.
- Arbalest damage decreased from 120 to 100.
- Light Crossbow damage decreased from 80 to 70.
- Increased Ild damage by 10%.
- Decreased Ild speed by 5%.
- Increased Flyssa damage by 5%.
- Adjusted the Aserai Tabar hand position (the weapon is now held further back during swings which increases the reach).
Troop Balance Changes
Khuzait:
- Increased Lancer armor (from 31 to 33).
- Decreased Mounted Archer armor (from 33 to 26).
Gameplay Fixes
- Client not predicting the block animation correctly when both attack and defend keys are pressed is fixed.
- Fixed Throwing Axes and Knives not making a sound while passing by.
- Fixed player footstep/armor sounds not coming from the center of the character.
- Fixed Grunt / Pain voices not being heard in Multiplayer.
- Fixed the Eastern Infantry Club head being detached from the handle.
- Party System is under maintenance.
General Changes
New Content
User Interface Fixes
New Content
- Added Battania as a playable faction.
- Team Deathmatch game mode is enabled for Saturday testing. Players can join TDM servers from the Custom Servers tab.
- North America servers are enabled.
- Successful hits now slow down your weapon more, making hits seem more impactful and making it slightly harder to chain attack after a hit.
- Weapon weights now have less impact on how long block defenders will be stunned (making defender stuns shorter).
- The momentum transferred from the attackers to the defender's weapon has been reduced (helps with sometimes very excessive stuns from overhead attacks).
- Reduced duration of normal “get hit” animation from 0.6 to 0.5.
- Reduced duration of the head “get hit” animation from 0.8 to 0.7.
- Weapon model path for swing attacks now starts a bit lower (making swings deal less damage at the beginning/making them bounce).
- Hitting with the arm now deals less damage (0.95 to 0.15).
- Horses now can bump/stun enemies at lower speeds.
- New idle animations for troop selection screen has been added. Every culture has its own distinct animations.
- Visual and physics improvements.
- Added line of sight blockers in the middle of the map.
- There is more cover between A and C.
- Morale widget indicator animation to visualise the rate at which morale increases/decreases.
- Delivered damage values are now added to personal kill feed.
- Flag visuals on the UI are now showing the capture progress.
- Removed shortcut to armoury when clicked on the character in matchmaking tab in the lobby.
- Steam avatars and morale bar are now 10% smaller.
- General kill feed notification element is now 20% bigger.
User Interface Fixes
- Fixed an issue with players couldn't rebind + and - zoom in/out keys.
- Personal damage notification doesn’t differentiate between mount and troops. Will be fixed next patch.
- The “Chamber” notification is bugged. When it happens, the notification says “You’ve dealt 0 damage.” But it is actually chambering at that moment.
General Changes
Gameplay Changes
Equipment Balance Changes
User Interface Fixes
Gameplay Changes
- Throwing weapon release animations are now faster (from 1.3 to 1.05).
- Attacks now bounce less and deal perfect damage earlier.
- Reduced turning speed while attacking, depending on your inertia between 10-40%.
- Added sound indicator for last projectile ammo.
- New ambient bed and point sources for Forest biomes.
- Added smoothing to all convolution reverbs.
- Minor changes in Point Source distancing models.
- Various visual and physics-related improvements.
- Sound related improvement both with reverb areas and ambient sounds.
- Improved lighting in interiors of Town Outskirts.
- New Class Loadout/Selection has been added.
- Blood decals added to the game.
Equipment Balance Changes
- Decreased the overall max armour by 5 (from 55 to 50). This will decrease the time to kill overall and affect most classes armour value → hits heavy classes the hardest.
- The light crossbow now uses a faster reload animation.
- Missile speeds of throwing weapons are now significantly faster (up to 30%).
- Dales and Fell Pony used wrong stats (their weight, manoeuvre, size and speed changed).
- Nomad now has a better armour perk instead of a better horse perk.
- Improved Armor Perks now grant 9 instead of 10 armour.
- Heavy Cavalry Class Perks which grant bows now give slightly worse bows. (Khuzait Horse Archer is not affected.)
- Significantly reduced armour amount of Fiann (from 50 to 39).
- Significantly reduced armour amount of Sharpshooter (from 36 to 24).
- Reduced armour amount of Nomad (from 23 to 14).
- Nomad now uses a better horse on default.
- Removed long spear from Oathborn (Battania) equipment.
- Menavlion Infantry (Empire) (from 140 to 130)
- Cataphract (Empire) (from 170 to 180)
- Spear Infantry (Khuzait) (from 150 to 140)
- Skirmisher (Aserai) (from 120 to 110)
- Ulfhednar (Sturgia) (from 140 to 120)
- Nomad (Khuzait) (from 140 to 130)
User Interface Fixes
- Battania troop flavour texts added.
- Its is possible to get out of bounds in Town Outskirts castle side.
- Stairs in the middle of town outskirts (where you climb into small buildings between A and C) has physic issues.
General Changes
New Content
General Changes
User Interface Fixes
New Content
- Enabled Captain Mode for matchmaking.
- Khuzait and Battania factions are enabled for Captain Mode.
- Various typo fixes have been made.
- Made Chamber Block sounds more prominent.
- Added the new Captain mode map: Cliffs of Akkalat.
- Fixed some points on the fence where players could get stuck.
- Fixed the rocket starting sites near the barrels and at a cart.
- Blocked off the outer area so it is not possible anymore to go through the border to get to new spots on the map.
- Blocked off some other spots where players could escape the level.
- Some minor adjustments.
- Added the new chat UI.
- Added game version to the launcher.
- Added Mouse combat vertical speed factor to options.
- Skirmish is disabled for this week.
General Changes
- Reduced Battania Oathborn troop cost from 160 to 150
- Reduced Khuzait Horse Archer troop cost from 160 to 140
- Renamed Sturgia Druzhina troop name to Druzhinnik.
- The “Speed Rating” for crossbows and bows now better represents the reload and engage speed of them.
- Slowed down Fiann by 15%.
- Added a long spear to the Sturgia Huskarl default equipment.
- Added a shield to the Battania Mounted Warrior default equipment.
- Reduced Khuzait Horse Archer armour from 24 to 19.
User Interface Fixes
- Fixed not being able to change keys of keybindings.
- Fixed tooltips getting stuck on the screen.
- Fixed End Of Round panel not having a background panel.
- Fixed combat filter not working.
- Fixed some spears being coachable on horseback.
- The issues with missing idle animations are fixed.
- (User Interface) Toggling combat filter in chat doesn’t auto-scroll to the bottom.
- (User Interface) Mouse options show up in the Audio category. This will be fixed in the next patch.
- (TDM Villa Map) Horses still don't disappear like they are supposed to
- (TDM Villa Map) The slave quarter building still has some visual problems
- (Captain Mode) Troops and players that are not moved for a while slowly sinking to the ground. This is just a visual bug and it is fixing itself when the player/troop moves.
- (Captain Mode) Broken arrow particles are appearing in the air.
- (Captain Mode) “Press F to Spawn” text is disappearing after 1 second when the player dies and spectates his/her troops
- (Captain Mode) After the player is dead, the player cant see the health, shield and ammo information of their troops
- (Captain Mode) If a player is died and took control of a troop, when that troop is killed the player's name is not shown
General Changes
New Content
Network Fixes
New Content
- Added Vlandia and Empire factions to Captain Mode.
- Defend speeds have been increased by 20%.
- The required defend animation weight for a block has been reduced from 50% to 35%.
- Added two new maps for Captain Mode: Forests of Druimmor and Ruins of Deir Hawa.
- Various performance improvements.
- Lighting and atmosphere improvements.
- Resource management changes.
Network Fixes
- Various backend server-side fixes and improvements.
- Captain Mode is currently disabled to fix map related issues.
- Town Outskirts map (Skirmish) is currently disabled to fix some visual issues.
- General Changes
New Content- Added two new maps for Captain Mode: Ruins of Jawwali and Druimmor Forest.
- Gameplay Changes
- Attacking and blocking with the keyboard made similar to Warband.
- Invert Y-axis option is applied to attack and defend direction selection as well.
- When the FOV option is changed to something else from the default, FOV change delay between camera FPS - TPS mode switch is fixed.
- Increased IK impact value for shield shake when a hit is made to the shield.
- Acceleration calculation is implemented with a different algorithm that allows a constant acceleration during the sprint period of the movement.
- Equip/Unequip sounds are made clearer.
- Map Changes
- Many performance improvements for “The Villa” (TDM).
Enabled Town Outskirts (Skirmish). - Temporarily disabled due to some GI issues.
- User Interface Changes
- Enabled attack direction arrows for fists.
- Removed campaign-specific options from gameplay options.
- Added game mode information to warm up notification.
- Added missing male and female hair customization previews.
- Some of the options preferences’ descriptions have been added.
- Game Mode Changes
- Captain Mode enabled.
- Players can now select the game mode they want to play from Matchmaking UI.
- Performance Changes
- Many GPU performance improvements to improve FPS.
- Server Changes
- Improvements have been made server-side to improve general server stability.
- Troop / Faction / Equipment Balancing
Equipment Balance Changes- Weapons types now are placed consistently over the classes in the weapon slots:
The Primary weapon is always in Slot 1, Shields in Slot 2 -> so and so on. - Weapons can be switched with the Numpad keys (relative to the slot position). These keys can be rebound in the options menu.
- Weapons types now are placed consistently over the classes in the weapon slots:
- Troop Balance Changes
- Rebalanced the acceleration speed of all classes (with the new changes to the calculation): It should now be easier to change directions while in motion.
- Going up to 100% speed now takes longer.
- Going up to 90% speed is faster.
- Bug Fixes
Gameplay Fixes- Fixed a client-side animation bug that happens after a horse with a rider rears.
- Fixed the client-side false attack ready prediction while the player kicks.
- Fixed wrong positioning of attached missiles on the shield when a new weapon is equipped in the same slot of the shield.
- Fixed the wrong positioning of the camera when crouch key is pressed during reload animation.
- Minor camera positioning error fix when view character button is kept pressed while switching to spawn menu.
- Fixed an issue that caused the player icons located on top of the players shown as only one type.
- Fixed an issue caused by the use of last remaining javelin as melee weapon not updating the weapon.
- Fixed an issue that caused crossbows to be equipped as a melee weapon.
- Fixed an issue with throwing weapon ammo does not combine in weapon slots.
- Fixed an issue that caused AFK players to go into the ground after a while.
- Fixed some issues regarding some of the combat animations.
- Fixed an issue regarding crossbow reloading on uneven grounds.
- Fixed an issue that caused a player’s corpse to teleport to their original horse's location if they are killed while mounting another horse.
- Fixed an issue that caused some horse corpses ragdolls dance in the air.
- Fixed some of the issues regarding two-handed weapon animations.
- Fixed some of the issues occurring when attacking after kicking.
- Fixed a bug that caused the combat log to not show which part of the body is hit.
- Fixed a bug that caused some of the weapons to float or sink in the ground.
- Fixed a bug that caused female characters in the customization menu to not have voices.
- Fixed a bug that caused sun being visible through walls in some instances.
- Fixed a bug that caused damage reporting even after the target is dead.
- Fixed some bugs related to the idle animations of some classes.
- Fixed a bug that caused the ‘Change Team’ option to not work in some cases.
- Fixed a bug that caused some keys to be not binding properly.
- Fixed a bug regarding chat cursor not moving correctly in some cases.
- Fixed a bug that caused javelins to have black textures in their holster.
- Fixed some of the mace heads not being attached to the shaft.
- Fixed a bug that caused a black blob covering the screen in some rare cases.
- Fixed some of the LODs appearing at wrong distances.
- Fixed a bug that caused some weapon textures to appear broken in low graphics settings in the armory.
- User Interface Fixes
- Fixed "Restart required" popup in options.
- Fixed an issue that caused overlay UI texts to remain on the screen.
- Fixed a bug that caused weapon thumbnails to appear black in the game HUD.
- Fixed a bug that caused shield thumbnails to appear in the wrong direction in the class selection screen.
- Fixed a bug that caused weapon thumbnails to appear in black in the armory.
- Fixed a bug that caused chat messages to be erased completely in some rare cases.
- Fixed a bug that caused horses to have wrong textures in the class selection screen.
- Equipment Fixes
- Fixed a number of bugs related to item positions in the inventory: Throwing weapons not stacking correctly.
- Fixed perks giving incorrect weapons in rare cases.
- Known Issues
Audio- Surround spatialization is not working, some sounds could play in wrong volume and direction.
- The troop armor variations for Sturgia are still WIP (Captain Mode)
- Aserai troops don't have armor variations yet (Captain Mode)
Bug Fixes
Network Fixes
Crash Uploader
The Crash Uploader is now live. If your game crashes you can use this tool to send us the key files we need to diagnose the crash. The key files are:
dump.dmp: The file that contains the current state of the game when the crash happens along with all the important information that we need to understand the issue and open the process on our end.
descriptions.txt: The description players provided along.
engine_config.txt: The engine preferences that was currently set when the crash happened.
module_config.txt: The module (Native) preferences that were currently set when the crash happened.
module_list.txt: The OS related module .dll information that was used by the game when the crash happened.
rgl_log.txt: Engine log that helps us describe where the game crashed.
rgl_log_errors.txt: Engine log which only consists of errors that happened.
user_config.txt: Additional user dedicated rgl_config related information that was currently set when the crash happened.
After a crash, you will be seeing a dialogue window. You should click to ‘Yes’ and wait until the process is over. The files the tool uploads are 15-30 MB average size and the upload time will change depending on the upload speed.
Network Fixes
- Fixed an issue that caused players in some regions from being unable to launch the game.
- Fixed an issue that caused players to join ongoing games that were not their desired game mode.
- Fixed an issue that caused server crashes.
Crash Uploader
The Crash Uploader is now live. If your game crashes you can use this tool to send us the key files we need to diagnose the crash. The key files are:
dump.dmp: The file that contains the current state of the game when the crash happens along with all the important information that we need to understand the issue and open the process on our end.
descriptions.txt: The description players provided along.
engine_config.txt: The engine preferences that was currently set when the crash happened.
module_config.txt: The module (Native) preferences that were currently set when the crash happened.
module_list.txt: The OS related module .dll information that was used by the game when the crash happened.
rgl_log.txt: Engine log that helps us describe where the game crashed.
rgl_log_errors.txt: Engine log which only consists of errors that happened.
user_config.txt: Additional user dedicated rgl_config related information that was currently set when the crash happened.
After a crash, you will be seeing a dialogue window. You should click to ‘Yes’ and wait until the process is over. The files the tool uploads are 15-30 MB average size and the upload time will change depending on the upload speed.
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