Not sure if balance problems are still being worked on, but if so:
Doccinga defense is nearly impossible to win if the player is roleplaying by diligently progressing and playing on full difficulty settings (no reduced damage to player or friends, full combat AI)
I took several days adventuring and recruiting, and had over double the minimum troops recommended by the lord (he asks for 15, I had 3. I had recruited 34 norse spearmen (tier 2), 2 tier 1 norse, and 2 footpads from prisoners. There aren't enough battles to have really leveled the troops, and this amount already represents the maximum the player can be expected to have, provided they are roleplaying and not just exploiting the fact that Doccinga won't be attacked for days and days if they don't go there. Yes, mercs could potentially supplement, but my only merc options were a couple of aquitintin skirmishers, who wouldn't have mattered (and the feasibility of the quest shouldn't be dependent on luck of mercs).
I ran the battle 10-15 times to test. Giving orders to troops, not giving orders to troops, trying to distract a boat of vikings, accepting the king's troops or sending them to him, it didn't matter. The vikings killed everyone with 30-45 vikings left alive. I then ran a few tests using ctrl x to upgrade part of the spearmen, still a crushing defeat.
The only way I could win is tweaking the mission templates so I kept my horse for the battle, and then riding around and killing 30+ viking on my own in the field after all my allies had died.
I would recommend the player ally troops be increased. Since the mission is must-win, it shouldn't depend on the player violating roleplaying and waiting weeks and ignoring missions, or the luck of getting good merc options.
OR, the initial request from the jarl should be greatly increased in terms of required troops (since more than double the specified 15 is still woefully inadequate).
Doccinga defense is nearly impossible to win if the player is roleplaying by diligently progressing and playing on full difficulty settings (no reduced damage to player or friends, full combat AI)
I took several days adventuring and recruiting, and had over double the minimum troops recommended by the lord (he asks for 15, I had 3. I had recruited 34 norse spearmen (tier 2), 2 tier 1 norse, and 2 footpads from prisoners. There aren't enough battles to have really leveled the troops, and this amount already represents the maximum the player can be expected to have, provided they are roleplaying and not just exploiting the fact that Doccinga won't be attacked for days and days if they don't go there. Yes, mercs could potentially supplement, but my only merc options were a couple of aquitintin skirmishers, who wouldn't have mattered (and the feasibility of the quest shouldn't be dependent on luck of mercs).
I ran the battle 10-15 times to test. Giving orders to troops, not giving orders to troops, trying to distract a boat of vikings, accepting the king's troops or sending them to him, it didn't matter. The vikings killed everyone with 30-45 vikings left alive. I then ran a few tests using ctrl x to upgrade part of the spearmen, still a crushing defeat.
The only way I could win is tweaking the mission templates so I kept my horse for the battle, and then riding around and killing 30+ viking on my own in the field after all my allies had died.
I would recommend the player ally troops be increased. Since the mission is must-win, it shouldn't depend on the player violating roleplaying and waiting weeks and ignoring missions, or the luck of getting good merc options.
OR, the initial request from the jarl should be greatly increased in terms of required troops (since more than double the specified 15 is still woefully inadequate).