Why?
I get that Witcher was cool and everything, but M&B was mostly made around "realism first" concepts, and having a perk that allows deflecting arrows, bolts, or even slower-flying thrown spears is just a big "lulwhut?"
Not to mention that in game terms, it means a skilled player doesn't need a shield anymore to face what used to be a hard-counter to two-hander wielders - ranged weapons.
What happened to keeping the rock-paper-scissors general infantry formula? Shield one-handers get ganked by two-handers, two handers get taken out by ranged, ranged gets creamed by shields?
To be honest, though, my main problem with this is that in Bannerlord we are NOT some superhuman mutant, or a character from an anime. Can we get something else in that perk slot?
(Edit: And yes, I'm aware of "pike shielding" and things like that - those were achieved by mass of weapons preventing enough deflective surface to work, not super-reflex skills of individual users)
I get that Witcher was cool and everything, but M&B was mostly made around "realism first" concepts, and having a perk that allows deflecting arrows, bolts, or even slower-flying thrown spears is just a big "lulwhut?"
Not to mention that in game terms, it means a skilled player doesn't need a shield anymore to face what used to be a hard-counter to two-hander wielders - ranged weapons.
What happened to keeping the rock-paper-scissors general infantry formula? Shield one-handers get ganked by two-handers, two handers get taken out by ranged, ranged gets creamed by shields?
To be honest, though, my main problem with this is that in Bannerlord we are NOT some superhuman mutant, or a character from an anime. Can we get something else in that perk slot?
(Edit: And yes, I'm aware of "pike shielding" and things like that - those were achieved by mass of weapons preventing enough deflective surface to work, not super-reflex skills of individual users)