OSP Code Combat Area damage script improvement.

Users who are viewing this thread

Well to clarify I don't think that the starting orientation of the item has anything to do with wings.  I think it has to do with the animations used.  The pistol animation cocks the item(pistol) at a 45 degree angle.  That is the reason the pistol is twisted that way in wings so that the animation can straighten it.  This code will work for throwing bomb weapons.  But you might have to mess with...
(position_move_y,pos1,10),                           
(position_move_x,pos1,13),#this value helps straighten out the shot for the pistol animation.#for the musket animation I don't need it at all or I only set downward momentum to 1 or 2.
 
Back
Top Bottom