jmarques
Recruit
I love archery, and i'm getting good at it. I noticed something that isn't right: a player with an arrow crossing their body can still walk, slash, jump around. I don't ask for improved damage, i ask for arrows to cripple players:
A shot in the thigh should make the player unable to jump, or only with one leg. When walking, leg with arrow or bolt in it should be much weaker, thus making player limp. Also, if there are two arrows in the leg, the player should fall once in a while when walking, and when fighting, moving around should be much harder.
A shot somewhere else in the leg should have similar effects, but more atenuated.
A shot in the chest should:
-If it's a shot in the heart, instantly kill. Death animation could change too, to show it was a nice heart-shot (there's headshot, why not heartshot?)
-If it's a shot in a lung, player should survive for a few seconds (let's say 20 seconds), and then die.
A shot in the throat could let the victim alive for the time it takes to bleed out, progressively losing strength (speed and power).
An arm/hand shot shouldn't completely disable the arm, but rather make it weaker:
- Player shouldn't be able to raise shield high enough to protect uper-chest and head if shield-arm is hit.
- When using a one handed weapon, he should only be able to do overheads, using the weapon's weight to make it gain speed instead of using muscle power. Damage should be drastically lowered.
- An archer should take much longer to arm bow and should only be able to shoot a few (let's say 10) meters away, since he can't stress the bow strongly enough. Damage would be also lowered by loads and shouldn't penetrate low-tier armor (and higher tier of course), thus making the archer's arrows unable to cripple.
- If the player takes two shots in his arm, weapon goes to left hand and becomes less accurate and slightly slower than if it was being used by a right arm. A third arrow would kill anyways.
A shot in the abdomen should make the player slower when walking since abdominal muscles aren't working as they should.
A shot in the spine should be instant death. Or paralizy, but i don't think anyone wants to be paralized so i guess instant death is better.
But this shouldn't be limited to arrows. Swords and axes have a huge muscle-cutting power, making said muscles unable to function. Same effects should apply, but organ hits should only work if thrusting. Slashes can cut muscles. (Imagine the Great Long War Axe slashing a guy's knee, half the leg would be cut off, but a thrust wouldn't be able to do that).
Also, if a melee weapon cuts the thigh, player should bleed to death in about a minute or so, i'm not a doctor but i know that if you have a artery that is cut in half, then you won't last long without medical support.
I believe there should be a suicide option or a way to heal wounds. Also servers should have the choice wether to enable this or not, since it's like a "hardcore" mode of Warband (much more realistic but less fun for the common-instant-gratification-looking-kid).
Because people don't always go halfways through the page, i'll post my response to "this will make the game lagg" or "this is too ****ing hard to implement".
A shot in the thigh should make the player unable to jump, or only with one leg. When walking, leg with arrow or bolt in it should be much weaker, thus making player limp. Also, if there are two arrows in the leg, the player should fall once in a while when walking, and when fighting, moving around should be much harder.
A shot somewhere else in the leg should have similar effects, but more atenuated.
A shot in the chest should:
-If it's a shot in the heart, instantly kill. Death animation could change too, to show it was a nice heart-shot (there's headshot, why not heartshot?)
-If it's a shot in a lung, player should survive for a few seconds (let's say 20 seconds), and then die.
A shot in the throat could let the victim alive for the time it takes to bleed out, progressively losing strength (speed and power).
An arm/hand shot shouldn't completely disable the arm, but rather make it weaker:
- Player shouldn't be able to raise shield high enough to protect uper-chest and head if shield-arm is hit.
- When using a one handed weapon, he should only be able to do overheads, using the weapon's weight to make it gain speed instead of using muscle power. Damage should be drastically lowered.
- An archer should take much longer to arm bow and should only be able to shoot a few (let's say 10) meters away, since he can't stress the bow strongly enough. Damage would be also lowered by loads and shouldn't penetrate low-tier armor (and higher tier of course), thus making the archer's arrows unable to cripple.
- If the player takes two shots in his arm, weapon goes to left hand and becomes less accurate and slightly slower than if it was being used by a right arm. A third arrow would kill anyways.
A shot in the abdomen should make the player slower when walking since abdominal muscles aren't working as they should.
A shot in the spine should be instant death. Or paralizy, but i don't think anyone wants to be paralized so i guess instant death is better.
But this shouldn't be limited to arrows. Swords and axes have a huge muscle-cutting power, making said muscles unable to function. Same effects should apply, but organ hits should only work if thrusting. Slashes can cut muscles. (Imagine the Great Long War Axe slashing a guy's knee, half the leg would be cut off, but a thrust wouldn't be able to do that).
Also, if a melee weapon cuts the thigh, player should bleed to death in about a minute or so, i'm not a doctor but i know that if you have a artery that is cut in half, then you won't last long without medical support.
I believe there should be a suicide option or a way to heal wounds. Also servers should have the choice wether to enable this or not, since it's like a "hardcore" mode of Warband (much more realistic but less fun for the common-instant-gratification-looking-kid).
Because people don't always go halfways through the page, i'll post my response to "this will make the game lagg" or "this is too ****ing hard to implement".
jmarques said:KuroiNekouPL said:It need more calculations which can make lags or slightly increase requirementsjmarques said:There is no reason why it would make the game lag.
It's negligible! Face it, it's just 5 or so more objects per player, NOTHING compared to all the walls, buildings, bushes, even the freaking terrain itself, i mean, it's nothing. That's for the 3d part of it, probably the most demanding. Then when there's a collision (if object.x == object2.x to simplify), it's just a little condition that will fit in three lines if they programmed the wounding functions before (which again are nothing compared to making an arrow stick out of the person's body and move when the leg moves). Wounding functions, again, nothing. Only change walking animation to reflect the wound, lower some variables (such as weapon damage, speed), change attacking animation or weapon holding animation, and that's all. It's nothing. Oh and a little timer to make sure the player dies after 30 seconds of bleeding. No lag would occur.