How are these animated?
I looked up these models with OpenBRF and saw that pennon_shader was the common link between lance pennants and flags, what does the "Requires: 8192" mean?
I searched the text files as I thought it might be a script of some kind required to enable the animations and only found these entries in scripts.txt:
It could be a geometric or mermory thing though, I suppose.
Also, how does one get both the flag to be unequipped when selecting another weapon (would help with units with lances, as it's logistically impossible to pocket them) and have it appear as though planted in the ground?
Like this(found here: http://forums.taleworlds.com/index.php/topic,248810.0.html):
I looked up these models with OpenBRF and saw that pennon_shader was the common link between lance pennants and flags, what does the "Requires: 8192" mean?
I searched the text files as I thought it might be a script of some kind required to enable the animations and only found these entries in scripts.txt:
script_155 -1
46 23 2 1224979098644774912 1 2133 2 1224979098644774913 0 4 0 1073741855 2 1224979098644774912 8192 1073741855 2 1224979098644774912 1048576 1073741855 2 1224979098644774912 524288 1073741855 2 1224979098644774912 16384 31 2 1224979098644774912 2097152 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 5 0 1073741855 2 1224979098644774912 4096 31 2 1224979098644774912 1024 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 2048 1 2 154 144115188075856768 2114 2 1224979098644774913 72057594037927936 1 2 154 144115188075856769 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 65536 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 8388608 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 32768 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 3 0 4 0 1073741855 2 1224979098644774912 8192 31 2 1224979098644774912 1048576 4 0 2273 0 2133 2 1224979098644774912 524288 3 0 3 0 603 1 1224979098644774912 604 1 1224979098644774913
46 23 2 1224979098644774912 1 2133 2 1224979098644774913 0 4 0 1073741855 2 1224979098644774912 8192 1073741855 2 1224979098644774912 1048576 1073741855 2 1224979098644774912 524288 1073741855 2 1224979098644774912 16384 31 2 1224979098644774912 2097152 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 5 0 1073741855 2 1224979098644774912 4096 31 2 1224979098644774912 1024 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 2048 1 2 154 144115188075856768 2114 2 1224979098644774913 72057594037927936 1 2 154 144115188075856769 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 65536 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 8388608 1 2 153 0 2114 2 1224979098644774913 72057594037927936 5 0 31 2 1224979098644774912 32768 1 2 153 144115188075856273 2114 2 1224979098644774913 72057594037927936 3 0 4 0 1073741855 2 1224979098644774912 8192 31 2 1224979098644774912 1048576 4 0 2273 0 2133 2 1224979098644774912 524288 3 0 3 0 603 1 1224979098644774912 604 1 1224979098644774913
It could be a geometric or mermory thing though, I suppose.
Also, how does one get both the flag to be unequipped when selecting another weapon (would help with units with lances, as it's logistically impossible to pocket them) and have it appear as though planted in the ground?
Like this(found here: http://forums.taleworlds.com/index.php/topic,248810.0.html):