Kipsta
Yes. In fact there even seems to be a master ai at work who evaluates the threat to all three entrance points and will actually shuffle forces between the three melee groups. Sadly rotating forces are very ignorant of their surroundings and will ignore enemies on their way unless they take damage(even then they ignore them sometimes). You can observe this behavior often when attackers are walking past the gate troops onto the walls and wall defenders just walk into or past the attackers to reinforce the useless square. Archers who are heading for their wall positions are also ignorant of enemies on their way and will usually run into attackers with their bow drawn and only change to melee once attacked.Wait is this why your normal: 1 infantry 2 ranged 3 cavalry menu is completely messed up during sieges and why all your infantry and ranged are split up in tiny groups?
I wonder/hope that taleworlds will find a way to add the option of disabling this feature.
To satisfy both player and ai experience in sieges the current formation system lacks flexibility, I have come up with some other tests I want to try though thanks to you.