newromans said:do you ever think about doing a canon and musket mod? or a empire total war thing like mod? where every faction has muskets and canons. it would be really awesome. also for the formation i saw an musket mod for .903 that look almost exactly like total war formations.
Lord Andrew said:newromans said:do you ever think about doing a canon and musket mod? or a empire total war thing like mod? where every faction has muskets and canons. it would be really awesome. also for the formation i saw an musket mod for .903 that look almost exactly like total war formations.
A couple of mods with those features are already in development: "Liberty or Death" and "The Peninsular War", both of which can be found in this forum. There are also a couple of other gunpowder mods for later versions of M&B, but they do not contain artillery (to my knowledge).
Only the villages attached to castles go to the castle owner. The ones attached to cities are yours. Unless you have to start a new game to get it working. Haven't tried that yet.Alexandus said:the new release lets you assign the villages to your lords as if you were the marshal for another kingdom
Hague said:Kingdom Names
Well, you could make a game menu or dialog with an invisible person that allows you to construct a kingdom name out of a list of strings or a dictionary of words available through menus and sub-menus.
Well, maybe you could use this simple solution that allows you to put any name you want to the kingdom ^^.
http://forums.taleworlds.com/index.php/topic,46290.msg1223331.html#msg1223331
By the way, this mod absolutely rules, I always had the impression that the native MnB lacked something, and you've just included it! The options to fight your way to create a realm you've included are great. Please keep on!
grailknighthero said:Not sure if this has come up before, but with the latest version, all of my battles are fought on grassy plains, even in snowy or forested areas.
Yes, you probably won't see thick forests in this mod. Steppes and snowy areas will hopefully be in the next release.Don Lionheart said:grailknighthero said:Not sure if this has come up before, but with the latest version, all of my battles are fought on grassy plains, even in snowy or forested areas.
it has been brought up, and i believe it is so the siege engines work better. i think Highlander has said it was meant to be this way.
Don
Does that happen in any battle with allies?Fluffkind said:Here are some more bugs i found:
I attack a rhodok army together with a swadian lord and eight trebuchets turn up.
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I have killed 9 enemies before any troops have moved?!?
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This came up during a battle against some rhodoks.
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No, really not. This is horrible. No empire would ever be named "kingdom of <leader name>". I can't think of an empire that has been named after it's leader (though there probably have been few).Zalioth said:Well, maybe you could use this simple solution that allows you to put any name you want to the kingdom ^^.
http://forums.taleworlds.com/index.php/topic,46290.msg1223331.html#msg1223331
No idea what's that, probably a savegame mistake.cutiemech said:just started trying out this mod and found 2 minor bugs:
1st bug:
i saw a complete copy of myself horse included when i tried hunting some animal herd. whats hunting for anyways?
2nd bug:
found a book merchant selling alot coursier horses instead of books.
Knightdom of X, etc. Sounds good, but I rather implement it differently:Hague said:Kingdom Names
Well, you could make a game menu or dialog with an invisible person that allows you to construct a kingdom name out of a list of strings or a dictionary of words available through menus and sub-menus.
Kingdom of (X)
Knightdom of (X)
Duchy of (X)
And so on...
Also, what would be interesting is if you made the kingdom name and gov't style based on the choices that you picked for your character's upbringing. A thief dedicated to revenge would have something like "The Seltsef Anarchy" and a priest would have some kind of holy-ish sounding name and so on. The choices could also affect which lords you attract to your banner.
Personally, I'd like to see a more detailed character creation and backstory that affects how other lords and people react to your player.
I'll repeat it a 10th time: Player lords ARE the same as AI lords. It's just the AI lords have been raiding villages for months, they have a lot of money. Lords that you recruit right after capturing a fief start with 6000 denars. Okay?Calathar said:just a minor issue...i noticed that there are no prison guards in your fief's...no problem in Ibledes,since i know this castle (the best castle btw), but i have problem finding prison in Yalen.
Also, someone before me wrote bout this...will it be possible to give villages as well as castles and cities to your lords?I can accept that i gain all villages in my city, but i also have all villages attached to jelkala and veluca (and those cities belongs to my lords).Also about amount of time to fill castle/city garrnison...when i was playin native, lord who was given castle (and he had 1 village only before),instantly have like 30-40 troops garnisoned...now my lords after like 2 weeks, have 20-40, excluding lords with cities, cozz they have like 150...could you..idk...maybe make player lords like AI one's with recruiting?You know,nords declared war on me and it's starting to be hard atm
No. If I did so the player empire would suddenly have 20 lords, who own the whole calradia.radishlaw said:I'm sorry if this has been brought up before, but is it possible to "promote" your companions to be lords of your new-found kingdom?
I mean, some of your leadership should rub off on them right? Surly they should be able to manage a small village or something until you have need of them again?
Did you use an online translator for that?TheBeast said:We wait for the new version, with additions: to sell captured with different cost, development of skills of the character up to 15 (instead of 10), a set of the new reservation (man's and female) and helmets, I think for you it will not make the big work guys
Highlander said:No, really not. This is horrible. No empire would ever be named "kingdom of <leader name>". I can't think of an empire that has been named after it's leader (though there probably have been few).Zalioth said:Well, maybe you could use this simple solution that allows you to put any name you want to the kingdom ^^.
http://forums.taleworlds.com/index.php/topic,46290.msg1223331.html#msg1223331
Only the first one.Highlander said:Does that happen in any battle with allies?