Hey all,
I began a Tweak Mod investigation on what I could get to work for Warband E1200 as of V.22 using WB version 1.153. Most will still work for current versions of Warband.
I decided to do it because if any of you know of how COOL kefka95 is...he(or she?) is the one who put together all of the tweaks from the famous 82 tweaks thread from Vanilla Mount & Blade to make the awesome tool: TweakMB: A Mount & Blade Tweaking Utility
However it doesn't support E1200...so that's why I decided to play around with these. So what I've tried to do is make it easy for people to see in spoilers exactly how to do the tweaks and how they have been converted for use to Europe 1200. I personally believe many of these make my E1200 game that much better... Enjoy!
Credit Due: I cannot and DO-NOT take any credit for other peoples work, although I've actually made 2 myself Most have been fairly easy to convert over to E1200, but some of them have taken me many hours of trial and error.
=========================================================================
START: As always when using tweaks like this make backups of your files and only Change things one at a time. Unless you're like me and confident in changing a boatload of them at once!
Renounce / Rebel & keep your stuff tweak 100% Mine (Ref #32)
>>>HELP REQUEST Here's the part where I beg you guys for some help to make this tweak a cool viable menu option
Tweak to access your companions inventory as storage (Ref #77)
How to level up your lords and change their equipment...with PIC (Ref #6)
Placing (Garrison) troops in your village - manage village defense militia (Ref #2)
Tweak % chance of capturing enemy lords (aka defeated lord being able to escape) (Ref #13)
Add to Character info screen your relation as a Number (Ref #14)
Tweak the Honor / Relation loss for refusal to ransom lords, Parts A & B (Ref #12)
Tweak - How to Allow Accessing Inventory During a Siege (Ref # 1)
Change the minimum amount of damage for PLAYER and his Heros to Continue Fighting and Contribute to Party Skills
Blood Tweak Subitai's improved blood pattern that shoots out!
Just trying to contribute to this great mod... enjoy!!!
"O"
I began a Tweak Mod investigation on what I could get to work for Warband E1200 as of V.22 using WB version 1.153. Most will still work for current versions of Warband.
I decided to do it because if any of you know of how COOL kefka95 is...he(or she?) is the one who put together all of the tweaks from the famous 82 tweaks thread from Vanilla Mount & Blade to make the awesome tool: TweakMB: A Mount & Blade Tweaking Utility
However it doesn't support E1200...so that's why I decided to play around with these. So what I've tried to do is make it easy for people to see in spoilers exactly how to do the tweaks and how they have been converted for use to Europe 1200. I personally believe many of these make my E1200 game that much better... Enjoy!
Credit Due: I cannot and DO-NOT take any credit for other peoples work, although I've actually made 2 myself Most have been fairly easy to convert over to E1200, but some of them have taken me many hours of trial and error.
=========================================================================
START: As always when using tweaks like this make backups of your files and only Change things one at a time. Unless you're like me and confident in changing a boatload of them at once!
Renounce / Rebel & keep your stuff tweak 100% Mine (Ref #32)
Difficulty level: easy
This one is 100% mine so even as a hack i'm kinda proud of getting this far.
Description: I have been desperately trying to figure out a way to rebel against my king without loosing my properties to him. In other words when I renounce my oath, I get all my stuff but also my "Former" faction will now be at WAR with me. I can accept the war part but anyway I figured out a cool way to do it. Even if you don't want to keep this option in effect, you can still make these quick text changes = SAVE and then revert the file to it's previous condition.
Essentially I have succeeded but I think it could be allot better. Enjoy !!!
In Menus.txt search for:
menu_camp_action 0 Choose_an_action: none 0 6
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
Add one to Blue to make it 7 (this is to account for adding 1 more option)
add line in Red mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 .
DETAIL: I put mine right after the "Select_a_book_to_read" option, keeping in mind there are 2 Spaces after the end "."
It should look exactly like this when you're done:
menu_camp_action 0 Choose_an_action: none 0 7
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
Notes: In effect when you click on the "Camp"menu / "take an action" submenu = You will get another choice to: "Renounce your oath and rule your lands, including ?__ ? in your own name".
For example a castle name will be listed in this spot ?__ ? and it could refer to an earlier occasion perhaps, when your KING had Denied you THIS Castle and you had accepted his decision. In effect, it will now be yours. AGAIN...There is no CANCEL choice option after clicking on this.
- But other than that, IT WORKS!!!! You can rebel AND keep all your Lands, for how long is another matter.
VERY IMPORTANT!
- One way to use this is just for a temporary Renounce and Keep your stuff tweak but then RESTORE your original "Menus.txt" file afterward.
- Did I mention that There is no CANCEL choice options for this new Tweak so make sure you WANT to Rebel.
- If you decide to leave it, don't get tired one day and click on it by accident.
This one is 100% mine so even as a hack i'm kinda proud of getting this far.
Description: I have been desperately trying to figure out a way to rebel against my king without loosing my properties to him. In other words when I renounce my oath, I get all my stuff but also my "Former" faction will now be at WAR with me. I can accept the war part but anyway I figured out a cool way to do it. Even if you don't want to keep this option in effect, you can still make these quick text changes = SAVE and then revert the file to it's previous condition.
Essentially I have succeeded but I think it could be allot better. Enjoy !!!
In Menus.txt search for:
menu_camp_action 0 Choose_an_action: none 0 6
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
Add one to Blue to make it 7 (this is to account for adding 1 more option)
add line in Red mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 .
DETAIL: I put mine right after the "Select_a_book_to_read" option, keeping in mind there are 2 Spaces after the end "."
It should look exactly like this when you're done:
menu_camp_action 0 Choose_an_action: none 0 7
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
Notes: In effect when you click on the "Camp"menu / "take an action" submenu = You will get another choice to: "Renounce your oath and rule your lands, including ?__ ? in your own name".
For example a castle name will be listed in this spot ?__ ? and it could refer to an earlier occasion perhaps, when your KING had Denied you THIS Castle and you had accepted his decision. In effect, it will now be yours. AGAIN...There is no CANCEL choice option after clicking on this.
- But other than that, IT WORKS!!!! You can rebel AND keep all your Lands, for how long is another matter.
VERY IMPORTANT!
- One way to use this is just for a temporary Renounce and Keep your stuff tweak but then RESTORE your original "Menus.txt" file afterward.
- Did I mention that There is no CANCEL choice options for this new Tweak so make sure you WANT to Rebel.
- If you decide to leave it, don't get tired one day and click on it by accident.
Korinov or anybody,
I need help by someone who understands Tweak code better than me. I have figured out allot but here is my research for making this a viable choice in the Camp menus.
Basically this is an attempt to add a CANCEL option if you change your mind.
Part A: In menus.txt: Look for this:
menu_camp_action 0 Choose_an_action: none 0 6
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
-My plan was to add one to blue 6 to make it 7 and add something like this: mno_action_leave_faction 0 Renounce_your_vassal_oath!. 1 2060 1 864691128455135_ _ _ .
- I have tried entering this line right after the Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_leave_faction 0 Renounce_your_vassal_oath!. 1 2060 1 864691128455135513 . As an example
= What this does is put a new option under the Camp / take an action...menu. Renounce_your_vassal_oath! By clicking on that you would get the 2 choices below in part B.
This I have succeeded in doing but my problem is I'm not sure what the final 3 digits of that 864... number really should be? The highest instance of this number string I found was 864691128455135511 so I tried to use a number higher than that but i'm still unsure. So i'm not sure if its a problem or not.
Part B Next I (We) would need to add these lines somewhere:
menu_leave_faction 0 menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 3
mno_leave_faction_give_back 0 Renounce_your_oath_and_give_up_your_holdings. 2 1 2 936748722493063544 1 2040 0 . mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
Or alternately to cut out the part about "giving up all your holdings" ( since normally if you renounce to your king directly, you loose all your properties anyway) I thought about this:
menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 2 mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
- As I went down the file...I tried to place the lines in red below here to stay consistent:
menu_camp_action_read_book 0 Choose_a_book_to_read: none 0 8
mno_action_read_book_1 3 150 1 288230376151711825 547 3 288230376151711825 3 0 2325 2 1 288230376151711825 {s1}. 2 2133 2 144115188075855918 288230376151711825 2060 1 864691128455135263 . mno_action_read_book_2 3 150 1 288230376151711826 547 3 288230376151711826 3 0 2325 2 1 288230376151711826 {s1}. 2 2133 2 144115188075855918 288230376151711826 2060 1 864691128455135263 . mno_action_read_book_3 3 150 1 288230376151711827 547 3 288230376151711827 3 0 2325 2 1 288230376151711827 {s1}. 2 2133 2 144115188075855918 288230376151711827 2060 1 864691128455135263 . mno_action_read_book_4 3 150 1 288230376151711828 547 3 288230376151711828 3 0 2325 2 1 288230376151711828 {s1}. 2 2133 2 144115188075855918 288230376151711828 2060 1 864691128455135263 . mno_action_read_book_5 3 150 1 288230376151711829 547 3 288230376151711829 3 0 2325 2 1 288230376151711829 {s1}. 2 2133 2 144115188075855918 288230376151711829 2060 1 864691128455135263 . mno_action_read_book_6 3 150 1 288230376151711830 547 3 288230376151711830 3 0 2325 2 1 288230376151711830 {s1}. 2 2133 2 144115188075855918 288230376151711830 2060 1 864691128455135263 . mno_action_read_book_7 3 150 1 288230376151711831 547 3 288230376151711831 3 0 2325 2 1 288230376151711831 {s1}. 2 2133 2 144115188075855918 288230376151711831 2060 1 864691128455135263 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
menu_camp_action_read_book_start 0 {s1} none 11 2133 2 1224979098644774912 144115188075855918 2325 2 2 1224979098644774912 4 0 2172 3 1224979098644774913 360287970189639680 2 527 3 1224979098644774914 1224979098644774912 4 2147483680 2 1224979098644774914 1224979098644774913 2320 2 1 1585267068834415029 2133 2 144115188075856135 1224979098644774912 5 0 2320 2 1 1585267068834415030 3 0 1
mno_continue 0 Continue... 1 2060 1 864691128455135255 . menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 2 mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
- It worked...it gives you an option to renounce and you have the option to cancel your decision if you change your mind. But it messed up some of the other menu choices. I must be missing something, I can't figure it out.
So can anybody help me with this, pretty please????
I need help by someone who understands Tweak code better than me. I have figured out allot but here is my research for making this a viable choice in the Camp menus.
Basically this is an attempt to add a CANCEL option if you change your mind.
Part A: In menus.txt: Look for this:
menu_camp_action 0 Choose_an_action: none 0 6
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856145 4 0 32 2 144115188075856145 0 2133 2 144115188075856143 0 2133 2 144115188075856144 0 2133 2 144115188075856145 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135260 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_rename_kingdom 3 31 2 144115188075856649 1 542 3 432345564227567674 21 0 542 3 432345564227567674 11 360287970189639680 Rename_your_kingdom. 1 900 1 1513209474796486683 . mno_action_modify_banner 1 31 2 144115188075856141 1 {!}Cheat:_Modify_your_banner. 1 900 1 1513209474796486684 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135264 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
-My plan was to add one to blue 6 to make it 7 and add something like this: mno_action_leave_faction 0 Renounce_your_vassal_oath!. 1 2060 1 864691128455135_ _ _ .
- I have tried entering this line right after the Select_a_book_to_read. 1 2060 1 864691128455135262 . mno_action_leave_faction 0 Renounce_your_vassal_oath!. 1 2060 1 864691128455135513 . As an example
= What this does is put a new option under the Camp / take an action...menu. Renounce_your_vassal_oath! By clicking on that you would get the 2 choices below in part B.
This I have succeeded in doing but my problem is I'm not sure what the final 3 digits of that 864... number really should be? The highest instance of this number string I found was 864691128455135511 so I tried to use a number higher than that but i'm still unsure. So i'm not sure if its a problem or not.
Part B Next I (We) would need to add these lines somewhere:
menu_leave_faction 0 menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 3
mno_leave_faction_give_back 0 Renounce_your_oath_and_give_up_your_holdings. 2 1 2 936748722493063544 1 2040 0 . mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
Or alternately to cut out the part about "giving up all your holdings" ( since normally if you renounce to your king directly, you loose all your properties anyway) I thought about this:
menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 2 mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
- As I went down the file...I tried to place the lines in red below here to stay consistent:
menu_camp_action_read_book 0 Choose_a_book_to_read: none 0 8
mno_action_read_book_1 3 150 1 288230376151711825 547 3 288230376151711825 3 0 2325 2 1 288230376151711825 {s1}. 2 2133 2 144115188075855918 288230376151711825 2060 1 864691128455135263 . mno_action_read_book_2 3 150 1 288230376151711826 547 3 288230376151711826 3 0 2325 2 1 288230376151711826 {s1}. 2 2133 2 144115188075855918 288230376151711826 2060 1 864691128455135263 . mno_action_read_book_3 3 150 1 288230376151711827 547 3 288230376151711827 3 0 2325 2 1 288230376151711827 {s1}. 2 2133 2 144115188075855918 288230376151711827 2060 1 864691128455135263 . mno_action_read_book_4 3 150 1 288230376151711828 547 3 288230376151711828 3 0 2325 2 1 288230376151711828 {s1}. 2 2133 2 144115188075855918 288230376151711828 2060 1 864691128455135263 . mno_action_read_book_5 3 150 1 288230376151711829 547 3 288230376151711829 3 0 2325 2 1 288230376151711829 {s1}. 2 2133 2 144115188075855918 288230376151711829 2060 1 864691128455135263 . mno_action_read_book_6 3 150 1 288230376151711830 547 3 288230376151711830 3 0 2325 2 1 288230376151711830 {s1}. 2 2133 2 144115188075855918 288230376151711830 2060 1 864691128455135263 . mno_action_read_book_7 3 150 1 288230376151711831 547 3 288230376151711831 3 0 2325 2 1 288230376151711831 {s1}. 2 2133 2 144115188075855918 288230376151711831 2060 1 864691128455135263 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135255 .
menu_camp_action_read_book_start 0 {s1} none 11 2133 2 1224979098644774912 144115188075855918 2325 2 2 1224979098644774912 4 0 2172 3 1224979098644774913 360287970189639680 2 527 3 1224979098644774914 1224979098644774912 4 2147483680 2 1224979098644774914 1224979098644774913 2320 2 1 1585267068834415029 2133 2 144115188075856135 1224979098644774912 5 0 2320 2 1 1585267068834415030 3 0 1
mno_continue 0 Continue... 1 2060 1 864691128455135255 . menu_camp_action_leave_faction 0 You_wish_to_renounce_your_vassal_oath_and_keep_your_lands: none 0 2 mno_leave_faction_hold 1 2330 2 2 144115188075856919 Renounce_your_oath_and_rule_your_lands,_including_{s2},_in_your_own_name. 4 1 4 936748722493063396 144115188075856919 360287970189639680 0 1 2 936748722493063544 0 1 2 936748722493063546 360287970189639680 2040 0 . mno_leave_faction_cancel 0 Remain_loyal_and_accept_the_decision. 1 2040 0 .
- It worked...it gives you an option to renounce and you have the option to cancel your decision if you change your mind. But it messed up some of the other menu choices. I must be missing something, I can't figure it out.
So can anybody help me with this, pretty please????
Tweak to access your companions inventory as storage (Ref #77)
* I'm so Stoked I wrote this one myself!!!!
Difficulty level: A simple copy and paste
In conversation.txt look for: dlga_member_talk:view_member_char_requested 69631 15 0 What_can_you_tell_me_about_your_skills? 180 0 NO_VOICEOVER
E1200 lines:
dlga_member_talk:member_trade 69631 15 0 Let_me_see_your_personal_equipment. 178 0 NO_VOICEOVER
dlga_member_trade:do_member_trade 4095 178 0 Very_well,_it's_all_here... 179 1 2051 0 NO_VOICEOVER
dlga_do_member_trade:member_talk 4095 179 0 Anything_else? 15 0 NO_VOICEOVER
dlga_member_talk:member_trade 69631 15 0 Let_me_see_your_inventory. 1790 0 NO_VOICEOVER
dlga_member_trade:do_member_trade 4095 1790 0 Very_well,_take_a_look... 1791 1 2042 0 NO_VOICEOVER
dlga_do_member_trade:member_talk 4095 1791 0 Anything_else? 15 0 NO_VOICEOVER
dlga_member_talk:view_member_char_requested 69631 15 0 What_can_you_tell_me_about_your_skills? 180 0 NO_VOICEOVER
dlga_view_member_char_requested:do_member_view_char 4095 180 0 All_right,_let_me_tell_you... 181 1 2046 0 NO_VOICEOVER
dlga_member_talk:member_separate 69631 15 0 We_need_to_separate_for_a_while. 182 2 1 2 936748722493063610 144115188075855895 2133 2 144115188075855946 72057594037927936 NO_VOICEOVER
Details:
* All you have to do is paste the 3 blue lines right above the red just like it is above.
- I changed the purple text to add the word "Personal" equipment...but you can leave it as it is in default.
Notes:
- What this does it give you access to the Inventory of your companions. So you can use them for storage, even for horses! This has an interesting side effect: It's almost like your heros are a pawn shop! You can see how much cash they have.
- It uses a script that deals with buying and selling, so technically when you give them something it pays you the value of the item (even a horse). But when you take it back you then have to pay the same value for it. Thus it's an even trade. The Pawn part is cool, because I often have to spend my own money to UPgrade my heros equipment. Now with this tweak you can "Pawn an Item" for some cash but then you have to pay it back later if you want the item back.
- This makes total sense to me. Now I don't have to spend 5000+ of my own money so early in the game to upgrade my Medics (Hildegard) armor. She can help with the costs...dang straight!
Difficulty level: A simple copy and paste
In conversation.txt look for: dlga_member_talk:view_member_char_requested 69631 15 0 What_can_you_tell_me_about_your_skills? 180 0 NO_VOICEOVER
E1200 lines:
dlga_member_talk:member_trade 69631 15 0 Let_me_see_your_personal_equipment. 178 0 NO_VOICEOVER
dlga_member_trade:do_member_trade 4095 178 0 Very_well,_it's_all_here... 179 1 2051 0 NO_VOICEOVER
dlga_do_member_trade:member_talk 4095 179 0 Anything_else? 15 0 NO_VOICEOVER
dlga_member_talk:member_trade 69631 15 0 Let_me_see_your_inventory. 1790 0 NO_VOICEOVER
dlga_member_trade:do_member_trade 4095 1790 0 Very_well,_take_a_look... 1791 1 2042 0 NO_VOICEOVER
dlga_do_member_trade:member_talk 4095 1791 0 Anything_else? 15 0 NO_VOICEOVER
dlga_member_talk:view_member_char_requested 69631 15 0 What_can_you_tell_me_about_your_skills? 180 0 NO_VOICEOVER
dlga_view_member_char_requested:do_member_view_char 4095 180 0 All_right,_let_me_tell_you... 181 1 2046 0 NO_VOICEOVER
dlga_member_talk:member_separate 69631 15 0 We_need_to_separate_for_a_while. 182 2 1 2 936748722493063610 144115188075855895 2133 2 144115188075855946 72057594037927936 NO_VOICEOVER
Details:
* All you have to do is paste the 3 blue lines right above the red just like it is above.
- I changed the purple text to add the word "Personal" equipment...but you can leave it as it is in default.
Notes:
- What this does it give you access to the Inventory of your companions. So you can use them for storage, even for horses! This has an interesting side effect: It's almost like your heros are a pawn shop! You can see how much cash they have.
- It uses a script that deals with buying and selling, so technically when you give them something it pays you the value of the item (even a horse). But when you take it back you then have to pay the same value for it. Thus it's an even trade. The Pawn part is cool, because I often have to spend my own money to UPgrade my heros equipment. Now with this tweak you can "Pawn an Item" for some cash but then you have to pay it back later if you want the item back.
- This makes total sense to me. Now I don't have to spend 5000+ of my own money so early in the game to upgrade my Medics (Hildegard) armor. She can help with the costs...dang straight!
How to level up your lords and change their equipment...with PIC (Ref #6)
Difficulty level: Easy
Details: After you give a fief to a companion you can't level them up anymore, or change their equipment because they become lords. Same goes for lords you convinced to join your side. In conversation.txt look for this line in RED:
dlga_lord_talk:lord_talk_preoffer 69631 449 3 31 2 1 0 2147483680 2 144115188075856061 2 30 2 144115188075855900 0 I_have_an_offer_for_you. 571 0 NO_VOICEOVER
Paste this in Blue Below it:
dlga_lord_talk:lord_trade 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 Let_me_see_your_equipment. 1787 0 NO_VOICEOVER
dlga_lord_trade:do_lord_trade 4095 1787 0 Very_well,_it's_all_here... 1788 1 2051 0 NO_VOICEOVER
dlga_do_lord_trade:lord_talk 4095 1788 0 Anything_else? 449 0 NO_VOICEOVER
dlga_lord_talk:view_lord_char_requested 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 What_can_you_tell_me_about_your_skills? 1789 0 NO_VOICEOVER
dlga_view_lord_char_requested:do_lord_view_char 4095 1789 0 All_right,_let_me_tell_you... 1788 1 2046 0 NO_VOICEOVER
In case you need to see, this section of lines will look like this when you're done:
dlga_lord_talk:lord_talk_preoffer 69631 449 3 31 2 1 0 2147483680 2 144115188075856061 2 30 2 144115188075855900 0 I_have_an_offer_for_you. 571 0 NO_VOICEOVER
dlga_lord_talk:lord_trade 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 Let_me_see_your_equipment. 1787 0 NO_VOICEOVER
dlga_lord_trade:do_lord_trade 4095 1787 0 Very_well,_it's_all_here... 1788 1 2051 0 NO_VOICEOVER
dlga_do_lord_trade:lord_talk 4095 1788 0 Anything_else? 449 0 NO_VOICEOVER
dlga_lord_talk:view_lord_char_requested 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 What_can_you_tell_me_about_your_skills? 1789 0 NO_VOICEOVER
dlga_view_lord_char_requested:do_lord_view_char 4095 1789 0 All_right,_let_me_tell_you... 1788 1 2046 0 NO_VOICEOVER
dlga_lord_talk:lord_give_troops 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 I_want_to_give_some_troops_to_you. 572 0 NO_VOICEOVER
Notes:
I recently started my own kingdom and quickly promoted one of my companions "Fulk Fitz Warin" to a Vassal (I gave him a village) A few days later he showed up and I was able to use my new options. Here is a screen shot of it:
MAN I worked HARD to get this one to work!!! I'm so glad it's working really good so far with NO ERRORS in a few hours of gameplay.
***********
- His Equipment: When I made him a Vassal he had slightly different equipment than when I finally found him again a few days later. The game had taken his military hammer away, put him on a horse (courser) and he only had a Lance for his melee weapon. I quickly changed that because that's not how I had him set up prior to his promotion.
- View SKILLS: It's SO Awesome that you can view and upgrade his skills now!
************
So unless a problem comes up with this one: I'm gonna say that this awesome tweak is WORKING!! as of 12-20-2013
Details: After you give a fief to a companion you can't level them up anymore, or change their equipment because they become lords. Same goes for lords you convinced to join your side. In conversation.txt look for this line in RED:
dlga_lord_talk:lord_talk_preoffer 69631 449 3 31 2 1 0 2147483680 2 144115188075856061 2 30 2 144115188075855900 0 I_have_an_offer_for_you. 571 0 NO_VOICEOVER
Easiest way to find line is to open the conversation.txt file:
Hit Crtl + A to "Select all" then Hit Ctrl + F to "Find" Simply enter the 1st part of the line like: "dlga_lord_talk:lord_talk_preoffer".... Boom easy to find.
Paste this in Blue Below it:
dlga_lord_talk:lord_trade 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 Let_me_see_your_equipment. 1787 0 NO_VOICEOVER
dlga_lord_trade:do_lord_trade 4095 1787 0 Very_well,_it's_all_here... 1788 1 2051 0 NO_VOICEOVER
dlga_do_lord_trade:lord_talk 4095 1788 0 Anything_else? 449 0 NO_VOICEOVER
dlga_lord_talk:view_lord_char_requested 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 What_can_you_tell_me_about_your_skills? 1789 0 NO_VOICEOVER
dlga_view_lord_char_requested:do_lord_view_char 4095 1789 0 All_right,_let_me_tell_you... 1788 1 2046 0 NO_VOICEOVER
In case you need to see, this section of lines will look like this when you're done:
dlga_lord_talk:lord_talk_preoffer 69631 449 3 31 2 1 0 2147483680 2 144115188075856061 2 30 2 144115188075855900 0 I_have_an_offer_for_you. 571 0 NO_VOICEOVER
dlga_lord_talk:lord_trade 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 Let_me_see_your_equipment. 1787 0 NO_VOICEOVER
dlga_lord_trade:do_lord_trade 4095 1787 0 Very_well,_it's_all_here... 1788 1 2051 0 NO_VOICEOVER
dlga_do_lord_trade:lord_talk 4095 1788 0 Anything_else? 449 0 NO_VOICEOVER
dlga_lord_talk:view_lord_char_requested 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 What_can_you_tell_me_about_your_skills? 1789 0 NO_VOICEOVER
dlga_view_lord_char_requested:do_lord_view_char 4095 1789 0 All_right,_let_me_tell_you... 1788 1 2046 0 NO_VOICEOVER
dlga_lord_talk:lord_give_troops 69631 449 2 31 2 144115188075855897 432345564227567674 2147484208 3 144115188075855895 8 0 I_want_to_give_some_troops_to_you. 572 0 NO_VOICEOVER
Notes:
I recently started my own kingdom and quickly promoted one of my companions "Fulk Fitz Warin" to a Vassal (I gave him a village) A few days later he showed up and I was able to use my new options. Here is a screen shot of it:
MAN I worked HARD to get this one to work!!! I'm so glad it's working really good so far with NO ERRORS in a few hours of gameplay.
***********
- His Equipment: When I made him a Vassal he had slightly different equipment than when I finally found him again a few days later. The game had taken his military hammer away, put him on a horse (courser) and he only had a Lance for his melee weapon. I quickly changed that because that's not how I had him set up prior to his promotion.
- View SKILLS: It's SO Awesome that you can view and upgrade his skills now!
************
So unless a problem comes up with this one: I'm gonna say that this awesome tweak is WORKING!! as of 12-20-2013
Placing (Garrison) troops in your village - manage village defense militia (Ref #2)
Difficulty level: easy
In menus.txt look for "mno_village_manage"
2147483678 2 1224979098644774922 21 2133 2 144115188075856210 0 5 0 2133 2 144115188075856210 1 3 0 14
mno_village_manage 4 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 541 3 144115188075856176 7 360287970189639680 Manage_this_village. 2 2133 2 144115188075856152 864691128455135321 2060 1 864691128455135330 . mno_recruit_volunteers 1 1 1 936748722493063594 Recruit_Volunteers. 5 4 0 1 1 936748722493063514 5 0 2060 1 864691128455135323 3 0 . mno_village_center 3 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 Go_to_the_village_center. 28 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856176 25 1263 2 11 1224979098644774913 1 1 936748722493063513 4 0 200 1 504403158265495553 546 3 504403158265495553 1 144115188075856176 2147483850 1 504403158265495553 2147483851 1 504403158265495553 1263 2 45 360287970189641188 3 0 4 0 200 1 504403158265495594 2147485921 0 546 3 504403158265495594 1 144115188075856176 2147483850 1 504403158265495594 2147483851 1 504403158265495594 1263 2 45 360287970189644784 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2048 0 3 0 Door_to_the_village_center. mno_expel_culture 4 200 1 504403158265495587 2147483850 1 504403158265495587 2147483851 1 504403158265495587 546 3 504403158265495587 1 144115188075856176 Deal_with_the_Infidels. 2 1 3 936748722493063438 144115188075856176 -2 2060 1 864691128455135461 . mno_village_elder_talk 3 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 Speak_with_the_Village_Elder. 28 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856176 25 1263 2 11 1224979098644774913 1 1 936748722493063513 4 0 200 1 504403158265495594 2147485921 0 546 3 504403158265495594 1 144115188075856176 2147483850 1 504403158265495594 2147483851 1 504403158265495594 1263 2 45 360287970189644784 3 0 4 0 200 1 504403158265495553 546 3 504403158265495553 1 144115188075856176 2147483850 1 504403158265495553 2147483851 1 504403158265495553 1263 2 45 360287970189641188 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2049 1 1224979098644774913 3 0 Door_to_the_village_center. mno_village_buy_food 2 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 Buy_supplies_from_the_peasants. 6 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 25 2042 1 1224979098644774912 3 0 .
mno_village_station_troops 4 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 541 3 144115188075856176 7 360287970189639680 Station_a_garrison_here... 1 2043 1 1 . mno_village_attack_bandits 1 561 3 144115188075856176 39 1 Attack_the_bandits. 15 521 3 1224979098644774912 144115188075856176 39 521 3 1224979098644774913 144115188075856176 10 1261 1 1224979098644774913 1262 0 1264 3 0 1224979098644774912 144115188075856207 1264 3 2 360287970189639705 144115188075856208 1020 0 1691 1 0 2133 2 144115188075856153 0 1911 1 792633534417207310 1910 1 1224979098644774913 2133 2 144115188075856152 864691128455135328 2060 1 864691128455135276 2133 2 144115188075856115 1 2048 0 . mno_village_wait 2 541 3 144115188075856176 130 1 541 3 144115188075856176 7 360287970189639680 Wait_here_for_some_time. 12 2133 2 144115188075856038 144115188075856176 2133 2 144115188075856211 144115188075856176 4 0 132 1 648518346341351424 1608 2 1224979098644774912 648518346341351424 4 0 31 2 1224979098644774912 5 372 1 28 3 0 3 0 1031 3 168 5 1 2040 0 . mno_collect_taxes_qst 8 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 200 1 504403158265495593 526 3 1224979098644774912 504403158265495593 6 546 3 504403158265495593 1 144115188075856176 2147484194 3 504403158265495593 11 4 2322 2 1 1224979098644774912 526 3 72057594037927941 504403158265495593 11 {reg5?Continue_collecting_taxes:Collect_taxes}_due_to_{s1}. 1 2060 1 864691128455135355 . mno_train_peasants_against_bandits_qst 4 541 3 144115188075856176 35 0 200 1 504403158265495629 2147483852 1 504403158265495629 546 3 504403158265495629 1 144115188075856176 Train_the_peasants. 1 2060 1 864691128455135361 . mno_village_hostile_action 3 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 2147483679 2 144115188075856256 144115188075856264 Take_a_hostile_action. 1 2060 1 864691128455135322 . mno_village_reports 1 31 2 144115188075856141 1 {!}CHEAT!_Show_reports. 1 2060 1 864691128455135369 . mno_village_leave 0 Leave... 1 2040 1 0 .
Details:
- In the line right above "mno_village_manage" you should see it ends with a 13....Change that to 14
- Add lines in Blue
- make sure you leave a space after 0 . in Green
- I would also make sure there is a space before "mno_village_attack_bandits"
** Personal Notes:
I had to go beyond my normal abilities to figure this out because once again...all our E1200 files were a little different. I'm proud of figuring this out however.
On my test village it had 66 villagers in there: 61 farmers and 5 women. I removed them and waited a week...then there were 13 farmers and 4 women. So of course the game was replacing them. I'm not totally certain what the limiter is or how it calculates the new additions of villagers, because I then dropped in a 150 troops and waited another week. Afterwards no NEW peasants were added. I also was lucky enough to have an enemy lord attempt to raid my village whilst I waited....I can Confirm that my new defense garrison was indeed in the fight and not just a bunch of farmers.
I have to admit that this tweak falls under the category of a TOTAL HACK ...for these reasons:
- Free farmers and women
- Unlimited garrison capacity
- No wages need to be paid for garrisoned troops that I could see
But since i'm a good boy and I actually try to role play in my game i'll try to set limits for myself. For example, if i'm an Almohad I might only drop a max of 20 Black Guards in there as "village defense force".
Use at your own discretion.
*** As of 12-6-2013 It WORKS!!!!!!!!!!!!!!!!!!!!
In menus.txt look for "mno_village_manage"
2147483678 2 1224979098644774922 21 2133 2 144115188075856210 0 5 0 2133 2 144115188075856210 1 3 0 14
mno_village_manage 4 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 541 3 144115188075856176 7 360287970189639680 Manage_this_village. 2 2133 2 144115188075856152 864691128455135321 2060 1 864691128455135330 . mno_recruit_volunteers 1 1 1 936748722493063594 Recruit_Volunteers. 5 4 0 1 1 936748722493063514 5 0 2060 1 864691128455135323 3 0 . mno_village_center 3 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 Go_to_the_village_center. 28 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856176 25 1263 2 11 1224979098644774913 1 1 936748722493063513 4 0 200 1 504403158265495553 546 3 504403158265495553 1 144115188075856176 2147483850 1 504403158265495553 2147483851 1 504403158265495553 1263 2 45 360287970189641188 3 0 4 0 200 1 504403158265495594 2147485921 0 546 3 504403158265495594 1 144115188075856176 2147483850 1 504403158265495594 2147483851 1 504403158265495594 1263 2 45 360287970189644784 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2048 0 3 0 Door_to_the_village_center. mno_expel_culture 4 200 1 504403158265495587 2147483850 1 504403158265495587 2147483851 1 504403158265495587 546 3 504403158265495587 1 144115188075856176 Deal_with_the_Infidels. 2 1 3 936748722493063438 144115188075856176 -2 2060 1 864691128455135461 . mno_village_elder_talk 3 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 Speak_with_the_Village_Elder. 28 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856176 25 1263 2 11 1224979098644774913 1 1 936748722493063513 4 0 200 1 504403158265495594 2147485921 0 546 3 504403158265495594 1 144115188075856176 2147483850 1 504403158265495594 2147483851 1 504403158265495594 1263 2 45 360287970189644784 3 0 4 0 200 1 504403158265495553 546 3 504403158265495553 1 144115188075856176 2147483850 1 504403158265495553 2147483851 1 504403158265495553 1263 2 45 360287970189641188 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2049 1 1224979098644774913 3 0 Door_to_the_village_center. mno_village_buy_food 2 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 Buy_supplies_from_the_peasants. 6 4 0 1 1 936748722493063514 5 0 521 3 1224979098644774912 144115188075856176 25 2042 1 1224979098644774912 3 0 .
mno_village_station_troops 4 2147484189 3 144115188075856176 35 2 2147484189 3 144115188075856176 35 1 2147484209 3 144115188075856176 39 1 541 3 144115188075856176 7 360287970189639680 Station_a_garrison_here... 1 2043 1 1 . mno_village_attack_bandits 1 561 3 144115188075856176 39 1 Attack_the_bandits. 15 521 3 1224979098644774912 144115188075856176 39 521 3 1224979098644774913 144115188075856176 10 1261 1 1224979098644774913 1262 0 1264 3 0 1224979098644774912 144115188075856207 1264 3 2 360287970189639705 144115188075856208 1020 0 1691 1 0 2133 2 144115188075856153 0 1911 1 792633534417207310 1910 1 1224979098644774913 2133 2 144115188075856152 864691128455135328 2060 1 864691128455135276 2133 2 144115188075856115 1 2048 0 . mno_village_wait 2 541 3 144115188075856176 130 1 541 3 144115188075856176 7 360287970189639680 Wait_here_for_some_time. 12 2133 2 144115188075856038 144115188075856176 2133 2 144115188075856211 144115188075856176 4 0 132 1 648518346341351424 1608 2 1224979098644774912 648518346341351424 4 0 31 2 1224979098644774912 5 372 1 28 3 0 3 0 1031 3 168 5 1 2040 0 . mno_collect_taxes_qst 8 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 200 1 504403158265495593 526 3 1224979098644774912 504403158265495593 6 546 3 504403158265495593 1 144115188075856176 2147484194 3 504403158265495593 11 4 2322 2 1 1224979098644774912 526 3 72057594037927941 504403158265495593 11 {reg5?Continue_collecting_taxes:Collect_taxes}_due_to_{s1}. 1 2060 1 864691128455135355 . mno_train_peasants_against_bandits_qst 4 541 3 144115188075856176 35 0 200 1 504403158265495629 2147483852 1 504403158265495629 546 3 504403158265495629 1 144115188075856176 Train_the_peasants. 1 2060 1 864691128455135361 . mno_village_hostile_action 3 541 3 144115188075856176 35 0 2147484209 3 144115188075856176 39 1 2147483679 2 144115188075856256 144115188075856264 Take_a_hostile_action. 1 2060 1 864691128455135322 . mno_village_reports 1 31 2 144115188075856141 1 {!}CHEAT!_Show_reports. 1 2060 1 864691128455135369 . mno_village_leave 0 Leave... 1 2040 1 0 .
Details:
- In the line right above "mno_village_manage" you should see it ends with a 13....Change that to 14
- Add lines in Blue
- make sure you leave a space after 0 . in Green
- I would also make sure there is a space before "mno_village_attack_bandits"
** Personal Notes:
I had to go beyond my normal abilities to figure this out because once again...all our E1200 files were a little different. I'm proud of figuring this out however.
On my test village it had 66 villagers in there: 61 farmers and 5 women. I removed them and waited a week...then there were 13 farmers and 4 women. So of course the game was replacing them. I'm not totally certain what the limiter is or how it calculates the new additions of villagers, because I then dropped in a 150 troops and waited another week. Afterwards no NEW peasants were added. I also was lucky enough to have an enemy lord attempt to raid my village whilst I waited....I can Confirm that my new defense garrison was indeed in the fight and not just a bunch of farmers.
I have to admit that this tweak falls under the category of a TOTAL HACK ...for these reasons:
- Free farmers and women
- Unlimited garrison capacity
- No wages need to be paid for garrisoned troops that I could see
But since i'm a good boy and I actually try to role play in my game i'll try to set limits for myself. For example, if i'm an Almohad I might only drop a max of 20 Black Guards in there as "village defense force".
Use at your own discretion.
*** As of 12-6-2013 It WORKS!!!!!!!!!!!!!!!!!!!!
Tweak % chance of capturing enemy lords (aka defeated lord being able to escape) (Ref #13)
Capturing Enemy Lords Difficulty Level: Super Easy
Note: If anyone is annoyed at the capture rate of lords for the player, you can modify it in scripts.txt. The script is:
Warband Native lines:
Quote
cf_check_hero_can_escape_from_player -1
11 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495583 1073742370 3 504403158265495583 2 1224979098644774912 546 3 504403158265495583 4 1224979098644774912 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 0 2136 3 1224979098644774914 0 100 2147483678 2 1224979098644774914 80
That number at the end that I highlighted red (80 by default) is the % chance that heroes escape from the player. You could change it to anything from 0 to 100, 0 being capture them every time, 100 being escape every time. This doesn't affect the capture rate of npc v npc battles, only player v npc.
!! It looks different in my file for Europe 1200 Beta 9 V.22
Europe 1200 lines, my file version looks like this:
Quote
cf_check_hero_can_escape_from_player -1
28 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495622 1073742370 3 504403158265495622 2 1224979098644774912 546 3 504403158265495622 4 1224979098644774912 2133 2 1224979098644774913 1 5 0 30 2 1224979098644774912 360287970189644966 2147483678 2 1224979098644774912 360287970189644968 4 0 200 1 504403158265495678 2133 2 1224979098644774913 1 5 0 2133 2 1224979098644774913 -1 3 0 3 0 2133 2 1224979098644774914 0 4 0 31 2 1224979098644774913 0 2136 3 1224979098644774915 0 100 2147483678 2 1224979098644774915 70 2133 2 1224979098644774914 1 5 0 31 2 1224979098644774913 -1 2133 2 1224979098644774914 1 3 0 31 2 1224979098644774914 1
I will attempt to change 70 to 0, testing.... As of 12-4-2013 WORKS!!!
Note: If anyone is annoyed at the capture rate of lords for the player, you can modify it in scripts.txt. The script is:
Warband Native lines:
Quote
cf_check_hero_can_escape_from_player -1
11 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495583 1073742370 3 504403158265495583 2 1224979098644774912 546 3 504403158265495583 4 1224979098644774912 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 0 2136 3 1224979098644774914 0 100 2147483678 2 1224979098644774914 80
That number at the end that I highlighted red (80 by default) is the % chance that heroes escape from the player. You could change it to anything from 0 to 100, 0 being capture them every time, 100 being escape every time. This doesn't affect the capture rate of npc v npc battles, only player v npc.
!! It looks different in my file for Europe 1200 Beta 9 V.22
Europe 1200 lines, my file version looks like this:
Quote
cf_check_hero_can_escape_from_player -1
28 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495622 1073742370 3 504403158265495622 2 1224979098644774912 546 3 504403158265495622 4 1224979098644774912 2133 2 1224979098644774913 1 5 0 30 2 1224979098644774912 360287970189644966 2147483678 2 1224979098644774912 360287970189644968 4 0 200 1 504403158265495678 2133 2 1224979098644774913 1 5 0 2133 2 1224979098644774913 -1 3 0 3 0 2133 2 1224979098644774914 0 4 0 31 2 1224979098644774913 0 2136 3 1224979098644774915 0 100 2147483678 2 1224979098644774915 70 2133 2 1224979098644774914 1 5 0 31 2 1224979098644774913 -1 2133 2 1224979098644774914 1 3 0 31 2 1224979098644774914 1
I will attempt to change 70 to 0, testing.... As of 12-4-2013 WORKS!!!
Add to Character info screen your relation as a Number (Ref #14)
Difficulty level: Soooo easy
Character info screen to show your relation with lords as a #.
It's quite easy, actually. Just open up strings.txt and find: str_lord_info_string
str_lord_info_string {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_is_a_vassal_of_{s55}_of_{s56}.^}}Renown:_{reg5}._Controversy:_{reg15}.^{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:{reg3?She:He}_has_no_fiefs.}{s59}^{s49}
This is where it gets the text for the lord's pages. The relation is already stored by the script (in order to get the line of text that it displays), we just need to add a direct reference to it. It's stored as register 0, so to display the number all you'd have to do is add {reg0}. But let's make it a bit more fancy.
Change it to this:
str_lord_info_string {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_is_a_vassal_of_{s55}_of_{s56}.^}}Renown:_{reg5}._Controversy:_{reg15}.^{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:{reg3?She:He}_has_no_fiefs.}{s59}^{s49}^Relation:_{reg0}.
What I added is in blue. What this does is the ^ makes it start on a new a line, then it says "Relation: #." You could also delete the {s49} if you wanted - that's the bit that gives the general feeling text (like "They are fond of you" or whatever).
Note that this IS savegame compatible, but it won't show up until the notes on that particular troop get updated. This isn't done unless something changes, like if they lose or gain land or something. Changing relation updates it too.
* Note to self...I copied exactly ^Relation:_{reg0}. = with the period ( . ) at the end right after ^{s49}^Relation:_{reg0}.
As of 12-4-2013 WORKS!!!
Character info screen to show your relation with lords as a #.
It's quite easy, actually. Just open up strings.txt and find: str_lord_info_string
str_lord_info_string {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_is_a_vassal_of_{s55}_of_{s56}.^}}Renown:_{reg5}._Controversy:_{reg15}.^{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:{reg3?She:He}_has_no_fiefs.}{s59}^{s49}
This is where it gets the text for the lord's pages. The relation is already stored by the script (in order to get the line of text that it displays), we just need to add a direct reference to it. It's stored as register 0, so to display the number all you'd have to do is add {reg0}. But let's make it a bit more fancy.
Change it to this:
str_lord_info_string {reg6?:{reg4?{s54}_is_the_ruler_of_{s56}.^:{s54}_is_a_vassal_of_{s55}_of_{s56}.^}}Renown:_{reg5}._Controversy:_{reg15}.^{reg9?{reg3?She:He}_is_the_{reg3?lady:lord}_of_{s58}.:{reg3?She:He}_has_no_fiefs.}{s59}^{s49}^Relation:_{reg0}.
What I added is in blue. What this does is the ^ makes it start on a new a line, then it says "Relation: #." You could also delete the {s49} if you wanted - that's the bit that gives the general feeling text (like "They are fond of you" or whatever).
Note that this IS savegame compatible, but it won't show up until the notes on that particular troop get updated. This isn't done unless something changes, like if they lose or gain land or something. Changing relation updates it too.
* Note to self...I copied exactly ^Relation:_{reg0}. = with the period ( . ) at the end right after ^{s49}^Relation:_{reg0}.
As of 12-4-2013 WORKS!!!
Tweak the Honor / Relation loss for refusal to ransom lords, Parts A & B (Ref #12)
Difficulty Level: Baby easy
I feel strongly about (A) because when I'm at War with someone and they RAID and Kill my villagers...I don't feel it's dishonorable to make them rot in my dungeon for their crimes.
Honor lost for refusal to ransom lords is in menus.txt
E1200 Lines:
mno_ransom_accept 0 Accept_the_offer. 4 1528 2 360287970189639680 72057594037927948 1616 3 144115188075856963 144115188075856962 1 1 2 936748722493063658 144115188075856962 2040 0 . mno_ransom_reject 0 Reject_the_offer. 4 1 3 936748722493063437 144115188075856962 -4 1 2 936748722493063444 -1 2133 2 144115188075855990 1 2040 0 .
(A) The -1 is the amount of honor to subtract. It's only 1 honor lost by default.
I'm going to test by changing the -1 to 0, AS OF 12-4-2013 it works!!!
(B) Change -4 to 0, Tweak the Relation loss for refusal of Ransom. Not verified but fairly certain it'll work.
I feel strongly about (A) because when I'm at War with someone and they RAID and Kill my villagers...I don't feel it's dishonorable to make them rot in my dungeon for their crimes.
Honor lost for refusal to ransom lords is in menus.txt
E1200 Lines:
mno_ransom_accept 0 Accept_the_offer. 4 1528 2 360287970189639680 72057594037927948 1616 3 144115188075856963 144115188075856962 1 1 2 936748722493063658 144115188075856962 2040 0 . mno_ransom_reject 0 Reject_the_offer. 4 1 3 936748722493063437 144115188075856962 -4 1 2 936748722493063444 -1 2133 2 144115188075855990 1 2040 0 .
(A) The -1 is the amount of honor to subtract. It's only 1 honor lost by default.
I'm going to test by changing the -1 to 0, AS OF 12-4-2013 it works!!!
(B) Change -4 to 0, Tweak the Relation loss for refusal of Ransom. Not verified but fairly certain it'll work.
Tweak - How to Allow Accessing Inventory During a Siege (Ref # 1)
Difficulty level: Piece of Cake
**************************************
I personally only use this by Running back to my troops and then I hit the "I" key...I don't use it when I'm on the ladder or after I've entered the castle.
**************************************
Tweak:
The lack of baggage during a siege is annoying. Short of going into every single scene and making a 20mb download just to add baggage to them all, the easiest way of modding in inventory access to sieges is to just make it work by pressing the inventory key. So this is what I did. I'll leave it to you to regulate how you use it - run back to your troops and pretend you're opening baggage before you re-arm during combat if you like, it's just nice to be able to do it at all.
The file you need to edit is mission_templates.txt
* You'll need to look for mst_castle_attack_walls_belfry and mst_castle_attack_walls_ladder, and you'll be looking at the parts at the bottom of these entries (right before the next mst_ entry). Look for: -22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
The red being the line you actually need to edit - that's telling the game what to do once you push the inventory key. The way it's set now tells you that you can't access your inventory. Instead we change it to this:
-22.000000 0.000000 0.000000 1 2075 1 1 0
** All you actually have to change is the 1106 to 2075 and the 216172782113783919 to 1. This tells it to trigger the key as normal (aka open inventory) when you press the inventory key.
For clarity (in case I lost someone) What you'll want to see is this for the end of the belfry script:
Quote
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
I changed it to:
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 2075 1 1 0
And this for the end of the ladder one:
Quote
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
I changed it to:
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 2075 1 1 0
Once these changes are done, the next time you siege a castle or defend a castle pressing "I" will open your inventory. Not quite as elegant as baggage boxes, but much simpler. Enjoy!
As of 12-4-2013 it works AWESOME!!!
I have Done both and they work perfectly.
**************************************
I personally only use this by Running back to my troops and then I hit the "I" key...I don't use it when I'm on the ladder or after I've entered the castle.
**************************************
Tweak:
The lack of baggage during a siege is annoying. Short of going into every single scene and making a 20mb download just to add baggage to them all, the easiest way of modding in inventory access to sieges is to just make it work by pressing the inventory key. So this is what I did. I'll leave it to you to regulate how you use it - run back to your troops and pretend you're opening baggage before you re-arm during combat if you like, it's just nice to be able to do it at all.
The file you need to edit is mission_templates.txt
* You'll need to look for mst_castle_attack_walls_belfry and mst_castle_attack_walls_ladder, and you'll be looking at the parts at the bottom of these entries (right before the next mst_ entry). Look for: -22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
The red being the line you actually need to edit - that's telling the game what to do once you push the inventory key. The way it's set now tells you that you can't access your inventory. Instead we change it to this:
-22.000000 0.000000 0.000000 1 2075 1 1 0
** All you actually have to change is the 1106 to 2075 and the 216172782113783919 to 1. This tells it to trigger the key as normal (aka open inventory) when you press the inventory key.
For clarity (in case I lost someone) What you'll want to see is this for the end of the belfry script:
Quote
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
I changed it to:
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 2075 1 1 0
And this for the end of the ladder one:
Quote
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 1106 1 216172782113783919 0
I changed it to:
0.000000 0.000000 0.000000 0 3 73 1 22 2147484551 1 1513209474796486693 900 1 1513209474796486693
0.100000 0.000000 0.000000 0 2 903 1 1513209474796486693 1 1 936748722493063536
-22.000000 0.000000 0.000000 1 2075 1 1 0
Once these changes are done, the next time you siege a castle or defend a castle pressing "I" will open your inventory. Not quite as elegant as baggage boxes, but much simpler. Enjoy!
As of 12-4-2013 it works AWESOME!!!
I have Done both and they work perfectly.
Change the minimum amount of damage for PLAYER and his Heros to Continue Fighting and Contribute to Party Skills
Difficulty level: Oh my gosh, ridiculously easy
*****************************************
This is a very simple one that I'm sure everyone knows about
*****************************************
To Change the minimum amount of damage for PLAYER and his Heros to Continue Fighting and Contribute to Party Skills.
The lines are in the module.ini file for whichever module you are using.
# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15
Note: For example to make your heros last longer on the battlefield just lower the 15 in Red to same as YOU = 5
*****************************************
This is a very simple one that I'm sure everyone knows about
*****************************************
To Change the minimum amount of damage for PLAYER and his Heros to Continue Fighting and Contribute to Party Skills.
The lines are in the module.ini file for whichever module you are using.
# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15
Note: For example to make your heros last longer on the battlefield just lower the 15 in Red to same as YOU = 5
Blood Tweak Subitai's improved blood pattern that shoots out!
Difficulty Level: Easy, a simple copy and paste.
Subitai's IMPROVED Blood Tweak with even more blood in a better pattern that shoots out! Here's the pattern that I alter'd for myself.
= Raw text you can paste this right into your particle_systems.txt over the matching text to change the particle physics.
psys_game_blood 12800 prt_mesh_blood_1 5000 5.650000 3.000000 0.500000 10.000000 10.000000
0.000000 1.000000 1.000000 1.000000
0.100000 0.900000 1.000000 0.900000
0.100000 0.700000 1.000000 0.700000
0.100000 0.700000 1.000000 0.700000
0.100000 0.020000 2.000000 0.318000
0.000000 0.050000 0.000000 0.600000 1.500000 1.200000 0.000000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3 5000 0.800000 3.000000 0.900000 10.000000 10.000000
0.100000 0.600000 1.000000 0.010000
0.100000 0.500000 1.000000 0.700000
0.100000 0.500000 1.000000 0.700000
0.100000 0.500000 1.000000 0.700000
0.100000 0.150000 2.500000 1.150000
0.000000 0.050000 0.000000 0.900000 1.600000 0.200000 0.900000
0.000000 0.000000
Blood Tweak has always worked for me...it's awesome compared to native
Thanks a TON to "Niel_V" . For more info here is his link:
Topic: [Warband] Blood enhancement tweak v0.5
http://forums.taleworlds.com/index.php/topic,143179.0.html
Subitai's IMPROVED Blood Tweak with even more blood in a better pattern that shoots out! Here's the pattern that I alter'd for myself.
= Raw text you can paste this right into your particle_systems.txt over the matching text to change the particle physics.
psys_game_blood 12800 prt_mesh_blood_1 5000 5.650000 3.000000 0.500000 10.000000 10.000000
0.000000 1.000000 1.000000 1.000000
0.100000 0.900000 1.000000 0.900000
0.100000 0.700000 1.000000 0.700000
0.100000 0.700000 1.000000 0.700000
0.100000 0.020000 2.000000 0.318000
0.000000 0.050000 0.000000 0.600000 1.500000 1.200000 0.000000
0.000000 0.000000
psys_game_blood_2 12800 prt_mesh_blood_3 5000 0.800000 3.000000 0.900000 10.000000 10.000000
0.100000 0.600000 1.000000 0.010000
0.100000 0.500000 1.000000 0.700000
0.100000 0.500000 1.000000 0.700000
0.100000 0.500000 1.000000 0.700000
0.100000 0.150000 2.500000 1.150000
0.000000 0.050000 0.000000 0.900000 1.600000 0.200000 0.900000
0.000000 0.000000
Blood Tweak has always worked for me...it's awesome compared to native
Thanks a TON to "Niel_V" . For more info here is his link:
Topic: [Warband] Blood enhancement tweak v0.5
http://forums.taleworlds.com/index.php/topic,143179.0.html
Just trying to contribute to this great mod... enjoy!!!
"O"