1.0 animation BRFs are backwards compartible with 0.960

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Would be interesting for all those 960 mods out there.
I just got all the 1.0 animations working smoothly in 0.960  :smile:

Different animations got separated into a zillion of ani_* and uni_* BRFs and renamed. So you need to get 1.0 ani_* and uni_* brfs loadable from mod resourses, throw away human_anim.brf, and replace animation instances in actions.txt with new names (actions.txt from 1.0 will guide you)

I will probably make downloadable minimod later. Time to go to bed now
 
It all comes to brf editing I guess.
Thorgrim waited for 1.0 to continue with adding functionality to his BRF editor (may the Lord reward him with 99 virgins for this excellent stuff! :cool:)
 
I've been fiddling around with viewing anims in the current BRF editor, but no joy. All the ani and uni files come up as empty, while skeletons.brf complains it can't find human_actions1 and crashes (unsurprising, it's now called simply actions.txt) So I guess we need to wait for the new BRF edit/module system.
 
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