Summary: All tanneries in the world are starting to go bankrupt after 200 days, and are completely gone within another 50 or so days. Bankruptcy taking 200 days is due to a specific reason: all workshops start with 10000g in capital, and npcs pay 50g in wages per day to workers. So, 10000 / 50 =...
It should be added because right now the only way you can feed army is with your own supplies, this not only inauthentic but also impractical. Since armies mostly lived off the land and food stocks were mostly for emergencies, say for when your enemy uses a scorched earth strategy. This would...
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This thread has two main parts with very different suggestions
1 option should be considered as a list of simple potential solutions to balance things in a very short time.
2 is a little more complex and interesting, but similar.
Simple idea. 1 part. Balance North and South
The most simple...
I like the economy in the game and trade as it is already, but I feel just a little push is still needed for it to be truly alive. Seeing how current updates address the important issues I can assume it will be done the right way without my feedback/suggestion, but maybe it will be of some use...
So after now 160 hours of excessively playing the game. There are some major issues with cities and their management.
The root of all is the food system. I will explain why.
Food in cities is important as it fuels everything. From income, troops over militia & garrison to trading.
The food in...
Guess what is the best way to gain influence early in the game when your clan has just about hatched and your host is a bit stronger than forest bandits, but you need to show yourself? Fighting big battles? Sieging castles? Wrecking havoc deep in the enemy territory? Nah!
Just bring some...
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