production

  1. FubarXS

    SP - General More interactions with cities

    I've come up with a few ideas to make the cities in Bannerlord a bit more interesting. I apologize in advance if I created something duplicative. ▪ Ancient Knowledge -In cities: It could be at least interesting if there were possible EasterEggs in the cities, which would not be directly...
  2. Resolved [Beta 1.6.1] Ridiculously high amount of trade goods spawning

    Summary: Towns appear to have a ludicrously large stock of trade goods (usually 1 or 2 specifically) that seems like it is unintentionally high. Most other trade goods aside from one or two oddities all seem normal. Day 1 (Summer 1 1084) of a brand new campaign and Zeonica has 1423 Grain in...
  3. In Progress Jeracos has the incorrect industry buildings

    Summary: Jeracos, the fief near Diathma, has silver listed as it’s primary production as well as it’s map icon. However, the village itself has a group of horses rather than a mine. How to Reproduce: play on 1.6.0, walk over and look at Jeracos Have you used cheats and if so which: Scene Name...
  4. Policy Question - Forgiveness of Debts

    HI Guys, just wondering what exactly is the effectiveness for the policy of Forgiveness of Debts. Settlement Loyalty is increased by 2 per day -- Totally got what it means. Settlement production is reduced by 5%. ????? -- I don't know what dose Settlement production truly mean. Is it the...
  5. BOHÉMiÁN'Celts

    SP - Economy Customization of kingdom production

    Hello there! I got an idea... It would be nice to have option to choose whether I grow crops for sale, or for my own workshops. I was thinking even about possibility to choose what crops do you want to grow, and to choose if they are for sale or if they are for our own kingdom produce. ''For...
  6. SP Medieval Kervan Saray

    This mod aims for the people that wants to do little bit management after all the killing and pillaging. You can buy businesses (woodworker,mill,church,iron mine,stable) in villages. You can establish smithy or warhorse stables. Basic businesses manufacture raw materials for your artisan...
  7. emagut

    Need More Info Weird village production choices

    So we have Chornad has a fishing village on a slope of the mountain with no water resource "nearby" and Ferton by a river producing olives. Shouldn't these two switch business?
  8. SP - General Castle Management could be more interventionist

    I don't know what your experience was in relation to the subject, but in my castles there always comes a point where prosperity is too high. This makes food consumption so high that it even removing all the garrison and putting daily production under irrigation, its impossible to leave the food...
  9. Hillyboy

    Negative production in a city

    Summary: When i acquired my castle i found that i could not build anything, The percentage would go into the negative e.g. Building progress would be -200%, It also says -14 production Quest/Settlement Name: Tamnuh castle Screenshots & Video: Version: started on v1.0.2, updated to v1.0.4 still...
  10. Negative Production

    In the castle I own, the production was positive at the start, but over time slowly became negative, and it now constructs negative buildings, preventing me from building anything. Link to Screenshot of Production Page
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