mounted

  1. Mounted unit balance: Competing design philosophies

    So, I wanted to open this discussion because in both game design and discussions here I see a clash of two differing philosophies around mounted units: 1. Mounted units are straight up better than non-mounted units they are faster on both the battlefield and strategic map in battle, they seem...
  2. Lornloth00

    Treating on Horse Back

    The treating scene; where the player character encounters other parties on the map would be more impressive if mounted characters were on horse back during the this scene. If the player is mounted they are shown on horse back while talking to looter there would be a glaring difference in...
  3. Apocal

    Resolved [1.5.2] Mounted unit morale rarely breaks.

    Summary: Cavalry and horse archers only rarely suffer from morale breaks and routing due to losses. Infantry and archers are resilient but they will occasionally retreat, whereas cavalry typically do not. I suspect (but can't prove) it is because the ApplyAoeMoraleEffect is too small in radius...
  4. MrMaselko

    [1.2.1] Lance issues

    At least in multiplayer after couching the lance pressing the weapon switch mode button again doesn't always cancel it and sometimes requires to be pressed multiple times. Wether pressing the button works or not seems to be random. An another issue is that the indicator for when the lance can...
  5. Combat and Mounted combat feels clunky and weird

    Hello everyone, I just wanted to discuss the issue of Mounted combat feeling extremely clunky. The combat in general feels weird, but it's mostly mounted combat. First of all, I'd like to adress the issue of using 1-handed and 2-handed weapons on a horse. To strike an enemy next to you, you...
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