Summary: It is very obvious that, in order to reduce the strain on the GPU, banners are made to be static, flat texture when looking from afar, with cloth physics being added as you zoom in or move closer. While I can't say for field battles (which probably means it works alright in that...
Cloth physics on weapon has long been a request. Finally its enabled and this is exciting as now we can finally add banners to polearms.
Don't know why embedding is not working for me. Probably a setting from youtube. Will check it out.
Hey :)
So Im trying to add some custom armour into my game but im having some issues that i cant seem to sort...
Im basically adding a skirt to one of the chainmail tops, nothing fancy... I have managed to extract the meshes (using Tpac) and editing them in blender and imported it into the...
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