In Progress [SIEGES][1.1.0. BETA]Banner meshes not working as they should

Users who are viewing this thread

Version number
v1.1.0.
Branch
Beta
Modded/unmodded
No, I didn't use any mods.

Madijeis

Sergeant
WBNW
Summary: It is very obvious that, in order to reduce the strain on the GPU, banners are made to be static, flat texture when looking from afar, with cloth physics being added as you zoom in or move closer. While I can't say for field battles (which probably means it works alright in that context), in sieges it's the opposite way: static upclose and (seemingly) fully rendered and integrated when afar.

Also goddamn the siege pathing is wonky, please check that thing again
How to Reproduce: Play a siege
BJ1ce.jpg

The banner on the ram looks fine...
NETAr.jpg

... until it suddenly doesn't
 
I’ve also have an issue with textures not appropriate. I’m on Xbox but snow is showing up as purple. Missing textures on a console… really lame
 

uçanbiblo

Community Support
Community Support
M&BWBWF&SNWVC
Hey, forwarded the issue to the QA team for further inspection. Thank you for your time.
 
Top Bottom