Maybe you are looking for something like 3D Ripper DX, basically captures a 3D shot including the textures and saves the scene to a folder:
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
It's free, i used it to capture some models in different postures for statues.
http://www.deep-shadows.com/hax/3DRipperDX.htm