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  1. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

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    Thank you. I appreciate you.
    Now I do not need to restart campaign to find him any more.
  2. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

    The Horsethief from Khuzait was renamed to the Ragged.
    I found the Ragged from Khuzait, but his story is different what I have. How do you know devs changed the Horsethief to the Ragged?
  3. Sieg Choys

    SP - Player, NPCs & Troops Suggestion: Option which enable to spawn each one of every wanderer type when start new campaign & sandbox

    I am tired of restarting campaign again to find my favorite wanderers. So I hope there is an option which to enable to spawn each one of every wanderer type when start new campaign & sandbox.
  4. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

    Thank you! I will find him.
    The Horsethief from Khuzait was renamed to the Ragged.
  5. Sieg Choys

    Must be a bug or removed

    I remember and I have screenshots of old companion who called Horsethief from Khuzait. But I cannot find him anymore lately even I trying so many load & load to meet him. Was he removed by developers? or a bug preventing spawn of him? http://sieg25.egloos.com/3301346#3301346_1
  6. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

    I saw the Horsethief in my 1.1.0 playthrough just yesterday. not all companions will be found on the map at any given time, contrary to what TW has claimed in the patch notes.
    The Horsethief you saw was really from Khuzait? Not Battanian?
  7. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

    I remember and I have screenshots of old companion who called Horsethief from Khuzait. But I cannot find him anymore lately even I trying so many load & load to meet him. Was he removed by developers? or a bug preventing spawn of him? http://sieg25.egloos.com/3301346#3301346_1
  8. Sieg Choys

    SP - General Want to remove some 'crafted weapons' from game.

    This game remembers everything I crafted. Such as 'Crafted one handed sword' I made them as practices. Traders are sell these crafted weapons. Even they are not good qualities even I smelted them before so there are no originals. And some failed weapons changed to the winning prizes of big...
  9. Sieg Choys

    I am finding the latest working mod which spawns every type of wanderers at the start of campaign.

    I am finding the latest working mod which spawns every type of wanderers at the start of campaign. I already checked "https://www.nexusmods.com/mountandblade2bannerlord" and could not find what I want. It seems that every mods about wanderer in nexusmods are outdated. Is there a working mod...
  10. Sieg Choys

    How can I make characters can grab tip of the sword to hit enemy with crossguard or pommel?

    You cannot rotate a weapon via the itp_next_item_as_melee flag, you need some more work. Have a read here and adapt accordingly:

    Also please don't create multiple threads about the same topic.
    Thank you, I thought I wrote in wrong forum and wanted to delete previous one but couldn't.
    I will read and try your link.
  11. Sieg Choys

    How can I make characters can grab tip of the sword to hit enemy with crossguard or pommel?

    Making 'morhau' and 'half-swording' by using 'itp_next_item_as_melee' I am making some swords can mordhau by press 'x' These swords are examples ----- ["great_sword_william", "Great Sword of William", [("great_sword_william",0)]...
  12. Sieg Choys

    How to edit effect of skills?

    Thank you for replies, I will try that.
  13. Sieg Choys

    How to edit effect of skills?

    I want to edit effects of some skills in module system and will add new skills. Such as wound chance of surgery skill & increase the effect of inventory management to hold more items. But I am not sure where to find them and change.
  14. Sieg Choys

    SP - UI Add Crafted(Smithing) Items(and designs) Manager

    Players can see their crafted items which they made its as practices of smithing skill that sold by city traders. And can see the each crafted items are holding slots in item lists forever. So add 'Crafted Items Manager' in the game and allow player to decide which items will be used and which...
  15. Sieg Choys

    Bellum Imperii: Bug + Glitch Reports

    Hello, I found a bug about inventory.
    When I checking equipment of troops, I lost all of the items lower half of the inventory.
    My character has 10 points of inventory management skill

    I lost items at the below of the half line. Every time I try checking equipment of troops.

    I checked if it happens too when the character has 0 inventory management skill and found it is not happened.

    + Parthian veteran horse archers have 0 horse archery!
  16. Sieg Choys

    SP - Player, NPCs & Troops Digital indicator for customizing character height.

    Please add digital indicator for character height to check how tall characters are. Such as "Current height 175.0cm"
  17. Sieg Choys

    Resolved Workshops can randomly produce copies of weapons crafted by player

    Crafted weapons appearing as tournament prizes too!
    I used cheat to check item lists in game. And I found the game remembers everything I crafted.
    Please allow player to decide which crafted weapon remains in game and removed from game.
  18. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    I commented about crafted weapons appearing as tournament prizes too!
  19. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    So I wish developers add the functions of save 'weapon parts and sizes' and import and export it too.
    And wish to add checkbox of 'Publish this weapon recipe to public'.
    So players can decide publish weapon recipes to the other traders in the campaign or keep the recipe for private.
  20. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    It would be great if they added some kind of "save recipe" function for the weapons you actually want to keep. Then they could add just the saved weapons to the market and forget about the early crap weapons, and at the same time, make it easy to remake weapons that you actually like.

    Yes! And add the function of import recipe and export recipe too!
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