Projectiles while running
The penalty for throwing, archery, and crossbows while running is ridiculously overstated. For reference, see the game of "Baseball". In reality, it would be easier to compensate for the movement of your own body than it would be to compensate for being on a moving horse. I suggest that the penalty be a doubling of the reticule size, perhaps +50% for throwing. Bad aim becomes wild, but good aim is only slightly less accurate.
Back-slung shields. (Eogan)
Still way too high. the top of the shield should be about shoulder height, not higher than the person's head. This is especially noticable with the lowered 3rd-person camera. They block an annoyingly large portion of the screen.
Weapon animations.
It's been said plenty of times before, but the swings in-game are ridiculous. Every shot swings from the shoulder, when they should be a lot more economical and compact. Poles can use a counter-levered attack. Two-handers should combine a counter-lever motion with a short swing. One-handed blows should be closer to a punch than a tennis swing: it's more powerful, more accurate, and much faster.
Carts & Wagons (Kelpo)
This is my most ambitious suggestion here (and perhaps over the line for this thread), but I still think that if you're going to make the player watch over the mundanities of collecting & selling loot, babysitting upset NPC's, and manually controlling the party's food supply, that the "baggage train" shouldn't be abstracted. A player should get:
- 1 inventory slot for every infantry member of their party (every footman has a back-pack). Putting a horse in one of these slots makes that infantry act as a mounted unit for travel.
- 1 horse slot below the party inventory. When you put a horse in the open horse slot, it creates a cart/wagon slot beside the horse, the inventory slots for the horse below it, and a new empty horse slot below that.
- When you put a multiple-horse-drawn cart in the cart slot, it should create slots equal to the maximum number of horses that can be hitched to it.
Reference image
Fatigue and Camping (AvaRice)
Long marches w/o sleep should have a drastic effect on morale. AI parties should also camp at night.