So I have looked in a bunch of different threads, and I can't find a definitive answer as to why certain items go invisible. I have checked the resource and texture files and they are present, and it looks fine in item_kinds1. I checked for errors and there are none pertaining to the invisible...
As the title suggests, i have this error when trying to combine kengeki 1.6 into Scaedumar. Specifically, i'm trying to get the face and hair textures of Kengeki into Scaedumar. I have provided the textures and resources, and the skins.txt, and have declared the resources in module.ini.
Any...
A possibility to make spear-wielding troops more deadly on foot is to add a special ability for troops running to charge forward with their spears and jab them into anything in their path. Then the spear would go through whatever it hit (idealy the enemy :D) and it would mean a certain kill. As...
So the idea is that certain weapons could have its own specific animation. This way, a japanese katana is not wielded in the same way a European claymore is. It would help make the game tonnes more immersive, and add distinction in the way factions behave in battle (ie you won't confuse vaegirs...
2 questions
- BRF edit doesn't work with any brf in my warband modules, does it not work for warband? it keeps giving throwing some sort of exception
- I tried using open brf, but my pre-existing brfs want to open with BRFedit by default, and i don't know how to change that
I'm not sure if this is possible, but it would make mount and blade siginficantly better graphics wise. Is it possible to have wind effects on clothing, grass and trees? Nothing over the top like leafs, snow or rain effects, just wind on flora and clothing.
so i wanted to make a flamberge i added have the ability to be held as a polearm AND a Two handed weapon, but i ran into problems, and it only does the polearm function. I've created a seperated .txt file except with the word "alt", and tried to copy the model of the giant axes but it still...
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