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  1. Timohept

    [BUGS] - A place to report bugs to prevent duplicate posts

    Vlandian Sharpshooters (highest ranked crossbowmen) do not have a melee weapon, whereas lower tier crossbowmen do.
  2. Timohept

    Private Server Monetisation Policy

    I respect the stance Taleworlds has taken here and I hope that this integrity and consideration for players will continue.

    I'm 100% sold on Bannerlord and all future installments of the Warband series. To know that Taleworlds will not allow such abusive business practices in their games is admirable during an era of video gaming where it has become the norm to harass players and fans with micro-transactions and restricted content. To then extend this decree upon privately owned servers is an even greater display of respect and responsibility towards your fans. You have a strong and loyal community that will always support the growth of this series.
  3. Timohept

    SP Fantasy Warsword Conquest - New Opening Post

    Great mod :smile:

    I'm having fun playing the skaven.

    I don't know if this applies to other races but if the Skaven siege Brionne, they can't get up the ladder. They get stuck at the top of it. Perhaps this applies to other castles/towns that the skaven try to siege?
  4. Timohept

    SP Fantasy Warsword Conquest - New Opening Post

    We will be releasing Warsword Conquest Beta version around the 24th or 25th of april.

    Could have sworn this said 20th. I was so positive it was the 20th, that I stayed up all night anticipating the release.

    Silly me.  :roll:


    But seriously, I understand things can get delayed lol. Take your time. Thanks for the mod.  :mrgreen:
  5. Timohept

    Mount&Blade Warband NVIDIA SHIELD FAQ Thread!

    I'd like to say that native is great and I've had a lot of fun on it. However, I think the ability to play such a wide variety of mods has made M&B: Warband one of my all time favorite games. I have easily over 3k hours on it. I understand it has already been stated that there are no plans to support mods, but I'd honestly pay double the price just to have them. I didn't know Warband was possible on the Nvidia Shield, and as soon as I found out about it, I immediately bought it. Didn't have to read anything else. I probably should have though, I assumed it came with all the features of Warband, including the mods.

    Either way, I'm extremely grateful that Taleworlds has noticed the Nvidia Shield and have put work into making this possible. I'd love to hear that implementing mods is something being looked into, but if not, well I can't really complain.

    After this, and with Bannerlord around the corner, I'm definitely a happy camper.  :mrgreen:
  6. Timohept

    Mount&Blade Warband NVIDIA SHIELD FAQ Thread!

    Bought this the second I found out about it.

    <3

    Then I read that there was no intentions of mod support.

    </3

  7. Timohept

    MP Sci-Fi SW: Bear Force II - 1.0 Released!

    I might jump on with some friends if this is going to be legit. I miss this mod, it was fun.
  8. Timohept

    SP Medieval Hispania 1200 (RELEASED)

    Looks really nice.  :mrgreen:
  9. Timohept

    SP Fantasy Warsword Baptism 1.3

    I thought my internet was just acting up lol. It was like a 10 hour download or more.
  10. Timohept

    MP Fantasy [WB] Solgaard Roleplay

    This looks good, I can't wait for the server to release. :smile:
    I'm going to bring in a few friends as well.
  11. Timohept

    Comments: 3.0 Released

    Is it possible, after making your own faction, to set what kind of units you recruit through your fiefs?

    I know you can send a recruiter to go recruit in other provinces, but is there a way to set the culture of your fief to mimic another clan's culture so that you can still recruit what you want in your own fiefs?

    And is color customizable? It looks like it defaults to red (faction color and castle retainer color), or is that because I took a Takeda castle?
  12. Timohept

    Comments: 3.0 Released

    :twisted:
    Excellent...
  13. Timohept

    Comments: 3.0 Released

    After 2.0, assuming he accepts outside help, the mod will probably have everything everyone wants in 3.0 lol.

    I'd definitely be willing to help out with scenes and such.
  14. Timohept

    Comments: 3.0 Released

    Oh my god these are ****ing beautiful.  :shock:


    You are very talented phlpp! I'm more interested in this mod than any other games atm lol.
  15. Timohept

    MP Sci-Fi SW: Bear Force II - 1.0 Released!

    Separatists win almost every round.

    The bounty hunter class is very overpowered. They can pretty much spam the fastest gun in the game and jedi can't even swing at them, let alone troopers be able to do anything in close combat.

    Can Jedi get a force push or something to be able to counter this? A small stun like the lightning maybe.
    Jet troopers can do the same thing as the bounty hunters, but the sith are able to use lightning as a counter.
  16. Timohept

    Comments: 3.0 Released

    Beautiful. But I would use them both tbh.  :mrgreen:

    Variety is better than quality (to an EXTENT) and I think the first one is fine.

    Also phlpp, you are killing me here. Every time you post I think its 2.0  :oops:
  17. Timohept

    Comments: 3.0 Released

    :mrgreen: Looks beautiful.

    Amazing work!
  18. Timohept

    Can SOMEONE help me design / create a mod?

    I remember some odd years ago I asked for help modding here too. I was asking for help making a Zelda themed mod, but had no experience in modding. If it wasn't MadVader who replied to me, it was someone else who said pretty much the exact same thing as him.  :oops:

    All of a sudden the excitement and enthusiasm went away.

    If you seriously want to create this mod and put all of the time and effort into it, understand that people are more willing to help once you have proven that you COULD theoretically do it all yourself if you had to. At that point, people would be willing to help knowing that the project will be complete with or without their indefinite attention. Too many mods die or are abandoned and a lot of freelance modders get hit the hardest when this happens.
  19. Timohept

    Comments: 3.0 Released

    SanadaSamurai said:
    The first picutre looks kinda awkward.

    Japanese were not very tall(the tallest person was 1.70 cm high.)

    the average japanese person was between the 1,20 and 1,50 cm high.

    Your castle walls look to high.


    2nd picture:

    Looks good though one big mistake the japanese did not had those huge gigantic stairs.

    They more had small stairs though as mentioned their castle layers were divided and that created the height of the keep.
    The castles all look to high because of the stones under them.(they had stones under them but they were not that high.)

    Most objects (such as the castles) have large bottoms (the stone) so you can add them to any terrain and there are no holes at the bottom.
    He will just lower the castle into the ground until it is an appropriate height in the scene editor. The scene editor can also change the length, width, and heights of any object, just in case you wish to do that manually for your own tastes. It is as simple as changing some numbers, nothing complicated. I'm just letting you know in case it doesn't get changed to your preference and you would like to edit it yourself.  ;p
  20. Timohept

    Comments: 3.0 Released

    The castles look great ;o
    And yeah, mons on them would be a very nice addition lol


    I don't remember if it has already been implemented, but were you planning on adding any onna bushi to this mod? Mercenary onna bushi would be pretty awesome.  :mrgreen:

    With one more castle to go, do you mean after it is finished it is likely that 2.0 will be out?

    Take your time, of course, I was just asking out of curiosity.  :razz:
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