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  1. Narthir

    Native Completed Kitten's Team Inspiration Tournament (K-TIT)

    Oh geez. Well, serves me right for not checking the forums 10 minutes before the deadline xD
  2. Narthir

    Native Completed Kitten's Team Inspiration Tournament (K-TIT)

    I'm currently on Lenton's team, but it seems that we won't be getting a full team together. If he doesn't mind, I'd like to offer myself up as a free agent for any last minute team changes!
  3. Narthir

    Native Completed Kitten's Team Inspiration Tournament (K-TIT)

    I think it'd be pretty cool if those not participating could spectate, everyone chatting it up and watching it like a sport. Though I agree, the teams would both have to agree to each spectator as spying is a risk.
  4. Narthir

    Native Completed Kitten's Team Inspiration Tournament (K-TIT)

    Kitten, that is an excellent idea. I really hope it's able to come through, I would love to participate in any future tournaments!  :smile:
  5. Narthir

    With fire and sword

    Personally I'm not a huge fan of the gunpowder age, but if the combat can include melee troops effectively then I think it'll be good. I really like the idea of Captain Team Deathmatch too, if it was implemented in a more Battle-mode way. However, I wish they would stick with the old factions like the Swadians and the Vaegirs.
  6. Narthir

    Native Completed Kitten's Team Inspiration Tournament (K-TIT)

    Hey, I'd like to participate if I can.

    Narthir - Any - Infantry/Cavalry - Western US
  7. Narthir

    Let's discuss khergit issue!

    Personally I hate playing against Khergits in MP because many players go horse archer. There are good tactics to fight against horse archers, unfortunately most require a lot more teamwork than you usually see in your average MP battle. This isn't a huge problem in maps like Village where there is a ton of cover, but in open maps it's kinda ridiculous how easy it is for horse archers to just circle and shoot til they run out of arrows.
  8. Narthir

    The Villagers of Northshire (tkov guild)

    Haha yeah, I had a great time RPing with you guys. That fight before taking the castle was pretty epic. Darn knights!  :mad:
  9. Narthir

    Mount&Blade: MMO

    Actually, Guild Wars worked pretty well without subscriptions. You still have to pay for each expansion, but it's vastly cheaper than a subscription fee. It was a decent game, but not a great one. GW2 looks awesome and still avoids subscription fees, so I think it would work with a decent player base. With this community I'd even think it could get enough support to work out fine until word gets out that the most awesome MMO of all time (M&B MMO) exists.
  10. Narthir

    Mod Idea - [MP] Commander Battle

    Yeah, it is very well done, I just think there might be issues if two players claim control over the same units or fight over which units they control using the Native system. I was thinking that maybe using classes would work well by having your class choice designate who you command. For example, if you choose the class "Commander", you lead all the troops. If you choose "Commander" but there's a cavalry captain, you command all but cavalry. If you choose cavalry captain and there is no commander, then the rest of the troops behave with default AI and your cavalry obeys you. Each group leader would also have attributes/equipment options for their troops as well as themselves. Example: Archer group leader can outfit his archers. He can also equip himself, but his stats and capabilities are similar to those of his archers.

    Using this system, you could have up to somewhere between 4 and 8 leaders on each side, each with his own role. You would then have to cooperate in order to use effective strategy and win.
  11. Narthir

    Mod Idea - [MP] Commander Battle

    That makes sense. I think most of these limitations would probably have to be determined by coders, since they know the limitations of the system well enough. Multi-commander mode would be fun, but due to lag constraints you couldn't probably have more than something like 16 players on a server at the most.
  12. Narthir

    Mortal Online

    Yeah like the idea sounds really neat, just not sure if it's implemented in the best way. Hoping it is, I'd play that game non-stop!
  13. Narthir

    Mortal Online

    Has anyone tried Mortal Online? It's a sandbox mmorpg with elements of Oblivion and M&B (especially the combat system). It looks really cool but sometimes sound really cool then end up being bad. http://www.mortalonline.com/
  14. Narthir

    Mod Idea - [MP] Commander Battle

    I really like the troop trees you have set up. Of course, it would take some testing to properly balance them, but the idea is quite good.

    I'd take the initiative to start the mod myself but I have no M&B modding experience (though I do programming experience) and between work and school I don't have a ton of time to do the modding. The ideas are alot easier to do since you kinda come up with them without time just spent thinking  :smile:
  15. Narthir

    Mod Idea - [MP] Commander Battle

    ^ This is exactly what I had in mind when I started this thread.

    I also think that perhaps you could take the mod in the direction of each player having his own squad of 5 or so npcs that the player can equip/balance any way they see fit (using gold). It wouldn't exactly be a commander mod but it would be more of a squad based version of Native, with the ability to upgrade your squad. Personally I think that idea would be better suited as a completely separate mod due to less of commanding and more squad based combat. Does sound fun though :smile:
  16. Narthir

    Mod Idea - [MP] Commander Battle

    Hmm.. I think that things would work best if the battle ended once the entire army was killed, with a deathcam type option for just viewing but not commanding if dead. If it ended when the commander died, then battles could end unfairly with a random shot killing the commander and ending the battle. Without the commander, however, troops are in disorder because they receive no new orders and there is a huge disadvantage (realistically, if a commander is no longer able to command, the troops are more disorganized/morale goes down).

    Also, I think that there might be an issue of how to operate servers using this mod. If there are only two commanders in the match, then the server size would only be something like 2 people, and it would be costly to maintain enough dedicated servers for all these matches. One possible solution would be that if you wanted to play a match, you would host a server for this mod and those seeking matches could look on the server list to join. Another solution could involve making each match have several commanders on each team, each managing different troops. To make this possible you would have to change the bot code so that more players in the server wouldn't dramatically reduce the bot number and find a way to assign commanders effectively.
  17. Narthir

    Mod Idea - [MP] Commander Battle

    That is a very good point that people could just go horse archer or lancer and rack up kills. Perhaps this issue can be resolved by keeping combat skills on the commanders set relatively low to prevent a one man army. I don't think it would be too difficult to reduce horse archers if the riding skill wasn't set too high and the horse archery skill set to 0. I have also seen bows disabled on horseback in the persistent world mod.

    Also, I think since both commanders are human players, if one went on a killing spree the other could go fight the enemy commander himself. If commanders couldn't fight I think the mod would end up like a simplified total war game.
  18. Narthir

    Mod Idea - [MP] Commander Battle

    Thanks, not sure why I didn't see that before.
  19. Narthir

    Mod Idea - [MP] Commander Battle

    I started a thread about a tactics/commander based multiplayer mod and thought that I should bring this idea to the modding section of the forums, so here's the link: http://forums.taleworlds.com/index.php/topic,135490.0.html
  20. Narthir

    Mod Idea - [MP] Commander Battle

    Yeah, the 50 bot idea is already implemented in Native MP, but I think that additions to help make commanding more fun might be good for a mod. As for the imbalanced combinations of troops, perhaps set a limit on how many of each type there can be or (as I would prefer) try rebalancing troop stats so that cavalry wasn't as OP against a full infantry army (possibly by lessening horse hitpoints or having the ability to equip your troops only with polearms). Total War wouldn't as I would plan because with this mod you would be able to quickly change equipment/troop spread between rounds easily and, perhaps more importantly, you can influence the battle through your own combat skills as well.

    Again, this is just a thought for a mod, maybe it isn't worth spending time on if the majority would find Total War games to serve the same function. However I believe that it would be really cool to see and would use M&B's awesome combat system to form a new challenge of tactics and strategy.

    (PS I think I'll post a link in the mod forums)
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