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  1. Vankod

    SP Medieval [OSP] Teutonic Order: Drang nach Osten beta v. 0.99 and OSP Pack

    I actually thought that the Module System is part of the OSP. Is this not the case?
    No. OSP is Assets only. First of all (Mostly) it is the models and textures.
  2. Vankod

    SP Medieval [OSP] Teutonic Order: Drang nach Osten beta v. 0.99 and OSP Pack

    Where source code
    For what? What do you need my Source Code for?
  3. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    "Ex luto Marienburg" - Marienburg of clay!




    Grunwald Mod version 0.4 Download link below:​



    Main Changes:
    - The new faction is the Grand Duchy of Moscow!
    - Fixed many bugs and other improvements
  4. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    New version 0.3 is available!
    Main Changes:
    - Many new items: armors, weapons, helmets, etc.
    - Simulation of the Battle of Grunwald!
    - New nonlinear Quest for the Teutonic Order!
    - Other fixes and improvements

    Have a nice game!:wink:
  5. Vankod

    SP Medieval [OSP] Teutonic Order: Drang nach Osten beta v. 0.99 and OSP Pack

    Yeah... Ok. It's been a long time since I was here. But now I have for you is really good news. This is the pre-release beta mod Drang nach Osten 0.99
    Link in the first post.

    Changes in version 0.99 - 1.0:

    - Added Start as King or Lord or vassal
    - Now, people on cities' scenes can spawn mounted
    - Added / returned the ability to play as Woman MH!
    - Animated flora Basic Seasons & Wind effects
    - Added genealogy for Lithuania and wife of Mindaugas
    - Fixed trade routes by water / by sea
    - Added a quick transition from the menu to the village elders or guild masters
    - Ability to change Civilian clothes for pretender and NPCs
    - Added dialogues and disputes between NPCs and pretender for the throne
  6. Vankod

    LSP Medieval 2D Art The Historic Lords Project (Volume 2 Released)

    Sorry for necro. But I just want to get some of already done Lords from the Volume 3 :oops:
  7. Vankod

    Modding Q&A [For Quick Questions and Answers]

    Hello there. I have got this part of the code in game_menus Menu "town_tavern":
    Code:
                 (try_for_range, ":companion_candidate", companions_begin, companions_end),
    
    ###Van_added
    
            (this_or_next|eq, ":companion_candidate", "trp_npc2"),
            (this_or_next|eq, ":companion_candidate", "trp_npc3"),
    
            (this_or_next|eq, ":companion_candidate", "trp_npc5"),
    
            (this_or_next|eq, ":companion_candidate", "trp_npc7"),###Fulko de Lorche
    
            (this_or_next|eq, ":companion_candidate", "trp_npc12"),
            (this_or_next|eq, ":companion_candidate", "trp_npc13"),
            (this_or_next|eq, ":companion_candidate", "trp_npc14"),
            (this_or_next|eq, ":companion_candidate", "trp_npc15"),
            (eq, ":companion_candidate", "trp_npc16"),
    ###Van_end
    
                   (troop_slot_eq, ":companion_candidate", slot_troop_occupation, 0),
                   (troop_slot_eq, ":companion_candidate", slot_troop_cur_center, "$current_town"),
    			   (neg|troop_slot_ge, ":companion_candidate", slot_troop_prisoner_of_party, centers_begin),
    			   
                   (set_visitor, ":cur_entry", ":companion_candidate"),
    
                   (val_add, ":cur_entry", 2),
                 (try_end),
    What should I do to, for example, "trp_npc7" spawn only after finishing the Quest "qst_nowo_kovno"?
    I did so:
            (try_begin),
    (neg|check_quest_active,"qst_nowo_kovno"),
    (check_quest_finished,"qst_nowo_kovno"),

            (this_or_next|eq, ":companion_candidate", "trp_npc7"),###Fulko de Lorche
            (try_end),
    But it Doesn't work correctly.
    What conditions should I put?
  8. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    Update Alpha 0.2 (Download Link in the first post):
    - Fixed field artillery in the Battles
    - Fixed Oats (fodder for horses)
    - Returned a description of the properties of Items and foods
    - Naked characters are dressed :lol:
    - Improvements and Additions Russian Translation
    - New 3D Models
    - Scribbler of the provinces and Lands on the Global Map
    - New Quest from NPC Jagienka ze Zgorzelic
    - Hunting opportunity for wild animals
    - Fixed some bugs
  9. Vankod

    Modding Q&A [For Quick Questions and Answers]

    @Dj_FRedy,
    Big Thanks! I got it. :smile:
  10. Vankod

    Modding Q&A [For Quick Questions and Answers]

    How can I get the Fog of War in my mod?
    I wrote this script, but it still does not work:
    Code:
     ("game_check_party_sees_party",  [
    (store_script_param, ":party_no_seer", 1),
    (store_script_param, ":party_no_seen", 2),
    (try_begin),
      (eq,"$cheat_mode",0),
      (set_trigger_result, 0),
    (else_try),
      (set_trigger_result, 1),
    
      (try_begin),
          (is_vanilla_warband),
          (this_or_next|is_between, ":party_no_seen", villages_begin, villages_end),#bugfix###was p_bridge_1
          (this_or_next|is_between, ":party_no_seen", "p_bridge_1", "p_bridge_end"),###was this_or_next|
    
    	(is_between, ":party_no_seen", "p_castle_21", "p_castle_23"),###quest partes###Van_added
                  
          (party_set_flags, ":party_no_seen", pf_always_visible, 1),
      (try_end),
    
      (neg|is_vanilla_warband),
      (eq,":party_no_seer","p_main_party"),
      (neg|party_has_flag, ":party_no_seer", pf_always_visible),###wasn't comment
      (try_begin),
        (is_between, ":party_no_seen", villages_begin, villages_end),#bugfix###was p_bridge_1
        (store_distance_to_party_from_party, ":distance", ":party_no_seer", ":party_no_seen"),
        #(assign,reg0,":distance"),
        #(display_message,"@dist {reg0}"),
        (le, ":distance", 3),
        (party_set_flags, ":party_no_seen", pf_always_visible, 1),
        (party_set_note_available, ":party_no_seen", 1),#center info searching addition, GNK
      (else_try),
        (is_between, ":party_no_seen", "p_bridge_1", "p_bridge_end"),###was this_or_next|
    
        (store_distance_to_party_from_party, ":distance", ":party_no_seer", ":party_no_seen"),
        (le, ":distance", 1),
        (party_set_flags, ":party_no_seen", pf_always_visible, 1),
      (else_try),
    
    	(is_between, ":party_no_seen", "p_castle_21", "p_castle_23"),###quest partes###Van_added
    
        (store_distance_to_party_from_party, ":distance", ":party_no_seer", ":party_no_seen"),
        (le, ":distance", 3),
    
    
        (party_set_flags, ":party_no_seen", pf_always_visible, 1),
    
        (party_set_note_available, ":party_no_seen", 1),#center info searching addition, GNK###Van_added
    
      (try_end),
    (try_end),
    ]),
    What should I do else?
  11. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    A little update is available by link in the first post.
    Change Log:
    - Fixed Dialogues with companions
    - Fixed scenes of Lords Halls in towns and castles
    - Added "Artillery" Engineers to the Units upgrade lines
    - duplicate helmets with open visor removed from sale
    - Fixed some props on Arena Scene
    - Changed the spawn of Schiffskinder (Sea Raiders)
    - Fixed some main story bugs
    - New Quest for the Teutonic Order to join the Faction
    - Expanded system of dialogue with the dwellers. Corruption in the towns.
    - Fixed other bugs and defects
    - Includes full Russian translation.
  12. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    Ok. Alpha is available! Download link in the first post.
    Warning! It's just a first Alpha-version. There are English translation deficiencies. If someone can help me with it, I will be very appreciated.
  13. Vankod

    SP Medieval Grunwald Mod Alpha 0.4


    Subscribe to my channel, leave comments, put likes

  14. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    Icons for global map of the memorial book places:
    - Cross on the place of the Grunwald Battle.
    - Suicide Zygfryd de Lowe
    - Samogitians Sacred Grove


    By Alisacat007
  15. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    Armors on sale for the heroine and companions
    d63e89ce4a6c.png

    Vytautas the Great set:



    %D0%92%D1%96%D1%82%D0%B0%D1%9E%D1%82_small.jpg

    2018-07-09_084615-1-411x376.jpg
  16. Vankod

    SP Medieval Grunwald Mod Alpha 0.4

    Female NPC's Jagienka and Danusia
    0f88885329fe.jpg


    Jagienka ze Zgorzelic:
    57bafe4d9c62.jpg
    Companion for MH
    Excellent archer - tracker. She got this outdated reinforced chainmail from her grandfather - robber.
    As well as the talent to understand good wines. There is a clear contradiction here, but everything happens in life.
    The chainmail was fitted by a tailor-gunsmith in her athletic figure.
    In her free time, she loves to read the Bible. And even cry.

    Danusia Jurandowna:
    e0837da02443.jpg
    The second and last female companion in a harsh man's world ''Grunwald Mod ''.
    Classic Madame. This girl are not able to, except to please his knight Zbyszko.
    In her free time from pleasure, she sings and plays the lute and flute. For all.
    This armor Zbyszko took off in one of the raids from one of his captives, and gave it to his sweetheart.

    New faces of these companions:
    13bc1a68f5e7.jpg

    Ladies and Gentlemen, Release soon! :wink:
  17. Vankod

    Modding Q&A [For Quick Questions and Answers]

    Somebody, Thank you!
  18. Vankod

    Modding Q&A [For Quick Questions and Answers]

    Hello! How to do that in the quest notes on displays/shows quest text/description?
    The 'setup_quest_text' command in Dialogs does not help for me. Or it can only be done with strings? :???:
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