Happy to hear you like my reply; I'm kinda new around here since I really made an account to check the news since I got into this game this time last year on PS4 and, well, it was a mess but it seems mostly cleaned up with the latest update. A lot of fun despite the mess; put several hundred hours into one playthrough that ended in unification, after all.
I should have said "especially with diminished range," because I could imagine a simple rotation of swiping left, right, thrusting, and retracting the spear when the enemy gets close being within the realm of the game's system to handle. There is precedent for adjusting weapon functionality (like, with javelins, going from throwing mode to melee mode) and that could be applied to spears as well.
I could easily imagine most of the spears in the game being useful as slashing weapons since their blades are long and broad enough to be serviceable. Of course, it makes sense IRL to sweep if you miss a thrust (for example) and, in game, it'd make spearmen (NPCs) especially useful since they could pack together and create a cone of death in front of them just with repeat swipes without knocking into each other.
Spears have improved in Bannerlord compared to Warband--it's why I use them all the time on horseback--but rarely on foot if I can help it since it's clunky, limited in attack angles (smarter A.I. means this weakness is emphasized), and requires a bit of "thrust towards the feet and than swipe up" in a weird way to consistently hit someone in front of you (or shield bash/kick, a player-only mechanic that'd probably help NPCs quite a bit).
The simplest improvement might be to just raise the attack speeds across the board for spears so that you and NPCs can compensate with sheer repetition where you lack in effective alternative attack options
Agreed, the simplest way to address this problem would be to increase the attack speed or handling of spears. In my opinion, another effective approach would be to remove the bouncing mechanic, or as you mentioned, implement the idea of pulling the spear back. The speed of thrusting was what made spearmen formidable warriors on the battlefield. It was the reason charging at them was risky – they could swiftly change their attack direction, making it difficult to approach.
Historically, the spear wouldn’t bounce off harmlessly; it would either penetrate or push back its foe. Even against opponents with shields, a skilled spearmen, especially if holding the spear in two hands, could still be a formidable force. In formations, spears seem ineffective, and my testing indicates that troops with spears are easily overwhelmed by enemies wielding one-handed weapons. It’s confusing why spears, unlike two-handed axes and shock polearms, feel slow, get blocked easily, and deal less damage.
I also appreciate your suggestion about giving spears more attack options. The idea of switching between attacks, similar to javelins, is intriguing. However, I wonder if this might become too complex, especially considering the various polearms in the game. Some spears already have the ability to brace, thrust, and throw (like pilum). Would you propose giving this ability to specific spears or spear heads, or perhaps a combination?
I guess, that there is a mod adresing this issues, but just like you, I’m also playing on console.