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  1. Having trouble getting custom pieces to appear as crafting parts

    So I pretty much did a straight copy paste job from the native SubModule.xml into mine but still getting the error

    <XmlNode>
    <XmlName id="CraftingPieces" path="crafting_pieces"/>
    <IncludedGameTypes>
    <GameType value = "Campaign"/>
    <GameType value = "CampaignStoryMode"/>
    <GameType value = "CustomGame"/>
    <GameType value = "EditorGame"/>
    </IncludedGameTypes>
    </XmlNode>
    <XmlNode>
    <XmlName id="WeaponDescriptions" path="weapon_descriptions"/>
    </XmlNode>
    <XmlNode>
    <XmlName id="CraftingTemplates" path="crafting_templates"/>
    </XmlNode>

    That said when I remove the references to these XML nodes as well as the items node it seems to work, could it be referring to an error within one of the xmls such as crafting_templates.xml rather than the submodule?

    Might just wipe the module and start from scratch to see if I can catch where it is going wrong.
  2. Having trouble getting custom pieces to appear as crafting parts

    Hmm ok it is just looking at the mods I downloaded from the Nexus just to get an idea of what others are doing it seems that they only include the xml files they need and delete the rest as well as the entries in the submodule, they also change the names of the files by adding a reference to their module such as weapon_descriptions_modnamehere.xml or something which they then update in the submodule to reference that specific file.

    That said I placed entries in the submodule to load crafting_pieces.xml, crafting_templates.xml and weapon_descriptions.xml into my submodule (did not change the file names, left them default) and now I am getting the error "Could not load merged xml file correctly: ItemsError: Object reference not set to an instance of an object" and have no idea what this is referring to.
  3. Having trouble getting custom pieces to appear as crafting parts

    So trying to get my custom meshes to show as crafting pieces under one handed swords but don't seem to be having any luck So I have imported the models in the editor fine and assigned the material fine and that all seems to work fine and I can view it in the editor, I have added the pieces into...
  4. Does object size and position matter when modelling in Blender?

    For instance how big should a sword be in blender and where should the parts be positioned? Should I put the object source at the beginning of the blade or at the middle of the blade?
  5. Questions on importing a 3D model from Blender to Bannerlord?

    Hi, new to the forum and new to modding Bannerlord, currently working on 3D models in blender to import into Bannerlord, starting off simple with a sword and a shield but would just like some advice on what specifications I should be aiming for and what is needed to import into Bannerlord from...
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