Shields are litterally designed to counter ****ty throwings like javalings. Cant wait to see what kind of cancer bs captain would be if the meta would be to take 6 light inf with throwings and run around.
Good luck trying to anihilate heavy inf shieldwall which is just standing still with javeling which deal as much damage as light bow.
Nothing can beat heavy inf spam by the core game design given equal skill. You play with bots vs bots as inf, then automatically the strongest unit should win. Yet still, factions like aserai and khuzait better off taking lightest inf for maximum strength.(in captain)
Being unable to kill battanian inf as aserai is different story though. The balance is really off even in skirmish where aserai WR is around 40% while battanian WR is >55% which only exponentially increases the power difference when fighing not 6v6 but 50v50.
So ask devs to balance and equal out melee capabilities of all inf unit packs instead of creating another level of imbalance.