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  1. Areldir

    SP - UI Overhaul mods - stripey thumbnails

    Actually you are not supposed to remove anything. "Assets" and "AssetSources" should not appear in the published mod, but the modding tool takes care of this while publishing. You shouldn't be removing anything manually. When you click the publish button and select an output directory, the resulting output will not contain these folders, but your original mod folder should include.
    That is still not the cause of the issue though, as it is present in the modding tools when both the Assets and AssetSources folders are present and un-altered by the user outside of the modding tools themselves. The issue is universal across all mods that add custom items of any kind to the game. This is not a case of user error.
  2. Areldir

    SP - UI Overhaul mods - stripey thumbnails

    +1 to what Alexander Drakos said. The issue occurs regardless of team colours, so it cannot be that. The issue is also present in the modding tools when a vanilla material is used on a modded item, which seems to mean it is something to do with reading materials across different files, or when materials are not present in the same module as the mesh referencing them.
  3. Areldir

    e1.6.0-v1.2.7 Modding Changes

    Suggestion: If possible, could we please have the ability to load strings xml files directly via the SubModules.xml, and the ability to override native strings without editing the native files?
  4. Areldir

    Suggestion General Xml string loading

    Hi there. Apologies in advance if this has already been covered elsewhere. Following a discussion I had with the devs on the official modding Discord, I would like to suggest that strings xml files be made able to be loaded directly from the SubModule.xml file, rather than requiring a separate...
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