You don't know half the story, man. @Apocal is the ****. He just comes into the village riding his Asaligat and all the notables scramble to offer him their hidden T5 horse archer daughters for battle or marriage. If you ever come into a Khuzait village and wonder where TF have the recruitable troops gone, now you know it: the notables are just hiding them for Apocal.
It's not impossible that the upgrading of workshops (and other previously planned features) become a scrapped feature, despite how sad that would be.
Bannerlord's character development system isn't good. It's what we have, though, and they're not going to change it. It's too big a part of the game already and intersects with too many mechanics. The best we can do is persuade TaleWorlds to make it better. Wanderers need better distributed attributes. We should be able to pick all of their perks. There could be more ways to acquire more attributes or focus points too. The perks themselves can always use more love too but TaleWorlds is working on it at the momento.
I always save before I auto resolve. I always reload if I lose even 1 Khan's Guard. Way less of a hassle to just reload than it is to replace a KG.
Because retraining attributes and focus points doesn't take away your skill levels, that could be used to max out a character completely by maxing some skills and then retraining to max the other skills, so I'm not sure such a feature (the ability to retrain multiple times) should be in the base game. I'd use mods for that. I do think attributes and focus points should be irreversible once distributed by the player, but because of the current state of wanderers in regards to attributes, TaleWorlds should just give them to us with all of the points free for the distribution until they completely fix them.
And you just pointed out a second problem: Medicine and some other skills don't level fast up enough.
For what it's worth, the Empire currently does produce the best in slot chest piece (Imperial Scale Armor), but Battania produces the best in slot helmet (Highland Noble Helmet with Feather), gauntlets (Highland Warlord Bracers) and greaves (Highland Warlord Boots). Battania used to produce the best in slot shoulders (Highland Warlord Pauldrons) too, but that position now belongs to the Aserai (Southern Reinforced Brass Scale Shoulders). As a matter of fact, many Imperial armor pieces were nerfed in the most recent patches. Lamellar Plate Gauntlets and Boots and Imperial Lamellar Shoulders are now worse than quite many other options for their slots now.
You're right. I agree with you in regards to the possibility of making peasant clothes protect as well as Imperial scale armor. That shouldn't be possible. I wouldn't like that to be possible. What I'm talking about is more along the lines of being able to throw a rough bear skin over my Highland Warlord pauldrons for the looks without losing its stats. I might also want to use the Highland Warlord armor (to match the arms and the legs) without feeling bad for not using the more protective Imperial scale armor. Say I'm actually just crafting an as protective chest piece, but with a different design instead. If you think that's also absurd, then I can only politely disagree.
The ability to repair and improve weapons and armor through smithing (removing bad prefixes and adding good prefixes) is a no brainer. I'd take the ability to do that over the possibility to create my own frankenstein weapons in a finger snap. Being able to "transmog" (create armor that's as protective as, say, Imperial Scale Armor, but looks like rough bear skin) is a necessity. Currently we need to choose between wearing the most protective gear or giving our character the looks we'd like to give them. I'd pay for a DLC that would let me repair and improve weapons and armor and, especially, transmog armor.
Locking gear behind skill (or level) requirements is a much better idea than just giving them absurd prices if the goal is to make top tier gear an end game thing.
That's quite funny, but IMO that's how it should be. We should be able to assign multiple roles to the same hero. After all we do fill all roles until we assign them to other heroes. Heroes also fill all roles when leading their parties. I don't see a reason why we shouldn't be able to delegate more than one role to the same hero.
I'm glad Khuzait Horse Archer cheesers like us (who got used to steamrolling the map with no troop losses) aren't the people the game is balanced around. In my experience the leveling of Medicine is more or less alright (at least compared to others). Try simulating more (maybe all) of your battles (so you actually take losses just like the AI). There are other graver offenders.