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  1. PSA: In sieges you can store catapults and trebuchets and release them at the same time

    I know, it feels pretty cheesy. I didn't know of this feature for a long time either, and I hope it will be changed in the future to something that makes more sense... At least make siege engines automatically be built in reserve, and deploy them when you wish to attack. The AI should also be able to make use of this mechanic
    Infact it seems a litle bit logical, IMHO, with siege engines the advantage is in the attackers side, a city is a big target but a siege engine a small one. but it takes a lot of time to be built.
  2. PSA: In sieges you can store catapults and trebuchets and release them at the same time

    I posted this in reddit and facebook and apparently, not many people knew it. PSA: I was today's year's old when I realized that during sieges you can build a catapult, or trebuchet "store" it, and when you have 4 release them at the same time. So you don't need to build a trebuchet, look at...
  3. Resolved Notification for voting fief owner: Disappears and appears

    So, the issue is that when i conquer fief A, usually a notification appears so i can vote the new fief owner. The problem is that few times i have seen that notification appearing and promptly dissapearing, and when i click it (very diifcult) says that the vote is not available anymore.
  4. In Progress "red" label when, in tournament, my teammates kills someone

    Self explanatory In a tournament, you have teams, and when someone of my team kills another guy, i was expecting to see a "green" "kill label" (top left of the screen), as an ally has killes someone. But its red. Suggestion, if we are three-4 teams and a guys from another team kills a guy from...
  5. Resolved Escort caravan Issue: I didnt actually attack the caravan.

    Besides, if yoiu domt help the caravan and they win the battle they will tell you that the quest is failed because caravan is destroyed.
  6. Resolved Escort caravan Issue: I didnt actually attack the caravan.

    Updated: a caravan has been atacked i have helped, after the battle i get "your relation with quest giver is improved". Two times this during the after battle screen when you "loot".

    then, it says that the quest has failed
  7. Resolved Escort caravan Issue: I didnt actually attack the caravan.

    So, it has happened two times, first i thought that was something i did wrong but twice ... 1.5.4 beta, no mods. When i got the "escort the cavaran", quest wrongly updates to "you have attacked the caravan the quest has failed". I didnt indeed attack the caravan. What happened? I aid the...
  8. Level up: Mathematically is better to focus in one skill or more?

    I have a very short question To level up to the maximun few skills or to level up to a moderate level all skills?
  9. Resolved Turnament bugs (unmoded 1.5.3)

    Aggghhh just deleted the game .... :sad:.

    Where are the "savegame" folder?

    I needed space for another game that releases today (not because i don't like the game).
  10. Am I the only one that who doesnt like most of new mechanics?

    So, it took me quite a lot to write this difficult post. I wanted to write this topic a long time ago, but I was expecting some mechanics to change, somethign that sadly didnt happen. Please do not feel offended if you don't agree with me, this may happen, this is my personal opinion...
  11. Resolved Turnament bugs (unmoded 1.5.3)

    Are tournaments broken??? I have tried to play torunaments ina new gameplay and: - The game does not proceed further when i press "skip match". - Once i managed to join a melee ... no one had weapons. I have never experiences this, but this was because previously i was using mods.
  12. Limiting FPS in the main menu

    Hi I have just noted that the FPS in the main menu can reach even up to 180 or 200 FPS. And i was unsure if this should be capped to 60 FPS. To the best of my knowledge something like this killed some GPUs in starcraft II, so i guess that it could be an awesome feature to implement...
  13. Anyone can give me a savegame of a siege battle? Prefereability vanilla, for benchmark purposes

    Hi! I recently bought an Alienware graphic amplifier, (a box for an external graphic card for laptops). While the AGA has a huge amount of flaws, (e.g. compatibility issues and an awful coil winning issue of the PSU of the box - it's an unbearable sound -, and thus I am giving it back in a...
  14. Big battles: GPU or CPU driven

    Also, gaming laptops are weird and I have no idea why people would buy them.

    When you live abroad and move regularly from country to country, laptop gaming is the only option.

    CPU is not my current bottleneck, but it may become my bottleneck if I buy a better GPU
  15. Big battles: GPU or CPU driven

    I was thinking of upgrading my PC. (Alienware, GTX 970M, 8gb RAM DDR3 and i7-4710hq) via GPU amplifier. (External graphic card, that actually works fine). This game is one of the main reasons. The issue is that my CPU is good but not outstanding. So in some cases CPU may be the bottleneck...
  16. SP - General What about simultaneous battles instead of the current reinforcement-based system?

    I would rather punch myself in the testicles than let autoresolve handle my unit on the flanks.


    In fact you could for instance "play" the commander of one of the flanks :smile:
  17. SP - General What about simultaneous battles instead of the current reinforcement-based system?

    So, I would propose to change the actual system. Now, when you have a big battle you start the battle with some soldiers and you get periodic reinforcements. My proposal, I think more accurate historically, is is to divide big battles in at least 3 (or more) sub-battles that are resolved...
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