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  1. Ariakan

    I'm back y'all!! (Yes, some dont care....maybe most. Oh well)

    Honestly, once the new BF game comes out as well as Humankind, Deathloop, Ghosts of Trushima DLC, and others come out i may hardly play Bannerlord at all. So, it may be a full 6 months before I even get on it.

    I certainly second that. There are SO many games the next 6 month, that i will have an absolute blast with.
    Cant wait to get back into sniper-field again :grin: Always a glint in your face.
    Having a cruise through Subnautica Below Zero at the moment though.
  2. Ariakan

    Only tier one shields??

    Hm okay. So might not be a bug. Still odd that they all are labelled as tier one shields.
    I see what you mean, when i compare stats to higher tier shields.

    Thanks for answering. Been bugging me alot. Since i cant remember this being the case in earlier releases of the game.
  3. Ariakan

    Only tier one shields??

    Hi there Cant really figure this out, and might be my own modding of the game, but somehow, all units in the game only have tier one shields? Done remember it being like that with earlier versions of the game. I have completely uninstalled and reinstalled with no mods. Started a new game...
  4. Ariakan

    Bandit spawn rate issue

    Does @mexxico have any update on the matter?
  5. Ariakan

    Bandit spawn rate issue

    @LeoWubs can you send your save file to [email protected] let me examine why that much bandits spawned in your playthrough.

    Also your money seem 18m in 1085. 35k influence. Did you make some cheats?

    Also @Ariakan i can examine yours too if you send.

    Its normal each hideout has 10-15 parties around more than this number can be related with a problem. Maybe there can be 1-2 more infested hideouts in that area Ariakan but i see 1 in screenshot.

    Hi Mexxico

    I just sent you the save file.
    Can you have a look, and see if you got it?

    Thanks for listening to the feedback, and have a great weekend.
  6. Ariakan

    Bandit spawn rate issue

    HAH - Wtf. I have the same problem. But with Sea Raiders. They just spawned like a ****ton of hideouts and are roaming around destroying everything. It was fun at first. But they are neverending :razz:

    WTF-2.jpg


    WTF.jpg
  7. Ariakan

    Where to find the Steam "CD-Key" for MB2:Bannerlord to add the Game to my profile?

    Don't quote me, but I suspect that this is because of EA - I believe the key will be available only upon full release.

    Ah fair enough. That makes perfect sense actually.
    Good day to you.
  8. Ariakan

    ? Alpha & Beta Branches Feedback

    This is some really good work.

    You have some serious skills at lining up hard-to-digest information, in a very structured way.
    Hope they evaluate this proper, so it can get the PIN it deserves.
    This is without doubt one of the best post on this forum section.
  9. Ariakan

    Where to find the Steam "CD-Key" for MB2:Bannerlord to add the Game to my profile?

    Go here: https://www.taleworlds.com/

    Click your name in the top right or log in, select "My Games", then click "add new game" in the bottom left.

    But you still need a key for it mate? Where to find that in steam? I also could only find the keys for my older games.
  10. Ariakan

    Bows are WAY too accurate.

    I totally agree with this thread. Great observation.
  11. Ariakan

    SP - General The Big Problem with Combat -- Unit collision and mass [FIX / SUGGESTION]

    Taleworlds - You really need to have a long hard look at this post, and other similar to it.
    The battles are the epitome of this game. They really should not be over en 2-3 minutes.
    Keep the patches coming.
  12. Ariakan

    The Big Problem with Combat -- Unit collision and mass

    Alot of great replies in here. I really hope Taleworld takes notice and corrects the pathing/collision issue.
    I agree totally with how every single BIG battle is over en mere minutes. I dont remember that that at all, from my close to 1000 hours in Warband.
  13. Ariakan

    The Big Problem with Combat -- Unit collision and mass

    I remember that game. I thought it was the one I dropped $40 on.
    I think it accidentally bought a Taiwanese game called "Mount & Craft 2: Bannerlord 76"

    Where is the REAL Bannerlord forum anyway?

    I wonder that as well sometimes. Not much in the way of communicating with anyone in these posts.
  14. Ariakan

    The Big Problem with Combat -- Unit collision and mass

    I agree with every comment in this thread so far.
    Now that i have watched the 2016 gameplay several times, i just really cant understand what changed. The graphics back then looked MUCH better than today, and the combat looked MUCH more viceral. I really cant get it out of my head. I hope the only reason that the graphics looks like this today, is because of EA and a more uniform performance for all.

    But damn did it look good in 2016.
  15. Ariakan

    So after about 30+ hours of playing.

    Well just my 2 cents. I find it alot LESS annoying when u can get a character export/import mod now. Sure u still need to grind some stuff in each play, but you dont need to start over the character each new patch. Only the content.
  16. Ariakan

    SP - Battles & Sieges Simulated battles outweigh the need to play them yourself? WHY?

    It's not about loading screens or why people like to use autoresolve. It's about autoresolve providing significantly different outcomes and seemingly more XP than manually-fought battles. I heard (would have to confirm) that autoresolve actually provides an XP boost -- as in, it provides more XP than could possibly be gained by fighting the battle manually. That make no sense.


    This. If this is true they need to remove it, or at the very least buff the personal fought battles, so they would give the same outcome.
  17. Ariakan

    SP - Battles & Sieges Simulated battles outweigh the need to play them yourself? WHY?

    No, his point is that you can't do the same thing. He's saying autoresolve gives significantly more XP as if from thin air.


    Yes exactly that. At least thats what ive been working out from the tests. I might have to get all calculative on this one, and add the numbers from every soldier gaining XP in the battle and compare both scenarios.
  18. Ariakan

    SP - Battles & Sieges Simulated battles outweigh the need to play them yourself? WHY?

    I mean, it's possible. But I think it's more likely that it has to do with the 'spreading' of XP. As we all know, if a troop levels, it doesn't gain anymore XP until it's promoted.

    So if one or more of your units does a good deal of killing, it's XP is effectively 'capped' if it's caused to level. Similarly you might have 10 units 1 or 2 xp away from a promotion, but they get no kills and therefore no XP.

    If you auto-resolve, it spreads that XP and those 10 units get their promotion, where otherwise maybe 1 or 2 would have (and then would have wasted any XP over and above the 1 or 2 they needed).

    Hi again Broxogar

    You might be right about it. Its just that in every battle i did this test, i made sure to look at the XP required for my soldiers, and i made sure i had none ready for promotion. Its stille played out the same way. Auto-resolve = 3-6 units ready to upgrade. Personal battle yeilded only 1 or 2, sometimes it didn yield any upgrades at all.

    So i really think something is askew in that regard.

    You can do the exact same thing without autoresolve, it's just then it entails waiting for the combat scene to load, ordering the charge and going to look at the trees for the five minutes it takes your guys to slaughter their way through the looters. It's simply wasting the player's time if you were to enforce that.
    Ideally there'd be a solution that would allow you to drop early game content like looters entirely at some point, but given the sandbox nature of the map that would probably introduce more problems than it would solve.

    Hi Achonsod

    Agree with it almost. I remember it like that from Warband, Perisno or Prophesy of Pendor. If your troops was a highter level or better equipped than the enemy, then you could almost certainly wait by the trees. That was very true if you outnumbered them also.

    In Bannerlord a lowly recruit or even a looter, can actually **** your high tier units if you just let the battle run its course without you interferring.

    Thats especially true if they outnumber you. That NEVER happened in Warband, POP or Perisno. But i think that was partly due to how armor worked vs profiencency with a certain combat style. High tier units with great armor and stats would never loose to low tier units. But they can and will in Bannerlord.
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