I mean, it's possible. But I think it's more likely that it has to do with the 'spreading' of XP. As we all know, if a troop levels, it doesn't gain anymore XP until it's promoted.
So if one or more of your units does a good deal of killing, it's XP is effectively 'capped' if it's caused to level. Similarly you might have 10 units 1 or 2 xp away from a promotion, but they get no kills and therefore no XP.
If you auto-resolve, it spreads that XP and those 10 units get their promotion, where otherwise maybe 1 or 2 would have (and then would have wasted any XP over and above the 1 or 2 they needed).
Hi again Broxogar
You might be right about it. Its just that in every battle i did this test, i made sure to look at the XP required for my soldiers, and i made sure i had none ready for promotion. Its stille played out the same way. Auto-resolve = 3-6 units ready to upgrade. Personal battle yeilded only 1 or 2, sometimes it didn yield any upgrades at all.
So i really think something is askew in that regard.
You can do the exact same thing without autoresolve, it's just then it entails waiting for the combat scene to load, ordering the charge and going to look at the trees for the five minutes it takes your guys to slaughter their way through the looters. It's simply wasting the player's time if you were to enforce that.
Ideally there'd be a solution that would allow you to drop early game content like looters entirely at some point, but given the sandbox nature of the map that would probably introduce more problems than it would solve.
Hi Achonsod
Agree with it almost. I remember it like that from Warband, Perisno or Prophesy of Pendor. If your troops was a highter level or better equipped than the enemy, then you could almost certainly wait by the trees. That was very true if you outnumbered them also.
In Bannerlord a lowly recruit or even a looter, can actually **** your high tier units if you just let the battle run its course without you interferring.
Thats especially true if they outnumber you. That NEVER happened in Warband, POP or Perisno. But i think that was partly due to how armor worked vs profiencency with a certain combat style. High tier units with great armor and stats would never loose to low tier units. But they can and will in Bannerlord.