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  1. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    To me it's still a little too off. Usually one or two factions are gutted way to early for my taste but it's much better than it was early on.
  2. Gunmars

    Lords starve themselves to death for no reason at all.

    Another issue that has popped up in the lastest patch doing the no player interaction sim. Randomly a faction will declare war on the player.
  3. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Interesting how Battania expanded then collapsed.

    Was a combination of being in multiple wars at once and taking places like Poros and Vostrum, they are so far from their home territory the AI just couldn't sustain. I did also notice doing all this that AI lords prefer they own culture troops and will sometimes travel long distances to try to replenish instead of taking the local troops if they are severely low on manpower.
  4. Gunmars

    Lords starve themselves to death for no reason at all.

    +1. Early game AI seems capable of managing recruitment and food. When they are at war, especially prolonged or two front wars they seem to forget about food and die off from starvation.
  5. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Here is another timelapse of e1.0.5. Start of game to 1090, roughly 3 hours of no player interaction sim. This is the third run I have done for comparison between patches. I have done others since launch of game and can say the issues is getting better, still not flawless but much better.



    In my experience just running these no player interaction sims there is definitely a trend of Factions that are weaker then others. From strongest to weakest for a best chance at a good sim while player progresses to Clan Rank 1 to join as mercenary.-

    1- Vlandia
    2- Southern Empire
    3 Battania
    4- Khuzait
    5- Aserai
    6- Sturgia
    7- Northern Empire
    8- Western Empire

    By the time 1090 rolls around if one faction is dominant, not even taking a major city but castles seems to put them at a massive numerical advantage the opposing AIs can't counter, especially when they make poor decisions all the time like running their armies pass weaker enemy armies laying siege to a castle or city to raid a town. In the sim time lapse in this post I joined Battania as a merc to see the War stats and Khuzait had almost double the manpower of the Northern Empire, the next strongest faction. With this current AI and balance I don't see a plausible way for AI to effectively fight back against the dominant faction. Actual AI diplomacy, better threat awareness and decision making needs addressed. Random war and peace deals give a faux perception of political intrigue but it's way too off balance to be effective for long term campaigns.
  6. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Army AI also needs addressed in this. I don't know how many times I scream at my monitor because our army of 1000 runs past a enemy army of 800 just to raid a village. Needs prioritization, they just make questionable decisions, especially when a castle or city is under siege, we have the bigger army and a garrison, lets attack the hostile army not run up, stand for a second then run away to raid a village.
  7. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Here is almost 5 hours split between two different campaigns sped up 24x time to show the overall map progression of snowballing. It's not nearly as bad as it was before but there is still some work to be done. One faction always seems to be wiped out but it takes more time compared to older patches.

    Run #1-


    Run #2-
  8. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Thanks to the devs for this updade !
    Even if the balance is still not there, seeing the evolution after 3 days is very encouraging.

    +1. Devs have been going nuts with the updates. Thank you devs if you see this.
  9. Gunmars

    Need More Info Siege Ladder Issues

    Ladders and AI seem to randomly bug out during some siege battles. Like AI will climb, get to the top and just stop. Along with the issue of player climbing to top and becoming stuck trying to jump off ladder onto wall. Video example. Version: 1.0.4 Computer Specs: OS: Windows 10 Home...
  10. Gunmars

    SP - General Character Creator Cultures

    Since some culture bonuses aren't nearly as good as other in terms of pure gameplay meta as others. Example - Sturgians 20% movement bonus in snow compared to Vlandians 20% more EXP from battles. I suggest that for more than just pure roleplay purposes that whatever culture you pick gives a...
  11. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    It makes sense if a second kingdom declares mutual war on an enemy for treaty reasons, or just because they want to take 'em down. We used to see kingdoms ganging up on each other, too (X and Y have declared war because they consider Z too strong and want to check its power).
    I agree to a point but I still think having 1 or 2 factions being gutted within the first 80 days isn't ideal, especially if a kingdom getting destroyed is one the player wants to align with, depending on what difficulty you play on getting to even be a mercenary in 80 days is tough, let alone doing so and your faction is gone.

    I got a suspicion that factions don't actually declare wars but theres some script that just randomly makes 2 factions at war every now and then.
    Yep. It makes zero sense why they do what they do. It seems like they put in specific scripts to make faux AI diplomacy.
  12. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Snowballing via lack of troops seems to be better, not perfect but now the big issue in my game is factions being dismantled early by dumb AI thinking 2 wars at the same time is a good idea.

    Western Empire. Day 82 is down to 77 total strength because they were at war with Battania then declared on Southern Empire. Fighting two different wars, Battanias only major enemy was West Empire and South Empire peaced with Aserai leaving them only at war with West Empire so it's basically a 2v1.

    AI needs to understand that fighting one war is fine with 5500 total strength vs 6000 total strength BUT letting another war open with another 5k+ total strength becomes 5550 vs 10k two front war should be avoided at all costs.
  13. Gunmars

    Need More Info Tavern Graphical Issue since e1.0.4

    Ever since the newest patch, 1.0.4 every time I enter a tavern, no matter what armor I become an amorphous texture blob.
  14. Gunmars

    Siege equipment/defence

    what contributes to this issue is lords not being able to have garrisons.
    I am right here with ya. I think a lot of this could be alleviated quickly with a few small tweaks to things including sieges, better garrison and city mechanics along with lords not running around by themselves.
  15. Gunmars

    SP - General Companion Rep changes in armies

    Remove companion reputation gains and losses while in a army if you are not the leader. It sucks being in a army with your companions and the army raids a village and you potentially have to suffer the reputation decrease. They should be able to understand, that wasn't my decision. If you are...
  16. Gunmars

    Resolved Singlplayer armors missing

    There is a mod currently out there to unlock them but every new patch will break it. Until the devs fix it themselves it's a headache but from using the mod I think a lot were left out of single player because the stats are clearly not balanced.
  17. Gunmars

    Siege equipment/defence

    I don't necessarily think the siege issues are the only cause of the snowballing. I also think the lords being defeated and running around as a single unit being chased away or captured by bandits plays a big role in snowballing. They recruit the same way the player does and if they can't run around to recruit at villages or the cities recruitment pull is already empty they can never replenish armies so if they lose 1 or 2 big battles they can never recover.
  18. Gunmars

    SP - General Buy Food On Visit

    A small quality of life option I'd like to see is the option to set the types and amount of food you wish to have in your inventory and have a option to whenever you visit a place that sells. Quick example. I set in my inventory I want 20 grain, I go out and about doing my thing and slowly my...
  19. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    Something else that this causes is the game seems to be progressing so fast. In Warband after 20 hours i'd only be starting midgame at best. After 20 hours in Bannerlord is basically end game with this balance, one or two factions left standing and no real way to actually fight back. Instead of a long ass campaign like Warband this game right now feels a two day at most campaign.
  20. Gunmars

    Game breaking faction/kingdom snowballing balance problem

    +1 for me. But I am in my third playthrough trying to figure out what is going on. At first I thought it was just terrible AI decisions and a design oversight, my first 2 games were before patch e1.0.2 and the glaring issue with snowballing was mass desertion for losing factions causing them to lose majority of their cities, clans and territory within a very short time. But e1.0.2 seems to have addressed the constant desertion for factions losing wars, it still happened but in my now 14 hours staring at the screen trying to figure out what is wrong the mass desertion is just a symptom of the real issue.

    Bandits. With the new army system when a army suffers a major defeat the lords simply can not recover their numbers. When a lord is defeated, captured, ransomed or escapes he starts back at square 1, just the lord. This is where the problem lies, the lords recruit the same way as the player, running from town to town trying to recruit and more often than not with the overwhelming amount of bandits scaling with the players level, they are are driven away from towns and cities once they leave, never getting the chance to regroup into a sizeable army and more often than not getting captured and starting the process all over again.

    Bandits need to be adjusted. Either by adding manhunter packs, not scaling them with players level or something.
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