So your saying that within the current RoR, since the damage values are high on the muskets/rifles, it decreases the accuracy?
In the same vein since the accuracy is at 100 on a few of the rifles, it causes an aiming error after a certain point. This I have noticed, when I have reached roughly 250-275 firearms I believe, a Flintlock Rifle with dam 225, acc 100 will move the aiming reticules past their own points.
Also I notice that even thought the rifle and musket are supposed the same accuracy (ie. 100), why is the rifle actually more accurate?
(I have seen the varying reticle sizes this is a fact at least on my version.)
So to list our problems, we need to solve the aiming reticule issue, as well as AI firing issues, and some accuracy and damage issues.
(Sry to play catch up.)
bjorne. said:
There is no Jeager rifle...
But. Hmm... If I make 99 to the highest accuracy. Then will the rifle not be a sure hit even with pretty low training.
So I donno I actually like the fact that once you get better you are going to need less acurate troops. Like a hero style or officer style. I mean how many heros/officers do you see with rifles?
I did have some insight on a Jager
here. Thufir also has a nice starting model in his mod, that you could check out.