Feint them, step away, hit them.
If they're pros who stay up all night checking the exact phantom range values on swords, an extra hit on a shield isn't going to factor in at all to how badly they beat a noobier player. He was going to die anyway. Picking those ideal items would only be useful in a competitive setting, for the minute advantages they each give. This is spoken by a competitive veteran [me].
I highly doubt players got 'overwhelmed by gear selection'. Taleworlds themselves have stated that players left games when they got their asses handed to them by veterans, this I agree with and have seen happen personally, but that's the nature of joining multiplayer in a game that's many years old already. What does *not* happen is people who've played SP logging into MP, looking at the equipment screen, and for some reason being so 'overwhelmed' that they leave and do not return. Do you leave an ice cream shop if there's too many flavors to choose from? In my experience its the opposite. Choosing your loadout from a bunch of the gear and weapons you've seen in campaign is part of the fun of multiplayer (specifically for people new to MP). People would get faction mods and switch teams on the invasion mods just to see what kind of cool gear was available to them. Being 'overwhelmed by gear selection' so much that they 'leave and don't come back' is absolutely ridiculous and does not happen. That being said, there ARE reasons to implement a gear perk system... The points you made just aren't any of them.
The guy's been posting the same thing since beta, for like 7 months. Not sure what his agenda is.
He hated Warband MP and he'll play Bannerlord MP for a few hours and call it quits too.
Like Reddit's mouthpiece
The game is 10 years old, everybody is playing Bannerlord while its brand new. Clan scrims also don't run 24/7, they run at scheduled times, taking a screenshot at a random time in the middle of the day isn't indicative of anything. You can check player numbers for a few months ago, the game had 1000 players total between NA/EU in prime-time for MP.
Those casual games - Chivalry, Mordhau, modern FPS' - have a large player-base for the first year or two, then die. Warband has outlasted all of them in player count and is 10 years old. They should've stuck to what their community, which was large, wanted, instead of dumbing the game down. Such a work of art ****ed.