Cross-posting from another thread since I haven't seen this specific idea mentioned anywhere and am curious to hear thoughts...
Town owners should be able to build ethnic enclaves that unlock troop recruitment from different cultures than the settlement, and provide trade goods from that...
Bannerlord has the skeleton of an incredible sandbox RPG, but right now I don't see Taleworlds taking advantage of the full potential that the game has, so I'm going to share a framework for what I think would be an amazing experience on top of what we have now. Here are my recommendations:
1...
Right now influence works to accelerate snowballing -- lords use an initial amount to form an army, and if they can get large enough they win battles and take settlements, each of which gives them even more influence and allows them to maintain their army.
Imagine if the influence cost for a...
Now that we have an idea of the kingdom policies in the current build of Bannerlord, I'd like to start a thread about what some more interesting policies could be that Taleworlds could implement ahead of Early Access.
Existing policies in Bannerlord for reference
Ruler-Lord power dynamics...
Watching the gameplay footage coming out of Gamescom has me tingly for early access, but something I've noticed is how dry the battlefields are.
The player character yells out commands -- "infantry!" "archers!" "everyone!", but their soldiers appear mute, they only grunt and yell sometimes when...
PREFACE: I don't think this should be a feature in native, but perhaps a candidate for a realism mod.
In Warband, it's possible to easily amass a huge fortune by betting on and winning tournaments, trading goods, selling slaves and loot, and setting up enterprises. You can then carry huge sums...
Having re-watched every gameplay video released about Bannerlord a dozen times over, I decided I may as well spend an equal amount of time digging through previous dev blogs to track how Bannerlord's campaign graphics and UI have evolved over time.
I called out iterations of UI elements with v1...
It's always seemed odd to me that you can define your character in Warband as being the son of a steppe bandit, grew up on the streets, and became a poacher, yet within a few days of becoming slightly famous you're able to attend feasts, socialize successfully with the aristocracy, and (most...
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