Summary: If you approach a noble party with a prisoner on the world map, then ask to speak with their prisoner, then go through the dialogue options to fight that prisoner, you will end up fighting the noble who had them prisoner, and their kingdom, as though you had gone through the options to...
I posted this concept as a comment in a thread on a different section of the forum, but thought I should put it here too, since it's really a suggestion for the devs. I'm new to the Taleworlds forum, so I hope that's okay.
As many have noted in other places, and I've seen that changes from TW...
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