gdwitt said:
K700 said:
test_intersection_check = (
ti_tab_pressed, 0, 1, #check interval, delay interval, and re-arm interval
[],
[
(try_for_prop_instances, ":b_spi_id", "spr_door_a"),
(try_for_prop_instances, ":a_spi_id", "spr_door_b"),
(prop_instance_intersects_with_prop_instance, ":b_spi_id", ":a_spi_id"),
(display_message,"@Obj A is detected to intersect with Obj B.",0xFFFFFFFF),
(else_try),
(display_message,"@Obj A is NOT detected to intersect with Obj B.",0xFFFFFFFF),
(try_end),
(try_end),
]
)
kalarhan said:
slot_troop_will_join_prison_break = 161
troop_slots_reserved_for_relations_start = 165 #this is based on id_troops, and might change
slot_troop_relations_begin = 0 #this creates an array for relations between troops
#Right now, lords start at 165 and run to around 290, including pretenders
kalarhan said: