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  1. vicwiz007

    Sieges battles are easy and boring, here's my suggestions

    either militia needs to be increased or there needs to be some mechanism to encourage bigger and better garrisons. Every siege is a complete rollover and while it's cinematic at first it becomes quite boring
    It's not even that cinematic though. The attacker makes like one siege tower or ram, and they attack immediately because they know itll be no issue. Once you get in, half the defenders will not even move to important defensive positions. The guys at the gate sit in shield wall and get slaughtered. So many issues...

    There's actually a whole mechanic for knocking down walls and having your own siege engines destroyed by the defender's on the map, that I'm pretty sure most players never use or even know of because it's useless.
  2. vicwiz007

    Sieges battles are easy and boring, here's my suggestions

    Dont have much new to say, just wanted to echo this because ive never lost a siege offense. Aside from all the siege battle issues, they need to get lords to defend more. I cant seem to remember a lord ever being present in the siege defense
  3. vicwiz007

    Should Recruits Change Culture to the Occupying Faction's?

    It should be an option like most people are saying, this is a sandbox. Let me get soldiers of the Vlandians across the map
    Theres already mods doing this luckily. Sooner than expected though. Everyone wins. Just search “culture” on the mod nexus youll find them.
  4. vicwiz007

    The Difference RAM Makes for Performance

    It could be a timing issue with the ram, or voltage. May have to manually configure the ram timings (package should tell you) or run an app called cpuz to read the information from the ram. Timings example 10-11-11-32, 1.2v or something. Sometimes the auto settings mess up.

    Anytime you run a ram kit higher than the cpu's official speed, your "overclocking". Intel lists the 7700 as having a max memory frequency of 2400mhz

    As for your motherboard, 3200mhz may have been the fastest they tested, not necessarily the fastest it can do. This is why you can "over clock" higher. Same goes for the cpu itself, 2133 and 2400 was pretty fast when they released the 6 and 7 series cpus
    Yeah i read that online somewhere, but i cant seem to figure out how to change it all. XMP seemed to put it at the correct settings unless i missed something. Theres also a “memory Try It!” option with basically preset overclocks i may try. Idk i hate messing with BIOS stuff. Unless i run into issues i probably wont mess with it too much.
  5. vicwiz007

    The Difference RAM Makes for Performance

    You pretty much tripled your memory bandwidth. This allows more information to be fed to the cpu faster which helps the cpu reach its potential. Essentially your old bandwidth of 19.2GB/sec (single 2400mhz) was the bottleneck for the system. One 3600mhz stick brought that to 28.8gb/sec. Having dual channels doubled it to 57.6gb/sec!

    As a fun experiment, switch back to the single stick, and remove the gpu and run a benchmark with the integrated gpu. Run it again with dual sticks. You'll then see why people sometimes make a big deal about the type of ram on a Gpu. And why some people hate their APU systems (amd cpu with built in graphics) at first because the pc builder gave them single channel ram. I'll be glad when DDR5 comes out and reaches "normal" prices. A single module is basically dual channels on one stick! So no more slow gfx on OEM PCs... Hopefully

    BTW, did you figure out why you were getting blue screen over 60fps?
    No way in hell am I messing with my hardware lmao with my luck I'll fry everything :lol: I'll leave the fun experiments to the pros. Thanks for the information though, very interesting. Actually, I did fix the blue-screen issue completely by luck (i.e it kinda just stopped happening). The new issue was that games would crash when intense things happened. I'm pretty sure I fixed that by reducing speed from 3600mhz to 3200mhz. Checking my motherboard's specs, the highest compatible speed was 3200mhz. Not sure why they let you set it higher than that int he first place... Idk how big of a difference that makes for performance, but I'm guessing not much.

    @JustinTime49 if youre gonna do that, check mobo specs beforehand. You may save money by not buying higher speed your board cant support... unlike me. Live and learn.
  6. vicwiz007

    In Progress Crash Notification in Battle, but Game Still Running

    Idk I think I may have wasted some QA tester's time here because I havent crashed ever since lowering the speed of DRAM in BIOS. I think 3200mhz was the max speed compatible with mobo.

    So yeah, whatever dev sees this... don't stress yourself trying to replicate this. Maybe Prince Joey's case is a better one to check.
  7. vicwiz007

    In Progress Crash Notification in Battle, but Game Still Running

    Has happened twice now. Whenever there is a larger sized battle and the troops starting fighting, the game can "crash". The notification that the game has crashed appears but the game continues to run. I can even control my character to a certain extent, walking around and such but cant swing...
  8. vicwiz007

    The Difference RAM Makes for Performance

    Oh wow, so it was the ram after all! I remember talking to you about this on reddit lol.

    Good to know, I would love it if you could maybe do another test with over a thousand units maybe? I know there is a mod that allows higher battle sizes in case you don't know how.

    Also when were these tests taken, and with what patch? Because IIRC the latest beta patch really optimized battles overall for more intel based chips that don't rely on multi-cores like our 7700k.
    Ah i do vaguely remember that conversation lol. Sure I can test that for you but I don't think I'll ever set it that high. I'm gonna stick with something that better holds 60fps. They were both on that latest beta patch, but honestly that patch didn't do much for my performance. I remember testing it after seeing the patch notes and didnt really see a difference.
    This isn't just related to this game but in general, ever since dual channel RAM has been a thing dual channel will pretty much always offer up to 20% more performance, because of higher bandwidth that is granted by running it over 2 64-bit interfaces instead of a single one.
    Most mainboard manufacturers have this recommendation in their manuals as well to go for dual over single channel whenever possible.
    You are correct. I just never had performance issues with any game before this so I never cared.
    Great that your performance increased but I would not recommend anyone upgrade their systems right now unless they have to. The game will have far greater performance as the months go by as its optimized and memory leaks are fixed.
    I agree. I just didn't have the patience any more, and needed the upgrade anyway. Again, everyone should do their own research and see if it's worth upgrading.
  9. vicwiz007

    Lets address these Optimization Issues

    If I was a betting man, I’d wager that change you are making to your ram will make the world of difference.

    Even changing to a duel channel 16gb at 3200mhz would be enough. Please let me know if it does help though!
    It sure did help a lot. Here is a quick test I did with it. https://forums.taleworlds.com/index...am-makes-for-performance.416645/#post-9376562
  10. vicwiz007

    The Difference RAM Makes for Performance

    I'll preface this by saying I know jack-all about why this matters. Don't go buying RAM immediately, because it probably only matters if you have decent hardware and are bottlenecking yourself w/ RAM speed. Ask somebody who knows more, and do research. Specs: i7 7700k gigabyte g1 1080 16GB RAM...
  11. vicwiz007

    Patch Notes e1.1.0

    I'm perfectly fine with the lords cheating if it means they get to have better armies. I want to fight Cataphracts and Fiann Champions, not recruits and militia. The requirement that lords always play by the same rules as the player is great in theory, but it sucks in practice because the AI is too stupid to play by the same rules and win.
    I think you may really like this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/482

    It gives a decent amount of daily xp to both you and AI lords for your troops. Armies are much more evenly distributed between low tier and high tier units when using it. No more armies of 99% recruits.
  12. vicwiz007

    Beta Branch Patch Notes e1.2.0

    They read (or try to) read our suggestions? :unsure: ?
    They have selective hearing, but yes.
  13. vicwiz007

    New campaign e1.0.11 no snowballing

    My biggest save rn was started in like 1.0.5 with Bannerlord Tweaks and I didn't experienced snowball till then. Day 1200 and everyone is still alive, Sturgia has 1 town left but I guess braindead Raganvad is more to blame for that
    The fact that it takes nearly 3 days to travel from one end of sturgian territory to the other, is probably also to blame. Pretty hard to defend that.

    Anyway, yes snowballing is less common but what ive noticed is that dying factions will have mercenary minor faction spam, and end up with like 50 tiny parties of <30men swarming their last settlement.
  14. vicwiz007

    1.1 Beta Leadership leveling and some other stuff

    I agree leadership needs a rework. The only way i level it up is forming armies, and even that is slow, and as you say can only be done after joining a kingdom. You can basically farm it indefinitely by getting a companion in your army. Just keep buying food and adding to cohesion through the army screen, and sit around. Its just so boring though.

    As for your caravan, i think part of it has to do with where you formed it. Ive never had caravans lose money after like a week or two, but caravans formed in certain towns seem to always make more than others, regardless of trade skill. Im just guessing, and have no evidence to back up this claim though.
  15. vicwiz007

    Lets address these Optimization Issues

    I dont know a whole lot about computers and how it all works but I am confused why my subpar computer can handle a custom battle just fine but cant handle a campaign fight with many less combatants.

    Last patch seems to have made it worse for some reason as it was working decently on medium settings last week.
    I have a decent PC i7 7700k, gtx 1080, and have the same issue. That's not an issue special to lower specs. For example I can run 400 man battles pretty well ~60fps in custom battle but then even as low as 200man battles will drop to ~40fps with tons of stuttering in campaign battles. Albeit my performance is worse than people with similar specs for whatever reason.
    I'm curious to see how it runs off a SDD & 16+ gigs of ram but by the time I get access to those upgrades the optimization will likely change.
    In a few days I'm upgrading from single channel 2400mhz 16gb, to dual channel 3600mhz 16gb (in anticipation of an upgrade over summer) so I'll do some tests and report if that matters.
  16. vicwiz007

    Playing as a small warband (clan tier1-ish) feels really bad

    I have to agree. The worst stage imo is when youve got like 30 troops and youre too weak to help in wars but too powerful to farm looters or quest. There is a distinct lack of parties to fight around that size.

    I recall a quest from Gamescom builds which saw the player joining militia to go defend a caravan under attack. Activities like that would be great for low-mid size player parties. Not sure why it was removed.
  17. vicwiz007

    SP Native Mercenary Army

    Another good mod. I was wondering why you can't do this in vanilla...
  18. vicwiz007

    SP Native Change Settlement Culture

    Heh, funny I made a post seeing what people thought about this idea, but I had a feeling it would just be modded in. Thanks.

    If youre taking suggestions, might be cool to make the culture change an optional settlement upgrade that the lord can choose. Not sure if it would work well.
  19. vicwiz007

    Caravans should be safe income source or not?

    I am also aganist random events. For example in "Escort Merchant Caravan" quest there is 30% chance of creating bandit group attacking escorted caravan when it is leaving one settlement and I think this is a bad design which is done in hurry (maybe in future it will change). So player should have a control as much as possible over his settlements and parties and no random events should occur.
    I actually disagree in the case of the quest. That event is the only thing which makes the quest fun, because there are never any bandit parties large enough to challenge a caravan, let alone a caravan being followed by a large player party. Is this why the quest seen at gamescom was removed which had the player join the militia in defending a caravan under attack?

    Now, if you were able to create some non randomized way of creating events like this, such as larger slow bandit groups which specifically target caravans and balance it in a way which they end up targeting the questing caravan X% of the time, of course it would be better. But if its either random events or no event at all, the choice is clearly random events imo

    Also glad to gear youre working on notifications. Its hard to keep track of those things. Any chance we’ll be able to choose what to track? Like say i want to track Sargot to be notified if it is sieged at any time.
  20. vicwiz007

    Beta Branch e1.1.0

    Hm it seems I have less stutters in battle, but the overall framerate isnt any better. Still can't even really get 300man battles to hold 60fps.

    Oh well, slowly but surely...
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