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  1. Nordous' Sceners Guild

    Comrade Temuzu said:
    So, you have placed your entry points for Battle mode, being 0 for team 1, and 32 for team 2, and you've also placed the rest of the entry points required for TDM, those being 1-31 (In addition to the 0 added already) for team 1, and 33-64 (+32) for team 2, yet it's not working?

    Post a screenshot of the prop window showing some of the entry points, maybe we can see what's wrong from there. It's possible the entry points didn't work because you had placed only Battle entry points, while entering the scene in TDM or something like that.

    Issue resolved, set up spawns correctly. Thanks though!
  2. Nordous' Sceners Guild

    The Carpenter said:
    Is there someone who want to make scenes of major cities in Skyrim??

    I'm making Skyrim themed mod for warband, so i'll be very grateful if someone help me build the scenes.

    Hey I'm down. I'm getting into 3D modeling anyways (always liked sculpting jajaja,) and I do scenes (you can see mine on on Reddit xD)
    Just PM and I'll help with making scenes! Just been making random multiplayer scenes so far.
  3. Nordous' Sceners Guild

    Seek n Destroy said:
    I started with the 'plateau' (is it the correct term in english?) which I had to scale down for obvious reasons and the walls surrounding it. I improvised the rest based on the props I have available and my own abilities. The rest is a mix of different factors, me being lazy and a concern to not overload the scene nor make it repeat too much.

    Wow, awesome source material. Plateau is the proper term, yeah- but if I were you, I would forgo scaling it down and cover a single section of the town instead, and leave the rest inaccessible, or portray the town through multiple scenes. Your call, but getting a higher degree of detail in one small area is preferable for me at least.
  4. Nordous' Sceners Guild

    Hey guys, here's some pics of a scene, "Gallipolli" I whipped up for Native multi (Team Deathmatch, Battle, or possibly siege if it's recieved well).

    STqjNVD.jpg

    i15djZd.jpg

    9JMvHQc.jpg

    The thing is, I laid out the entry points- 0 for Team 1, 32 for Team 2- and the first time around, it worked fine. However, the second time I launched up Warband and entered the map, the spawning was broken, and now, despite that I deleted every point and re-set the numbers, it's still broke as hell. Spawning in Team Deathmatch mode is random, and spawning in Battle seems to be imperfect- only one point is used.

    Is this a matter of laying out the entry points in the proper gamemode? If so, are the Team Deathmatch entry point numbers the same as the battle mode numbers? Will I really have to lay out two sets of entry points for each mode, plus those for siege? That's something like... 64x3.

    Am I missing something, or is it really that meticulous? (hahaha, meticulous)
  5. Did I just lose everything?

    Never mind, all is well, found the terrain data. Here's an Imgur album  with pictures!
    https://imgur.com/a/M7pO3
  6. Did I just lose everything?

    Yeah, I watched that video pretty comprehensively.

    Anyways, good news: The scene obj file is intact, but if I want it to work with the terrain, I need to find Port Assault's scn_multi number. Anyone know that off the top of their head?
  7. Did I just lose everything?

    Right. How do I play a new map, though?
  8. Did I just lose everything?

    Awesome. I'm a noob- how do I move the map data I have an actually play it to find out whether I lost the terrain or not?
  9. Did I just lose everything?

    So, long story short: Spent about 15 hours making a scene for multiplayer Warband. It's worth mentioning I simply built it over the "Port Assault" map, though I had deleted the scene obj for that beforehand- I made a module exclusively for scenes and modding, so I figured this would be no...
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