sprint seems to balance out range really well along with stamina in this mod. Yeah it might be a bit fast, but the more I play TDM the more I get used to defending off fast players. Yes, using a pistol or rifle at close range is tough because of the misfire rate and the sprint speed ability, but I've had plenty of the dedicated riflemen pick me off with no problem on a full charge attack while sprinting.
I'd hate to see sprint crippled much, especially where you can't swing or block while using sprint. Sprinting up hills seems a bit fast, but for game play balance it would be near impossible to take hills with camped infantry if you couldn't do this on some maps.
Balance is tough in this game due to the low populations and different maps and modes. I've seen some maps where range is dominate and other maps where hand melee cuts everyone to shreds. All the range players want to load up ruins and the rooftop map, while hand melee want arena style maps.
The night/fog/rain ect really adds a lot to the tactics in this game as well. Shadows and Shrubbery can hide you pretty well along with dat 3rd person camera angle you can camp corners and wait for the right moments to take players out.
On melee swing speeds of the pistol and rifles. I think the rifle melee should have a faster swing. I've yet to have anyone dominate me with a pistol whipping.
1H weapons probably need some buffing.
kwhy aka missANGY